That’s unfortunate to hear, wish you luck with your release.
NetherBone
Recent community posts
Version 0.3.1.1
I’ll be updating the following lists as I play the game.
Bugs:
- When Rose talks about her dream (after MC brings up spices in the conversation), the text area shows MC name in the top left corner, even though Rose is talking. Edit: Just noticed an update that mentions this was fixed, will update the game now.
Requests:
- A way to rewind back like in many other similar games would be appreciated.
Version 0.3.03.04
Since the game is still WIP and I haven’t even finished the current game, some of the below might already be planned/in works/done. If so, please ignore them. As I play through the game, I’ll keep adding more to the lists.
Bugs:
- If you spend some time inside the slum still while it’s close to 4AM, for example drinking beer/reading mags, the guy leaves and you are stuck at a loop of “sign says 3mp to 3am”. At that point you’d use the cheats menu to fastforward time to 3pm so so he comes back and you can leave.
- When progressing the quest to create a magazine with Felix, the second shoot that is supposed to be with your current dance gear is fixed at a stage that you may not have yet attained. At the time, we had only gone to the park once so the dance clothes were the original ones, yet with Felix they were entirely different. You should probably add a few normal-ish photo shoot shoots in between if the dance progress is behind.
- When progressing the quest to create a magazine with Felix, the second shoot that is with your the dance gear can be initiated more than once, in other words, after finishing the interaction you can go back to Felix and talk to him again, which initiates the same interaction again. You can do so even the next day and etc. It’s especially problematic, since every time he gives you $200 for the “last” time.
- When going to the park with Sweet Girls, Sammy was wearing the underboob top, while the rest of the girls were wearing the old knotted tee for some reason. However, after getting to the park as we started to dance, the closeup shots of the girls while dancing showed them in the same underboob top as Sammy. Something’s mixed up here.
- Butplug visually missing when masturbating (both shower and bed).
- Naval piercing visually missing when showering, even though nipple piercings do appear.
- When Sammy gives her first blowjob to someone with the male background route (after accepting her new fate), she tells herself “Did this plenty before. No need to get all shy because of the new body” and “Let’s see if I can make him blow as quickly as I used to be able to”, which are clearly thoughts she would have with in the female background route, but are complete nonsense in this case, it’s her first time after all. Moreover, after the guy cums in her mouth she swallows and only then contemplates in her thoughts whether she should swallow or not, I think you got the order wrong there.
Typos:
- “One of the guys clumbs on the bed”, should be climbs.
- “lists my legs up”, should be lifts.
- “If I wan’t to”, should be want.
Confusing/Questions:
- The quest with Felix to create a magazine is stuck at the second shoot, the first time we do with the dance gear and the time he gives you $200 for the “last time”. I can’t progress this quest any further, since every time I visit the same dialog repeats itself. I’ve progressed the Sweet Girls story to where it no longer is developed yet (invitation to the party). Am I missing something? Or is this broken?
- At the time when Felix offered me to sell me a camera and some photo blanks, I was short on cash so I didn’t buy one, but later, now that I want to try getting one, I can’t see any way of doing that. Is it impossible to get a camera after that point?
Requests:
- In the first mission when trying to approach Simon, one of the options is to use the bar maids outfit. The icon for unlocking it is that of fitness. Logically, I also tried working as a bar maid once to get my hands on their outfit, yet even after raising fitness above 90 like a madman, it was greyed out, after trying many things, it was still greyed out, even after using cheats and raising every stat to the max, it was still greyed out. Looking at some older comments it seems I need to work as a maid a few more times, but this isn’t intuitive in my opinion, least that maid work pays like sh*t, so I avoided it like the plague. This could be improved somehow, perhaps making that a selectable option (not greyed out), but giving the user the message (Sammys inner thoughts) “I need to act as a barmaid for a bit longer so he doesn’t suspect me” or something as a hint.
- On mobile there is no hover, so item descriptions are difficult to read. I would love if actions with descriptions (stats at the top such as desire, items in shops, tattoos and etc.) required two taps to activate, where the first tap would be equivalent to the hover on desktop (it would stay in the hover state until a different item is tapped). Preferably having this as an option in the settings for those that prefer the current way, or in the late game when the descriptions are no longer relevant to a veteran. Currently I have to constantly use the back button/put an item into the “cart” and then back just to read the description, and perform an awkward dance to be holding on a stat above in a way that it doesn’t cover the text that appears below, in other words, very annoying.
