Hey! First off I want to say thank you for making this game, its a super fun idea that allows for me to kill some time when I'm bored. However, there are some issue I have with it that hopefully will be addressed in the future.
1. Forts are unable to be taken by another country. This gets a bit annoying when planning the conquests. It would be cool if it took a significant amount of drawing power over multiple turns to take the fort, imitating a siege. It would also be interesting to be able to upgrade forts into castles and even cities.
2. Traits. The random assignment of the traits really makes planning and building the nations a chore. For example, I've established a country in an area that is almost completely flatland, however the nation is given the trait of mountaineer for seemingly no reason, leading to lots of splits as I expand the country. It would be appreciated if we were given the option to change the traits that the country has, for roleplaying purposes.
3. Splits. The splits are far too prevalent even out of the trait stuff, not allowing large empires to be built before they are forced to split. It would be interesting if the chance of getting a split card were more influenced by territory type and size than the base slider, as well as possibly the amount of previous land taken by another country.
These are the main things that draw me out of the game, but is of course my opinion. Thank you for continuing to update the game!