On the one hand, it's very pretty.
Unfortunately, that's also its biggest flaw. I knew I needed to make a shovel, and I had part of one but needed a long piece of wood, and the scenery is filled with long pieces of wood that look more like the body of a shovel than the 2x4 that had screws in it. There's nothing to distinguish "this is scenery" from "this is meaningful": the shelves you can click look just like the shelves you can't, the dirt you can click looks just like the dirt you can't. So it's less "think through the escape puzzle" and more "run the mouse over everything looking for something to do".
And while the puzzles had a certain internal consistency--poke holes in the barrel to drain the water so you can get to the contents; use the pliers and wire to make a lockpick--they didn't have external motivation. I clicked on the pliers and the work table, and nothing happened. I clicked on the wire and the work table, and...for some reason I could put it there. I used the pliers on it and...I had a lockpick, but nothing told me I even wanted one. (Other than a lot of locks, and the lockpick didn't work on most of them.) Same thing with the barrel: sure, it had water, but there was no logic to tell me "you want to drain it" (as opposed to "you'll find a bottle later that you need to fill with water"), so there was no reason to poke it with the awl.