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[IDEA] Integration with GMEdit

A topic by bowsette_game created Apr 17, 2019 Views: 358 Replies: 1
Viewing posts 1 to 2

I was thinking, it would be pretty neat if we could edit Haxe code from GMEdit, and by pressing a hotkey, have it compile to GML and move to the GMS project in the same editor.

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Developer(+1)

It would certainly be a lovely feature, and you can find a very basic highlighter for Haxe here (used for hscript embedded in Markdown), but I would not expect anyone to take up this task, as it is maybe few hundred hours of work to adequately handle Haxe syntax highlighting and auto-completion, and I can't think of a good reason why anyone would want to do that to themselves (given that there's plenty of existing editors with Haxe support)