- A way to temporarily hide text area and other UI elements would be appreciated, especially on mobile where the screen is very limited in the vertical (when landscape). I’ve seen other similar games do it by adding an additional “hide” button at the bottom, as well as ones that had a keybinding for “H” on desktop and a swipe down gesture on mobile for this. Whichever it is, would be great to have something similar.
- I’ve also seen games give opacity options in the settings, whether a slider, or just a few options like default/no box (floating text)/opaque. Might be worth considering.
- In the Diary when viewing information on acquaintances, it’s annoying to have to find the one you are looking for by just using the left-right arrows. especially on android. Would appreciate a button that opened a fullsceen scrollable grid with avatars and their names to choose from, selecting one would bring back to the current screen but on the selected person. Or something similar to do so. Perhaps also adding a way to star characters so they appear at the start of the list instead of their original order.
- On mobile, some dialogues are too long to fit in the text area and overflow. Generally this isn’t really an issue, but sometimes it is long enough that it even overflows the screen, and thus the end is unreadable. It’s not too common, so it’s fine, but might want to come up with a solutions one day.
- Would appreciate having a preview of clothes/piercings/tattoos when purchasing. Perhaps this could be expanded to only have this feature in shops, whereas in the market previews would be disabled because the sellers there don’t allow it.
- A button to rotate the character preview on the left (180 degrees) to be able to see them from all sides, for example when wearing new clothes/tattoos.
- When desire is high and her pants are wet, make a visible stain on her preview on the left, the higher the desire level the bigger the stain.
- It’s not clear at what stage of hunger/hygiene the character is at, except that when she gets stinky a trait appears in here status inside the Diary. It’s annoying to have to check the Diary all the time for that. Are there better visuals/audio planned for this, for example some lines appear above her as she approaches the stinky status, and flies along those lines when she gets there? As for hunger, maybe a stomach rumble with both audiable and visual queue, both some stomach effect as well as her face contort in embarrassment?
- More piercings and tattoos, for example, it’s strange that there are no earrings, and we go straight to more extreme options. Also would love to have womb/succubus tattoos instead of just text with different designs and effects. Text can mostly be left to sharpies IMO.
- Making tattoos and piercings more “eventful”. Have the process of applying them an event in itself depending on how Sammy has progressed, she would be shy/easygoing in the process and different levels of pain. Maybe also something more spicy within the shop with enough “progress”.
- Out of curiosity I’ve tried going into the boys toilets and shower (beach) many times, nothing ever happens. I’m assuming this is still in the works? Also would love it if the women toilet/showers also had others inside from time to time, kinda like in the school toilet, but also showers please.
- I feel like with the male background setting, a lot of things are glossed over, such as menstruation, tattoos, piercings and more girly clothing. I think this is a great opportunity for fun events with Emily, having her comment as you become more accustomed to being a girl, like wearing better fitting underwear, cute clothes. Also, I don’t think a guy-turned-girl would be completely fine/sane on their first periods, would be a fun event to have Emily find her on her first period in the toiled and make total fun of her, welcoming to “the other side”, and explaining to her the whole thing. I’d argue that until then everything regarding her periods should be hidden in the game. Also, would like her first masturbations to also be special events, a guy would probably be shy to do that/admit his “loss” at first, and would be especially funny if Emily noticed the first act and made fun of her. I’d also add some random events, like when she stops for a moment to comment about getting used to being a girl in her mind, where she feels uncomfortable between the legs the first time her desires are increasing.
- When inside the container/house with Jaylee inside, you can masturbate both on bed and shower. Doing it infront of someone else without hesitation and without the other party saying/doing anything is weird. Maybe stop the user from doing so by giving them the “I should do it in a more private place” message, or add an event where Jaylee calls you a dirty girl and joins you?
- The sex stats in the diary could use some entries for lesbian events, for example, after the night stand with Jaylee.
