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Downscaling looks blurry

A topic by Onsku created 18 days ago Views: 29 Replies: 7
Viewing posts 1 to 7

When I decrease the vertical reference resolution, the screen starts to look really blurry. I don't know if this intended or a result of me using Unity 6.

Developer(+1)

Hey, sorry I missed this! When you reduce the reference resolution, the internal texture used for the CRT effect will resize itself. If I remember correctly, it uses bilinear filtering, which would look blurry when the resolution is low enough. I can look into adding a toggle to use point filtering for a crisper image instead. Thanks for letting me know!

Developer(+1)

Hey, just to let you know - I've been working on this today and I've added a toggle to switch between point filtering and bilinear filtering in the CRT effect. I think that should fix the problem you were having! I'm uploading the update right now so hopefully you can try it out in a few minutes.

Awesome! Thank you so much.

Actually got this package off the asset store, so I'm waiting for that to update still.

Developer(+1)

Ah yeah, it usually takes the Asset Store a while to process updates. Hopefully it'll be live soon enough, on my end it just says "a few business days left" which is very unhelpful!

Developer (1 edit) (+1)

Hey, it's just gone live on the Asset Store! Let me know if that solves your issue!

Thank you, it seems to be working perfectly.