Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dualtechs for RPG Maker MV and MZ

Let your actors combine their skills in RPG Maker MV and MZ · By HeroicJay

I have a question about how the "Linked" thing works

A topic by Carloniel created 11 days ago Views: 20 Replies: 2
Viewing posts 1 to 2

Lets say I use the default battle system

If I make a dual and not use any of Yanfly battle plugins, If I make a dual skill
Will Both actors turn be consumed or both actors will be able to act anyways?
I dont get if its that only the actor that uses the "Component Skill" its used, or if the skill will be used when the actor who casted it acts

Example: Actor A uses skill and acts first so the dual is used inmediately

I mean, If both actors turn is used this is perfect for me as I want to use the traditional turn battle and I can still use the traditional "Paralize status" but if the all actors turn are consumed I'm ok if the one casting decides the moment its used

Developer

If you're not using Yanfly's battle plugins in MV, or the correct ATB mode in MZ, then linked turns will not work, and the user of the dualtech is the only one whose turn will be used by the dualtech. The standard battle system simply has too many reasons why it's not compatible with linked-turn dualtechs.

The component skill is only used for determining skill cost and accessibility. When you use the dualtech, the component skill will not be used directly at all. The dualtech can also have dramatically different effects from any component skills.

Thank you, I guess I'll try using the stun effect in that case or Yanfly's interface :l

thank you very much!