I tried to be as organized as I can, hope you would like it
[mission_tutorial_0]
NPC="obj_edie"
unlocked="1.000000"
started="1.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="0. STARTING OUT"
mission_text="INVESTIGATE CRASH SITE"
mission_type="TALK"
mission_class="STORY"
mission_trigger="[mission_tutorial_1]"
starting_text="[]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_1]"
start_others="[mission_tutorial_1]"
[mission_tutorial_1]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="1. STARTING OUT"
mission_text=" * MORE WOOD TO COLLECT"
mission_type="GATHER"
mission_class="STORY"
mission_trigger="[WOOD,20]"
starting_text="[...BZZT,...BEEEEP,...HE...O,...CAL..I.T.G,...REBOOTING,OH I'M STILL FUNCTIONING...,GREAT... :(##HEY YOU! A LITTLE HELP HERE?,@UMM... WHAT IS GOING ON HERE?,THAT OTHER GUY ISN'T TALKING TO ME.#I CAN ONLY ASSUME HE IS A JERK.,@PRETTY SURE HE IS DEAD.#DID YOU KILL HIM?,HMMM.....,BASED ON THE SCANNING ANALYSIS ##THE DEATH OF THAT BEING THERE WAS ##CAUSED BY STRONG IMPACT FORCE WHICH....,UH AHEM...MY SCANNER ISN'T WORKING##IT WAS DAMAGED FROM THE CRASH.,@WAIT DID YOU JUST SAY SOMETHING ##ABOUT YOUR SCANNER AND IMPACT FORCE?,THIS PLACE SEEM A BIT MESSED UP ##SO WHY DON'T YOU GO CLEAR OUT THESE DEBRIS?,@OK I GOT COMPLETELY IGNORED...]"
//a connection to mission_tutorial_3 (flattened him)
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_2]"
start_others="[mission_tutorial_2]"
[mission_tutorial_2]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="2. STARTING OUT"
mission_text="GO TALK TO THE MYSTERIOUS CUBE FROM THE SKY."
mission_type="TALK"
mission_class="STORY"
mission_trigger="[mission_tutorial_3]"
starting_text="[]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_3]"
start_others="[mission_tutorial_3]"
[mission_tutorial_3]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="3. STARTING OUT"
mission_text="PRESS THE 'B' BUTTON TO ENABLE BUILD MODE. BUILD * MORE WOOD WALLS OR FLOORS."
mission_type="BUILD"
mission_class="STORY"
mission_trigger="[obj_wood_wall,obj_wood_floor,5]"
starting_text="[NICE! THE PLACE LOOKS A LOT BETTER.,@YEAH. TIME TO ANSWER SOME QUESTIONS.#GOT IT?,SURE TINY HUMAN. SURE... BUT FIRST...,ALL THE SAND IS GUNKING UP MY CIRCUITS#DO YOU MIND BUILDING A FEW WALLS TO STOP IT?,I'D ASK THE OTHER GUY BUT...#YOU KNOW I KIND OF FLATTENED HIM :\,@I THOUGHT YOUR SCANNER ISN'T WORKING HUH?#FINE... HOW DO I BUILD THEN?,EASY! PRESS THE 'B' BUTTON ##AND FIND THE BUILDING SECTION OF THE BUILD TOOL#BY PRESSING THE 'Q' OR THE 'E' KEY,@OK SOUNDS GOOD...,STOP TALKING HUMAN. I AM NOT DONE!#THEN USE THE 'MOUSE WHEEL' TO SELECT WOOD WALL#AND 'LEFT CLICK' TO BUILD. EASY.,OH YOU CAN ALSO 'RIGHT CLICK' TO#DESTROY A STRUCTURE AND GET YOUR BUILDING SUPPLIES BACK#OH AND DON'T BUILD TO CLOSE TO ME#I DON'T LIKE TIGHT SPACES.,@YOU ARE A VOICE TRAPPED IN A BOX.#YOU DON'T LIKE TIGHT SPACES?,BUILD MINION! BUILD!]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_4]"
start_others="[mission_tutorial_4]"
[mission_tutorial_4]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="4. STARTING OUT"
mission_text="GO TALK TO THE MYSTERIOUS CUBE FROM THE SKY."
