Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

myhouse compatibility?

A topic by JockLock98 created 60 days ago Views: 582 Replies: 6
Viewing posts 1 to 3

is there any way to make this pk3 work with myhouse.pk3? i'm getting an error that has something to do with the "chainsawremover" thingy (which conflicts with something in myhouse.pk3, on line 206)

the mod only really works with the untampered .wad file of myhouse, but i'd like to play the pk3 version 

thanks if you can find out how

You can use SLADE to edit myhouse.pk3.

You need to edit the MAPINFO file.

And replace the first part of it with this:

gameinfo

{

  //PlayerClasses = "ActionPlayer"

  //AddEventHandlers = "ChainsawRemover"

  AddEventHandlers = "BillboarderHandler"

}

Essentially, just comment out the lines PlayerClasses = "ActionPlayer" and AddEventHandlers = "ChainsawRemover". This will let you start the two .pk3's together. I am not sure if this breaks anything though. Don't get too excited, it probably WILL break things!

( 3 day old post that was stuck in Limbo. )

hey.

Well, I can see you have the DOOM Guy fist, but your Status face is Daisy???

Weird...

I guess it only sort of works.

So I am wondering if this might have something to do with the smoothdoom part of myhouse.wad, at least, thats my uninformed guess

I played through a bit, I def did not get to the true beach, but...


I got through the backwards underhalls, and never was able to equip the smooth fists... So IDK...

I did notice that the mirror enemies are all "non furries, I mean, because they are completely different enemies from the normal ones.

Also, you can't pick up the super shotgun in the backwards underhalls.

So, that sucks!

I don't really want to play through myhouse again at this moment, so...

I will just tell you... stuff for sure broke! Lol.

Sorry I wasn't of more help.

thanks, wuill reply later