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Fluttermind

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A member registered Oct 15, 2015 · View creator page →

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Recent community posts

The game has changed a *lot* recently, so if you've not updated things, you'll be surprised.

There is not. It's a total mess in there!

Thanks so much.

Fixed and uploaded. Thanks for letting me know. I have no idea how this nonsense happened.

Thanks for this. I’ll look into it tomorrow morning.

Thanks for this! Very helpful!

24xx isn’t usually linked to boss battles or many-on-one battles of any sort. Any suggestions on how to make such encounters last longer without hacking in Hit Points etc?

You  move your cursor to the God’s portrait and click it.

Heyo, so the game uses Love2D with a lot of Canvas and Shader stuff. My suggestion would be to look around the Love2D forums as it’s unlikely to be linked to this specific game, but an issue with Love2D or SDL (on which Love is based). Sorry I can’t be more helpful!

This is the first time I’ve come across this error. The fact that it’s *sometimes* working is rather peculiar. If it were a video memory issue I’d expect a more specific error than the one you got. The error says that render textures don’t work on your machine, the game uses a *lot* of those!

Thanks! I'm on it...

Please check the releases here. :-)

There's a lovely Linux-specific version here now.

Lots has changed. This is the most recent version of the experimental branch. If you run into any issues, please come to my Discord at: https://discord.gg/XWgvCys8TF

It was, but it became too expensive to pay the Apple fees to keep it up for near zero income.

Just updated for you.

Hi. If you come to the Fluttermind Discord there are new versions there all the time.

Moonring community · Created a new topic Build 630 released

Should be more stable. In addition, the new, secret magic system is in. Beware! Using it costs you quite a lot!

Moonring community · Created a new topic Version 616

More bugs squashed. Enjoy!

Lots of changes! Give it a try.

Moonring community · Created a new topic It’s Alpha!

Hey folks. The game is now Alpha, meaning everything is in, but not necessarily as balanced as I’d like. Give it a go and complain away!

Hi! Yeah the game is under constant development and improving all the time. I release new versions *very* frequently via my Discord if you wanna keep up with how it’s going. http://discord.gg/tYfHgXc

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Hey folks,
Welcome to the Moonring Community.  I'm Dene Carter, the creator of Moonring, Incoboto, Spellrazor, The Horns and a bunch of other weird things as well as being co-creator of the Fable series on XBox.

Moonring is a game for people who love '80s RPGs, and wish they played the way they remember them. As such, Moonring features a slick interface with automatic note-taking and mapping, along with many quality of life improvements.

The game is still very early, and the main quest doesn't exist quite yet... but it will. 

If you decide you want to play a part in this game's journey then I'm delighted to have you and would be interested to hear what would make this game better for you. I'm not adding lasers, Pokemon or FNAF fan creatures, though. That would be silly.

In the meantime, enjoy the ride, and feel free to introduce yourselves so I know who is playing!

- Dene

Thanks so much for the support! Yeah, I’m not at a computer for a couple of weeks and even then, I don’t have any experience with Linux! In the meantime, I hear that dragging the .love file out of the Mac app and dragging it to the love2D engine  executable gets it to work perfectly. Good luck and happy holidays!

Wanna try this? https://www.mediafire.com/file/7no7jwubf98jakr/Spellrazor.app.zip/file

Ooh. That's wacky. I'll look into this.

Thanks! Sorry to hear the news builds of Love aren't playing nice with Linux. Not quite sure what to do about it. That said, it should run with the latest Love2D (did so today) so you shouldn't need to use older versions, unless I'm missing something.

Thanks for the thorough reply. I'm comparing DR with Love2D (which I use almost exclusively these days) and shaders are about the only thing stopping me from jumping ship at this point. Many thanks again, and I look forward to seeing where this project goes in future!

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This looks awesome. The main 3 things I always worry about when picking up something new like this are:

- Can you draw to a texture?

- Is there any form of shader support?

- Any form of debugging available in any IDE? Does, say, VSCode play well with it?

Thanks for your time and all your efforts so far!

- Dene

Thanks so much!

Of course! I'm flattered that you've made the effort you have so far.

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I watched your video again today, and I forgot how good you were at the whole 'narrating horror game live on video' thing. Well done. Keep it up.

Thanks so much for playing and making this! 
There's a new version coming out today with different combat, tons of bug-fixes, text edits and a re-balanced challenge level.

Thanks so much for doing this. You found a ton of bugs I'm in the middle of fixing!

Feel free! 

Thanks so much, again, for your kind words. The response of people who have played Spellrazor has been delightful... just really, really small! 

As for the roguelike folks, I think I've fallen foul of being nor roguelike enough: roguelike lovers seem to dislike anything with real-time anything. 

Thanks again, and I'll try and get around to Steaming Spellrazor when I've finished with my other 2 projects!

Thanks so much. Explanations ahoy!

1) Linux version is already there. You have it. It's the .love file inside the .app on this site. You'll need a slightly earlier version of Love2D though, but after that it works perfectly.

2) Steam: As you say, I got greenlit. But then I looked at:

a) How much work would be required to do all I wanted to do to it to make it a suitable Steam release.

b) How little interest this game seemed to generate when I released it for free.

...and suddenly  realized it was not really commercially viable. Shooters don't sell. Steam users are super-demanding . I wasn't sure it was worth the extra effort considering the overall lack of enthusiasm I was experiencing. 

As a result, I've been working on other stuff instead. I hope that answers some of this?