Hi! I'm Kevin from Fictium Sound Design and also the sound director / designer / composer and the co-manager of a small horror indie game studio called "Black Pigeon Games".
Who are we?
We are a small studio of 3 people dedicated to creating story-rich, immersive and unique indie horror games.
Our is staff is one UE 5 developer, one narrative designer and one sound designer, and we are looking for a generalist artist that can create detailed and high quality digital sketches to translate the narrative ideas of our writer as well as props, CGs and 3D models. Ideally the artist should be able to handle both high-poly and low-poly, but preferably low-poly in the absence of the latter.
What's our difference in relation to other rev-share indie game studio projects?
Well, we don't mass invite a lot of people alienating the ones who truly like our creative vision and philosophy, each member that becomes our staff is curated and highly valued.
Specially because, we are looking for highly talented and ambitious individuals. if we succeed it's going to be your name alone on the game's credits that you'll be able to flex as an actual portfolio that carries weight in the industry.
That being said we prefer to work in small numbers in order to build trust and personal connections between the members, as well as to allow each one of us to shine our artistry and do our very best in our work.
What's our background as a studio?
We are probably a low-to-mid tier in terms of expertise in our crafts so we have a philosophy to learn and improve as we go. But the developer has 4~5 years experience with the Unreal Engine, the write has already won local literary prizes and I have a YouTube channel almost hitting 500 subs (you can access that on my Itch's profile) with my original video game music, as well as a track record of sales throughout the main asset stores, with a promising horror game (inspired on Silent Hill) being developed with me as the solo composer (you can check that out on BlueSky by searching for "Bloodguilt Vita").
A few notes on the selection process
We understand that having to do too many things is complicated and that you may have just one or two of our requirements, but if you happen to be a talented visual artist and would be willing to develop the other skills as we go, that would also work. What really matters is to find out if there's chemistry between us, because like I said, we're betting on the opposite direction of other studios, everything we here is personal but also done professionally due to you actually caring about the studio and our projects.
What's our current projects?
We've got a low-poly horror on hold and we're currently developing a high-poly one with a simplified project scope (because we don't have yet an artist).
The low-poly horror: "Ratkiller", which is about a rat exterminator trying to survive amongst a few survivors in a future apocalyptic world where "Gods" built matrix-like machines to serve their own agendas where they used humans in biological experiments. The "great machine" project failed, the "Gods" abandoned the world and a cult was formed to try resuming the construction of the "great machine" despite a pending otherworldly danger that is connected with the "great machine".
The high-poly horror: "The Crossing", which is a smaller scope project where a father and son decided to go camping but then unspoken past issues surfaced involving mental illnesses, military dangers, and a fragile relationship between a father and son.
Business model
Revenue-share with equal split % between all staff members. That means you'll earn money based purely on skill and collective results, not by contribution based on time (such as hourly rates).
Recruitment process
It goes both ways ~ we'll test to see if you're really interested in working with us by observing your work in a test period, and you'll test us to see if you like our creative vision and businesses model, if everything goes well then we'll discuss the details further ahead.
Also, you must not be in another revenue-share project so that you can provide the minimum availability for our project, as we understand you'll probably also be doing freelancing work, creating assets, doing a day job, etc.
If interested please send us an email to socials@blackpigeongames.io with your portfolio and describing a bit more of yourself.
Our social media links:
BlueSky: https://bsky.app/profile/blackpigeongames.bsky.social
Thank you for your attention.