Infinity Engine 3D Game Tutorial
Welcome to the Infinity Engine 3D Game Tutorial! This guide will walk you through building a 3D game from scratch using Infinity Engine. You’ll learn to set up the environment, load a 3D model, add interactions, and render a basic 3D world.
Getting Started
Before you begin, make sure you have the following:
Infinity Engine Installed
Ensure your engine setup is installed and functioning correctly. Refer to the Infinity Engine installation guide for troubleshooting.
A 3D Model
You’ll need a .glb
, .obj
, or .fbx
file for your game. Free models are available on platforms like Sketchfab and CGTrader.
Python Installed
Install Python 3.x on your system. You may need additional libraries for enhanced functionality. Run this command to install required dependencies:
bash Copy code pip install ursina pygame
Step 1: Setting Up the Environment
- Initialize the Engine
Start by importing necessary libraries and initializing Infinity Engine.
Text:
import pygame as Infinity2D
from ursina import *
app = Ursina()
- Set Up the Game Window
Create a window for your game using Infinity Engine's
display
module.Text:
WIDTH, HEIGHT = 800, 600
screen = Infinity2D.display.set_mode((WIDTH, HEIGHT))
Infinity2D.display.set_caption("Infinity Engine 3D Game")
Step 2: Importing a 3D Model
- Load the Model
Import a 3D model into the game.
Text:
model = Entity(model='path_to_model.glb', scale=(1, 1, 1), position=(0, 0, 0))
- Adjust Model Properties
Customize the model’s size and position in the 3D world.
Text:
model.position = Vec3(0, 1, 0)
model.scale = 2
Step 3: Adding Lighting and Environment
- Add Lighting
Use a directional light to illuminate the scene.
Text:
light = DirectionalLight()
light.look_at(Vec3(0, -1, -1))
- Add a Ground Plane
Add a plane to represent the ground.
Text:
ground = Entity(model='plane', scale=(10, 1, 10), color=color.green)
Step 4: Player Movement
- Add Player Controls
Use Ursina's
FirstPersonController
for player movement.Text:
player = FirstPersonController()
- Attach Camera to Player
Ensure the camera follows the player’s movements.
Text:
camera.parent = player
Step 5: Running the Game
- Add Sky Background
Use a skybox for the game’s background.
Text:
sky = Sky()
- Start the Game Loop
Run the game using
app.run()
.Text:
app.run()
Complete Example Code
Here’s the full example in plain text:
Text:
from ursina import *
import pygame as Infinity2D
app = Ursina()
WIDTH, HEIGHT = 800, 600
screen = Infinity2D.display.set_mode((WIDTH, HEIGHT))
`Infinity2D.display.set_caption
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i still want itch.io to format as code tho
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Here’s the tutorial with code formatted for Itch.io, where the code sections are still marked properly for formatting purposes:
Infinity Engine 3D Game Tutorial
Welcome to the Infinity Engine 3D Game Tutorial! This guide will walk you through building a 3D game from scratch using Infinity Engine. You’ll learn to set up the environment, load a 3D model, add interactions, and render a basic 3D world.
Getting Started
Before you begin, make sure you have the following:
Infinity Engine Installed
Ensure your engine setup is installed and functioning correctly. Refer to the Infinity Engine installation guide for troubleshooting.
A 3D Model
You’ll need a .glb
, .obj
, or .fbx
file for your game. Free models are available on platforms like Sketchfab and CGTrader.
Python Installed
Install Python 3.x on your system. You may need additional libraries for enhanced functionality. Run this command to install required dependencies:
bash Copy code pip install ursina pygame
Step 1: Setting Up the Environment
1. Initialize the Engine
Start by importing necessary libraries and initializing Infinity Engine.
python Copy code import pygame as Infinity2D from ursina import * # Initialize Ursina Engine app = Ursina()
2. Set Up the Game Window
Create a window for your game using Infinity Engine's display
module.
python Copy code WIDTH, HEIGHT = 800, 600 screen = Infinity2D.display.set_mode((WIDTH, HEIGHT)) Infinity2D.display.set_caption("Infinity Engine 3D Game")
Step 2: Importing a 3D Model
1. Load the Model
Import a 3D model into the game.
python Copy code model = Entity(model='path_to_model.glb', scale=(1, 1, 1), position=(0, 0, 0))
2. Adjust Model Properties
Customize the model’s size and position in the 3D world.
python Copy code model.position = Vec3(0, 1, 0) # Position the model at (x, y, z) model.scale = 2 # Double the model size
Step 3: Adding Lighting and Environment
1. Add Lighting
Use a directional light to illuminate the scene.
python Copy code light = DirectionalLight() light.look_at(Vec3(0, -1, -1))
2. Add a Ground Plane
Add a plane to represent the ground.
python Copy code ground = Entity(model='plane', scale=(10, 1, 10), color=color.green)
Step 4: Player Movement
1. Add Player Controls
Use Ursina's FirstPersonController
for player movement.
python Copy code player = FirstPersonController()
2. Attach Camera to Player
Ensure the camera follows the player’s movements.
python Copy code camera.parent = player
Step 5: Running the Game
1. Add Sky Background
Use a skybox for the game’s background.
python Copy code sky = Sky()
2. Start the Game Loop
Run the game using app.run()
.
python Copy code app.run()
Complete Example Code
Here’s the full example code ready for your game:
python Copy code from ursina import * import pygame as Infinity2D # Initialize the Ursina Engine app = Ursina() # Main Screen WIDTH, HEIGHT = 800, 600 screen = Infinity2D.display.set_mode((WIDTH, HEIGHT)) Infinity2D.display.set_caption("Infinity Engine 3D Game") # Add Environment light = DirectionalLight() light.look_at(Vec3(0, -1, -1)) ground = Entity(model='plane', scale=(10, 1, 10), color=color.green) sky = Sky() # Add 3D Model model = Entity(model='path_to_model.glb', scale=(1, 1, 1), position=(0, 0, 0)) # Add Player player = FirstPersonController() camera.parent = player # Run Game app.run()