This game has a bright future! I had a ton of fun creating a 110-room, 190-resident Pervy dungeon. All residents of the dingeon were Pervy, so there was a rolling orgy wandering about all the time. But the game started getting glitchy at that point, and crashing when an event happened. Deleting most of the non-essentials from my stockpile helps maintain game stability. Now I am working on an Adventurer dungeon with a completely new design.
A few things:
Hallways: it becomes too expensive to make hallways (empty rooms), perhaps put the rising cost of rooms entirely in the type of room, leaving the base, empty room a static price.
Dirty/Hungry: they need to start looking for food or wash-up earlier so they don't get stuck somewhere because they are dirty and hungry. I've had workers in a bath house get dirty, and on a farm get hungry . . .
Pathing: Sometimes wanderers want to go a certain direction where there is no path, and they will get stuck there. I had a group of 5 all get dirty and hungry in a room with 3 exits (including the worker there) -- when I built a 4th exit and cleaned/fed them they immediately went through the 4th exit like they were waiting for it to be built. I did not have any problems in that spot again.
Character List: Once there are a couple dozen characters it becomes increasingly difficult to sort through the characters to find a specific one. I'd really like to see a more spreadsheet like presentation where we can sort characters by name and several identifying features and traits. Being able to click on a character in the dungeon view to open their page would be extremely helpful! Also if a character's name appeared when the mouse hovered over them would be helpful also.
I gotta say: I can't stop playing it! I think you have a winner here. Thank you!