Hi!
I'm still busy with animating characters, and after that I'll have to test the hell out of these new camera scripts :) But I'm trying to plan things ahead a bit, and I was wondering, since it's mentionned in your roadmap, how the translation/localization system will work. Will be it on a per-dialogue-box basis? For example, will you have the option to add languages in the general properties, to then create individual translations of each message and dialogue? Or will it work with something like a global XML file export you can tweak seperately in a text editor (which could be useful for external translators)? Or another system entirely?
I intend to release Nékromegà in English and French, but I'm wondering if I should focus on writing it entirely in English first, or if there will be a way to do both at the same time at some point (though I could do that manually with a global variable and cloning every dialogue box, I guess).