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Reactorcore

56
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A member registered Dec 08, 2019 · View creator page →

Creator of

Recent community posts

First try again, nothing can stop meee

Having played the original versions of this mod, which btw already were amazing, this new update blew my socks off!

I will recommend this total conversion mod to the moon and beyond!

If you love annihilating thousands of demons and monsters with futuristic firepower across awesome varied scifi locations, this mod got you covered!

10/10

CC0

At your own risk. These graphics were sourced roughly 10 years ago so it is likely that the original authors have long since moved on and don't even care at this point, but just in case, have a backup plan to replace the graphics if someone complains.

Got it! Thank you for highlighting this, I'm a noob at licences - I've now fixed the description and added you to the Credits!

(1 edit)

Heck yeah, first try! Slow and steady wins the game!

The license is CC-BY (which means" commercial use ok, but please put me credits tho!")

Yes! All my assets are ok for Commercial use!
The license is CC-BY (which means" commercial use ok, but please put me credits tho!")

License:

CC-BY 4.0
Reactorcore
http://www.reactorcoregames.com
This work © 2024 by Reactorcore is licensed under CC BY 4.0.

To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

(It means you can use them anywhere, even commercially. You only need to mention me (Reactorcore) and my website in the credits.)

NP, I'm mainly posting to encourage others to play the mod as I love the style and tone of them because its unique and well done. 💪

For input, all I can say is to add an F1 info screen for the extra mechanics (barrel using, berserk, kick anything), etc. I didn't even use half the mechanics until I looked up the itch page to realize they were there lol.

Funnily enough I haven't even gotten to using the melee and berserk even once because the weapons alone are already so much fun!

Btw, does the kick props addon work with any other weapon set mod too?

Just began playing this and I'm liking it!

Its like vanilla arsenal++ with a couple cool extra mechanics. Overall feels balanced even if mildly more powerful than default doomguy, but not as devastating as GD_Echidna from your other mod.

I love how the armor is visible/changes in the portrait of the HUD based on whether I have it or not. Definitely worth playing!

The triangle counts are as minimal as possible on all the models. I intentionally made them as close to PSX/N64 style as possible.

Wherever in the screenshots you clearly see a surface with 4 corners (any obvious rectangle, even stretched ones) they're all just two triangles.

Overall, the smallest model is just 1 triangle and the largest ones are around 100-200 triangles.

Finally got the chance to play this mod - IT ROCKS!

It really nails the look and feel of the anime its inspired by and its a blast to play too. I just had an awesome time doing 3 playthroughs of short 11 maps campaigns with it and still want to play more.

Trying to click on the changelog link gave me this error in firefox:

Secure Connection Failed

An error occurred during a connection to www.jbserver.com. SSL received a record that exceeded the maximum permissible length.

Error code: SSL_ERROR_RX_RECORD_TOO_LONG

--

Also malwarebytes warned me of a trojan on that changelog website too.

The models have baked in materials, so there is no seperate texture file. 

If you want to see an example of it, you can download this free model to test it out. Everything in this pack is the same way as this one:
https://reactorcore.itch.io/blaster-gbe-mk1

Technically changing colors is possible within Unity by opening a model to see its materials and changing each color. This will cause all "voxels" of the same color to become that new color. This can be done inside of Unity.

Thank you! Happy holidays!

Ok, I've set up the sale via the link below, starting next monday. It will run until 6th of January. Happy holidays!

https://itch.io/s/113857/welcome-to-2024-megapack-30-sale

Could be doable, I'll have to organize the sale in multiple places so this may take some time. The sale price would be 99.00 USD for a week or so.

I've played Clonk Rage for years and its one of the coolest games ever made. This version is essentially "Clonk Rage Plus" with improved compatibility with modern hardware, QoL additions and some content fixes that the old game had lingering.

Despite being released a long ago, this game is still a timeless classic to this day, featuring fully destructible terrain, vehicles, construction, missions, worlds, environmental simulation and dynamic liquids.

Highly recommend it to anyone for a chill singleplayer experience or for online coop.

Entire game is super moddable too!

PatchData option is appreciated, thank you for including that!

Always happy for an update to this game - its the best there is imo!

Neat, got mine activated successfully! thank you

Awesome! That is so cool! Thank you!

I would not have known how to do that without help. Much appreciated!

Thats only one part of it, but super cool nonetheless - helped me understand how to do the glow effect!

Its my fault for making the effect too subtle in the second image. By shading I mean like actual shading/lighting that an artist would do manually to render a sprite to make lighter/darker areas. This animated gif highlights what I meant:

In the image editing program I draw my sprites in I can use effects filters to give the sprites a one-click instant artificial shading as pictured above. I was wondering if Pixel Composer could do something similar or even better.