- The Commando perk is kind of too good if it is active at all times, and not difficult to get. From what I saw in the comments, it seems to have forced you to never wear any underwear in the past, but now you can wear anything an the perk seems to still be active. I’d suggest making this perk conditional, in other words, the effect should only be active if you are commando, e.i. not wearing any panties, otherwise the effect should be disabled, or perhaps there should even be a penalty when using panties, like e.g. Mood and Confidence -10 or something.
- When going commando with something like a skirt, the diary points out that a gust of wind would reveal your privates. I’d suggest adding random infrequent events when outside where a gust of wind lifts your skirt, and if you are wearing (normal) panties, there’s no stat penalty, maybe just a remark from a passerby, whereas if you have none (or too revealing/sexy) and you don’t have the Exhibitionist perk, then you receive stronger reactions from passersby, and get some stat penalties to Mood and Confidence, and maybe even a boost in stats when you do have the Exhibitionist perk.
- On the lake beach, you can jump from the dock with enough willpower, which boosts your Mood a lot. This is a bit broken in my opinion, too easy to abuse and boost your mood through the roof by repeatedly jumping off. I’d suggest reducing the benefit to Mood it gives a little, and making it not give any more on subsequent jumps in the same day, or at least reduce it every subsequent jump that day.
- The game runs a bit poor in general on my (Android) Galaxy A50, where’s other Ren’Py games generally run more or less OK. More specifically, after some time of playing it slows down a lot, every action has several second delay, up to ten seconds sometimes, makes very difficult to access the diary/inventory. Restarting generally helps, until the problem returns. Don’t know if there’s anything that can be done, so just take it as an FYI.
Questions:
- Is there a reason the game on itch is not pay your price? Is the final game planned to be F2P too? Is Patreon the only way to support the project? Personally, I’d rather do that through itch, I want to support the development, but really hate subscriptions. If this is something you can’t/don’t want to talk, then ignore it.
Totally understandable. Assuming the rendering was done in real time, you could’ve just swapped some assets, but if that’s not the case, I fully support the decision to focus on the core game first an foremost. Perhapse, would be interesting to see her exploring some other kinks as special bonus scenes unlocked at the end.
I suspected that could’ve been the case, but then the choice of “Rope and blindfold” with a scene transition where she supposedly would change from ropes to ropes throew me off. If not too difficult to implement, may I suggest skipping this option and going to the options that appear after sellecting “Rope and blindfold” in this case? Would flow much more naturally IMO.
v0.10
Bugs:
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The settings contains an option for favorite hairstyle. If one is selected before the choice naturally comes up in the game, and if a different choice is chosen when that happens, there will be 2 options highlighted in the settings menu.
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In the Glossary, the text for Magic is too long, which pushes the button to exit the Glossary outside the screen. It’s possible to exit by switching to a different topic first, but consider adding scrolling to the Glossary contents.
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Image/data missing:
Act3 renaturnhome 4 not found
Requests:
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A way to temporarily hide the text area. I’ve seen this done in other games with an additional “hide” button along skip, menu and such, as well as with a keyboard shortcut (“H”) and gestures (swipe down).
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When something new is added to the Glossary, it would help a lot if you could highlight that entry as new until the entry has been opened. Alternatively, when a new entry is added, next time the Glossary is opened have that entry be the one displayed instead of the last opened.
CONTAINS SPOILERS
In case you decide to do an update fixing some bugs (incomplete, will update as I play the game):
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Chapter 1 Bugs:
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When interacting with Leyla in the library after reaching Education 5, at the end of the scene she says she will call Iris, even though at that point the character hasn’t even been introduced yet. Even after reaching chapter 2, before Iris moves into the mansion on a weekend when Iris isn’t around, the same scene is played at the end, which again makes no sense. Consider adding an alternative interaction when Iris isn’t available.
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When calling Emily to the basement for the second time, she appears nude in bondage, which is clearly wrong. Starting from the 3rd time, the text is the same, but she appears in here usual maid outfit.
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Chapter 2 Bugs:
- When petting Iris on the head in the library, the interaction after the petting (“I need to go back to work.”, “ok”) repeats twice.
