Hello,
First of all, I want to commend you on the fantastic PSX retro package you've created—it integrates wonderfully with Unity's URP! However, I’ve encountered an issue with the Retro Vertex Lit shader.
When the camera distance exceeds 5-6 units, the material turns black. As I move closer to the light source, the vertex lighting returns to normal. Interestingly, this behavior doesn't occur with the Retro Lit shader.
I would greatly appreciate your guidance on resolving this issue.
Thank you for your time and support!