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Help me make the right choice.

A topic by H.D OWL created 14 days ago Views: 118 Replies: 2
Viewing posts 1 to 2
(1 edit)

   Hello. I am developing an arcade tank shooter - T.A.N.K (Tank arcade network killer). I need help with a choice that I can't make on my own.
  There are three game modes in the game: Team Deathmatch, Deathmatch, Base Capture. In Team Deathmatch and Deathmatch, players get points immediately after killing an enemy. But I want to add a mechanic for getting points for picking up an item dropped by a killed enemy. 
  The question is what should I do. Just add Team Deathmatch, Deathmatch to the list of game modes with additional notes or make modifiers for the modes. If I choose the first path, the list of game modes will be long and filled with the same words. And if I choose the second path, I will create a new mechanic that will need to be used, which means I will have to come up with more modifiers. But I have no ideas for other game mode modifiers yet. 
  I will appreciate your opinions and ideas on this matter.
(+1)

I do not see the problem.

Your Deathmatch mode is point based and not last man standing, is it not? So you already have a rule system for giving out points without telling people on the loading screen that it is not last man standing. Or telling them the point rules.

And why would you need to create more mechanics? Or specifically tell them in the loading screen? Rolling over a bonus point to get a bonus point is not hard to grasp.

Do whatever game modes you think are fun to play in your game. If a host player opens the game, this is all idle thinking anyway. The host makes the decision which modifiers to the rules/mechnics are in place.

And if it is not a host that opens the game and you have some kind of lobby or matchmaking, restricting to few game modes is better, so players do not spread out and each plays a game mode alone, not finding other players.

(2 edits)

Thank you for your comment. 

The game's multiplayer mode works on the principle of user lobbies. The player sets up and creates a lobby, after which it is displayed in the general list of lobbies.