How are current money value and enemy level linked? I noticed when I hoard large sums, enemy level suddenly skyrockets.
For funsies, I sunk almost all cash generated over ~150 in-game days into 3 goldmines, all with "mineral rich" bonus on their tiles; they are all lvl 15, at least generate upwards of 10.000/120s. After hoarding ~750000 coins, I got a lvl ~440 NPC in the Tempt Invader tab. After hoarding over 1 mil, I got lvl 1040! Then I did another upgrade round, had only 10000 or so left when market re-stocked, next invader was lvl 23.
Also noticed the first invader in the Tempt tab on the altar and the first (left in the row) slave in the market will usually be much higher than the rest -if your money is extremely high- or much lower level than the rest when your money tends towards 0. Thought the money score just influenced invasion probability. What gives?!?
Can anyone explain to me how this is all connected?