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FlowScape

Let Nature Flow from your Brush · By PixelForest

If you made this a plugin for Unity and Unreal you could make so much money!

A topic by Sharks created Apr 20, 2019 Views: 989 Replies: 3
Viewing posts 1 to 4
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I'm not sure about Unreal, but Unity's terrain system is super old, they have already taken assets like Textmeshpro or Probuilder from the asset store and made them part of Unity. This could be the next one! Sadly I'm guessing you would have to completely start from the ground up in Unity to do something like that!

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If I could use something like this to make a video game I would be very interested.

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I came here to post this topic haha. Really wonderful design tools you've made. Making games is supposed to be fun too, you're really onto something here on the asset side of things that I fear you aren't considering. If every level design plugin was development in the way your game was, well, I mean this may sound exaggerated...but I truly feel a suite of plugins in this style would revolutionize and set new quality standards for game development. Think about it! 

In the end, good work and thank you for creating this inspirational piece of software! 

Developer

Thanks for the suggestions. Im a long time Unity and unreal user, and have to say that there are some really powerful tools that already exists, such as Gaia, Vegetation Studio and map magic to name just a few.

FlowScape although easy to use is a long way off from competing with these tools as they also have optimisation a big part of them.

but who knows what the future holds. maybe it will happen with enough interest