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Chapter 1 Typos:
- She’s she fittest among us (should be the)
- She moans the moment my tongue touches her her pussy (extra her there)
- It don’t mind you being … (should be I)
Questions:
- I remember MC saying he should ask Kate about her tattoo, but I don’t remember that actually happening. Did I miss something?
I’ve requested this in the first game (Revenge), but I’ll do it here too:
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A way to hide the text area and buttons and/or an option in the settings menu to change the color and opacity of the text area.
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But both the APK and the Android app icons are the default Ren’Py, maybe consider changing them to something appropriate to the game?
Bugs:
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In the scene where the elf (forgot her name) gets poisoned by the wine gifted by the king, the game tries to play some sound but every time the following exception is displayed:
I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/000statements.rpy", line 301, in execute_play_sound File "renpy/common/000statements.rpy", line 33, in _audio_eval File "game/script.rpy", line 3249, in <module> NameError: name 'öhö2' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 3249, in script File "renpy/ast.py", line 1968, in execute File "renpy/ast.py", line 1950, in call File "renpy/statements.py", line 349, in call File "renpy/common/000statements.rpy", line 301, in execute_play_sound File "renpy/common/000statements.rpy", line 33, in _audio_eval File "renpy/python.py", line 1209, in py_eval File "renpy/python.py", line 1202, in py_eval_bytecode File "game/script.rpy", line 3249, in <module> NameError: name 'öhö2' is not defined
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When playing with (wireless) headphones, after disconnecting the headphones there was no longer any sound coming from the game. A restart was required to get the sound back.
Logical errors:
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After the battle with the orcs, you have an option to call for someone, among them is the option to call the “Librarian”, even though at this point the girl hasn’t yet been appointed as the librarian, that only happens a few days later, so the option makes no sense. Maybe hide this option until than, or change the “Librarian” part to her name until that moment?
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After the “battle” with the bandits, a new daily option is unlocked to call someone, among them is the maid girl, which at this point is yet to arrive from the city. You meet here a bit later so it makes no sense to be able to call her at this point.
Feature requests:
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Sometimes you want to be able to see what’s behind the text area. I’ve seen a game with a similar, or maybe the same, game engine where there was an additional button at the bottom, along the back and menu buttons, with the label “hide” which would hide the text area and buttons, after which pressing anywhere/anything would return the buttons and the text area. I’ve also seen this done by swiping down on mobile and by pressing “H” on a keyboard on desktop, though in this case you need to tell the user that this is possible. It would be great to have this kind of feature here too. Alternatively, or perhaps you could implement both, it would also be great if there was an option in the settings menu to change the opacity (and maybe color) of the text area.
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This is minor, but both the APK and the Android app icons are the default Ren’Py, maybe consider changing them to something appropriate to the game?
PS. I’m still not done with the game, so I may come back with more.
That was one of the guesses, yes. But, if possible, it would’ve helped if this fact was somehow indicated to the user like with the main girls where it says there’s nothing more in the current version instead of a hint. Perhaps side girls should also have a similar page. At the very least, you could notify the user at the end of the last event with a girl, in this case for example at the end of the library, just give a notice to the user in the conversation text box that this is the end for the current version.
Also, another feature request I’d have would be being able to export and import saves. You do warn the users when loading the game that their save will be lost if the game is uninstalled, so I’d like to back the save up, though I’d want to handle that myself without builtin services.
I tried adding the card both on your page and through settings, I tried doing it on 3 separate days and on 2 different browsers, I tried doing it on subscribestar.com too, and I tried both my country and US as the country. From checking on reddit, it seems many are having same issues, and they don’t seem to be too happy with subscribestars support. Guess I’ll just wait for 2 years :P. Keep up the good work o7
Bug: Changing title with Aurora doesn’t persist after a reload.
Reproduction:
- Change title
- Confirm that the title was changed
- Save game, load from save, observe that the title has been reset to the default
Also, with Sally, when trying to initiate the second date, the farm date, she tells you to “just show up in the Mornin’, and we’ll get to work”, yet I wasn’t able to find any way to proceed. Going to the farm in the morning says “Not allowed to visit during the day”, and trying to talk to her in the store she has no available dialog. Did I miss something?