When I decrease the vertical reference resolution, the screen starts to look really blurry. I don't know if this intended or a result of me using Unity 6.
A collection of PSX-style shaders for Unity URP · By
Hey, sorry I missed this! When you reduce the reference resolution, the internal texture used for the CRT effect will resize itself. If I remember correctly, it uses bilinear filtering, which would look blurry when the resolution is low enough. I can look into adding a toggle to use point filtering for a crisper image instead. Thanks for letting me know!