Bugs:
-
In the scene where the elf (forgot her name) gets poisoned by the wine gifted by the king, the game tries to play some sound but every time the following exception is displayed:
I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/000statements.rpy", line 301, in execute_play_sound File "renpy/common/000statements.rpy", line 33, in _audio_eval File "game/script.rpy", line 3249, in <module> NameError: name 'öhö2' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 3249, in script File "renpy/ast.py", line 1968, in execute File "renpy/ast.py", line 1950, in call File "renpy/statements.py", line 349, in call File "renpy/common/000statements.rpy", line 301, in execute_play_sound File "renpy/common/000statements.rpy", line 33, in _audio_eval File "renpy/python.py", line 1209, in py_eval File "renpy/python.py", line 1202, in py_eval_bytecode File "game/script.rpy", line 3249, in <module> NameError: name 'öhö2' is not defined
-
When playing with (wireless) headphones, after disconnecting the headphones there was no longer any sound coming from the game. A restart was required to get the sound back.
Logical errors:
-
After the battle with the orcs, you have an option to call for someone, among them is the option to call the “Librarian”, even though at this point the girl hasn’t yet been appointed as the librarian, that only happens a few days later, so the option makes no sense. Maybe hide this option until than, or change the “Librarian” part to her name until that moment?
-
After the “battle” with the bandits, a new daily option is unlocked to call someone, among them is the maid girl, which at this point is yet to arrive from the city. You meet here a bit later so it makes no sense to be able to call her at this point.
Feature requests:
-
Sometimes you want to be able to see what’s behind the text area. I’ve seen a game with a similar, or maybe the same, game engine where there was an additional button at the bottom, along the back and menu buttons, with the label “hide” which would hide the text area and buttons, after which pressing anywhere/anything would return the buttons and the text area. I’ve also seen this done by swiping down on mobile and by pressing “H” on a keyboard on desktop, though in this case you need to tell the user that this is possible. It would be great to have this kind of feature here too. Alternatively, or perhaps you could implement both, it would also be great if there was an option in the settings menu to change the opacity (and maybe color) of the text area.
-
This is minor, but both the APK and the Android app icons are the default Ren’Py, maybe consider changing them to something appropriate to the game?
PS. I’m still not done with the game, so I may come back with more.