So lets say I've made sprites like these:

Is there a certain combination of nodes that could automatically apply shading to sprites?

Like in Jasc Paint Shop Pro 9 that I'm using, I achieved the below result by using "Inner bevel" tool and then selected the red color parts with the magic wand selection tool, duplicated them to another layer and applied gaussian blur on them:  VVVV


Could a similar idea be made to generate automatic shading for pixel-art sprites using Pixel Composer?

(Original raw image)

I saw some nodes that can apply light/shadow/bevel and tried playing around with them but since I'm still such a novice with the program I don't really know how to use anything without some guidance.

I think the nodes could use tooltips for beginners like myself that hint at what a node does and say cases where it could be used.

Got the latest 1.12.1 just a moment ago, but without the ucrtbased.dll file the issue did still occur.

I downloaded the ucrtbased.dll and placed it in the directory and problem was fixed - no more error popups. Program now loads fine instantly.

"Squished first time UI" didn't happen with 1.12.1, though I think it just remembered my settings from the previous version I ran (1.12).

(1 edit)

I just downloaded and unzipped the latest version (1.12), but upon running the exe I got this error:

If I click OK 8 times (it reappears 7 times), the application itself eventually loads, but the aspect ratio is off (I have a 5:4 monitor 1920x1280 resolution):


Everything seems squished, but the buttons/UI seem to work. I can actually fix the issue by maximizing the app window, making the UI normal again. I haven't tried doing anything in the app yet, so I don't know how fully it works without the ucrtbased.dll.

I'm running Window 7 64-bit OS if its relevant.

I looked up ucrtbased.dll and it seems like that its a debug version of that particular file - ucrtbase.dll being the "normal one" without a 'd' at the end of its filename.

EDIT: The problem repeats each time I restard the program, so its not just the first time.

Just discovered this app and I saw there was some sort of automatic shading function to instantly relight the entire sprite.

I was wondering can this app/tool be used to automatically shade existing custom sprites?

As an example I have these guns that I want to shade:

Wow!

I'm loving this, the screenshot and video even gave a full tutorial on how to do it too!

I'll definitely want to look into this more and experiment with it when I get the chance, this app is like all sprite generators rolled into one super versatile omni generator!

Thank you for making this app!

Hello,

I stumbled upon Pixel Composer today by chance and the features and potential of this app intrigues me.

On Itch and elsewhere, there are already a few random sprite generator apps - some create top down spaceships, some monsters, swords, faces, etc. On the main page of this app I saw the "Generate" nodes group - could they be used to concoct various generators to create virtually endless sprites from scratch?


Thanks!

No, I just threw that as a general idea.

That said maybe Metal Gear/Kojima related communities might be a good fit since the mechanics and system in Swirl seem to evoke similar-ish gameplay.

Definitely looks exciting! Its worth sharing this game on stealth game communities.

(1 edit)

Better faster stronger with each update. 💪

Awesome!

Will there be some ingame way to check which scenes each character has? I'm feeling like I'm missing out on a lot of cool special content since it requires special lose conditions to trigger.

More exotic grenades and kits were just published for the Offworld Mercenary Arsenal (OMA) series of 3D/2D game assets!


Heres one from the above list:

https://reactorcore.itch.io/grenade-zmg-aferraron

You may find a lot more on my Itch page:

https://reactorcore.itch.io

Later I'll be showcasing sidearms in an upcoming post, slowing moving up in size and complexity of models, so give my page a follow if you're excited to see some bigger weaponry later on!



Hi!

More models from the OMA series of 2D/3D assets have been released, this time a selection of grenades, rayguns and a C4 charge!

Still plenty more to come, so follow me on itch if these kinds of models interest you.

Here is one of the assets https://reactorcore.itch.io/grenade-5o4-peachflame

Find more at https://reactorcore.itch.io/

(OMA: Offworld Mercenary Arsenal is a selection of guns, grenades and tool as versatile 3D/2D assets for any project you may have.)

After lots of hard work, I have create over a hundred different guns, tools, grenades and items as 2D/3D assets, featuring pixel art, polygonal models and even experimental voxel models.

I have released the first five, with many more to come soon. Follow my account to be notified of their release.

These are high quality paid assets that can be used in any 2D or 3D project, be it games, video, animation or illustrations.

Here is the first one, the Pistol P7 Kiraric: https://reactorcore.itch.io/pistol-p7-kiraric

The rest you can discover on my Itch.io page: https://reactorcore.itch.io/

Here is a sneak peak to see what models are coming in the future:


Nice

Leaf based plants don't make sense in a dungeon. Its like putting solar panels into a basement.

...unless you put UV lights on the ceiling.

When you gonna replace the default renpy exe icon?

It can be done easily with Resource Hacker, a freeware program.