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Moonring

A Retro, Ultima-inspired RPG with modern design sensibilities! · By Fluttermind, bbbscarter

Rosetta bug

A topic by scostello created 66 days ago Views: 65 Replies: 2
Viewing posts 1 to 3

First of all, love this game. Second of all, I'm encountering a bug that triggers a crash whenever I try to use a Rosetta from the inventory; the bug report is below.

Error

Moonring v0.0.890:

state_game.lua:12530: attempt to index field 'game' (a nil value)

Traceback

[love "callbacks.lua"]:228: in function 'handler'

state_game.lua:12530: in function 'beginIdentificationWithObject'

actions.lua:6310: in function 'func'

actor_manager.lua:2948: in function 'performActionWithActor'

state_game.lua:12116: in function 'useItemWithInventoryIndex'

inventory_panel.lua:1265: in function 'useInventoryObject'

inventory_panel.lua:429: in function 'equipObject'

inventory_panel.lua:209: in function 'selectItemUnderCursor'

inventory_panel.lua:295: in function 'processKeyPresses'

state_game.lua:3010: in function 'getUIInput'

state_game.lua:3577: in function 'getPlayerInput'

state_game.lua:8052: in function 'fixedUpdate'

state_game.lua:2844: in function 'update'

main.lua:1324: in function 'gameUpdate'

main.lua:1344: in function 'update'

[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>

[C]: in function 'xpcall'


Anyone else experience this?

Developer

Thanks for this. I’ll look into it tomorrow morning.

Developer

Fixed and uploaded. Thanks for letting me know. I have no idea how this nonsense happened.