mission_type="TALK"
mission_class="STORY"
mission_trigger="[mission_tutorial_5]"
starting_text="[]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_5]"
start_others="[mission_tutorial_5]"
[mission_tutorial_5]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="5. STARTING OUT"
mission_text="HAVE * WATER"
mission_type="HAVE"
mission_class="STORY"
mission_trigger="[WATER,8]"
starting_text="[WONDERFUL!,YOU CAN CALL ME EARTHS DEFENSE VS IMPENDING EXTERMINATION#OR E.D.I.E FOR SHORT.,AND BEFORE YOU SAY ANYTHING#I KNOW I'VE APPARENTLY NOT DONE A VERY GOOD JOB.,AFTER THE MOON IMPLODED#[TOTALLY NOT MY FAULT BTW]#I WAS STUCK ORBITING THE EARTH FOR 300ISH YEARS.,@... WOW,MORE ON THAT LATTER.,YOU LOOK A LITTLE BEAT UP YOURSELF.,WHY DON'T YOU GO COLLECT SOME WATER FROM#THAT WATER WELL OUT FRONT.#THERE ARE SOME CACTUS AROUND HERE TOO.,COME BACK HERE WHEN YOU'VE GOT ENOUGH.,OH HERE. YOU CAN HAVE MY LITTLE FRIEND#HE IS VERY HELPFUL THOUGH NOT AS PLEASANT AS ME.#HE'LL ALSO MAKE SURE YOU DON'T RUN AWAY.,I MEAN GET HURT.]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_6]"
start_others="[mission_tutorial_6]"
[mission_tutorial_6]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="6. STARTING OUT"
mission_text="GO TALK TO E.D.I.E."
mission_type="TALK"
mission_class="STORY"
mission_trigger="[mission_tutorial_7]"
starting_text="[]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_7]"
start_others="[mission_tutorial_7]"
[mission_tutorial_7]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="7. STARTING OUT"
mission_text="HAVE * SEEDS. LOOK AROUND THE AREA TO FIND SOME."
mission_type="HAVE"
mission_class="STORY"
mission_trigger="[SEEDS,12]"
starting_text="[NOW YOU NEED TO MAKE SOME FOOD.,I DON'T WANT MY NEW SLAVE... UH HUMM#FRIEND DYING ON ME.,WE NEED TO GATHER SEEDS.#LOOK FOR SOME GRASS AROUND THIS PLACE.#THERE HAS TO BE SOME SOMEWHERE.]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_8]"
start_others="[mission_tutorial_8]"
[mission_tutorial_8]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="8. STARTING OUT"
mission_text="GO TALK TO E.D.I.E."
mission_type="TALK"
mission_class="STORY"
mission_trigger="[mission_tutorial_9]"
starting_text="[]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_9]"
start_others="[mission_tutorial_9]"
[mission_tutorial_9]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="9. STARTING OUT"
mission_text="PLANT * CROPS AT FARM PLOT"
mission_type="BUILD"
mission_class="STORY"
mission_trigger="[obj_veggie_farm,2]"
//not sure if this actually going to work or...
starting_text="[WOW THAT WAS FAST... NOT REALLY.,YOU'RE GOING TO HAVE TO WORK FASTER#IF YOU WANT TO BE MY MINION.,OK. GO PLANT THOSE CROPS AND WATERING THEM.#THEY TAKE AWHILE TO GROW.]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_10]"
start_others="[mission_tutorial_10]"
[mission_tutorial_10]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="10. STARTING OUT"
mission_text="GO TALK TO E.D.I.E."
mission_type="TALK"
mission_class="STORY"
mission_trigger="[mission_tutorial_11]"
starting_text="[]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_11]"
start_others="[mission_tutorial_11]"
[mission_tutorial_11]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="11. STARTING OUT"
mission_text="PRESS 'B' TO ENTER BUILD MODE. BUILD * MORE WOOD CRATES."
mission_type="BUILD"
mission_class="STORY"
mission_trigger="[obj_wood_crate,2]"
starting_text="[AS RESOURCE INCREASING. WE NEED SOME MORE WOOD CRATES#IF YOU PLAN ON STORING STUFF.,DON'T WORRY I'LL MANAGE ALL THE SORTING AND LABELING,AND YOU THOUGHT I WAS JUST GOING#TO BOSS YOU AROUND.]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_12]"
start_others="[mission_tutorial_12]"
[mission_tutorial_12]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="12. STARTING OUT"
mission_text="GO TALK TO E.D.I.E."
mission_type="TALK"
mission_class="STORY"
mission_trigger="[mission_tutorial_13]"
starting_text="[]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_13]"
start_others="[mission_tutorial_13]"
[mission_tutorial_13]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="13. STARTING OUT"
mission_text="HARVEST TREES TO GET SEEDS. ENTER BUILD MODE (B) AND BUILD * MORE SAPLINGS."
mission_type="BUILD"
mission_class="STORY"
mission_trigger="[obj_sapling,4]"
starting_text="[CRATES STORE DRY GOODS AND#BARRELS STORE WET GOODS.,IF YOU RUN OUT OF SPACE JUST BUILD MORE.,NOW LET ME TELL YOU A LITTLE ABOUT MY PLAN FOR YOU.,WE ARE GOING TO SAVE THE HUMAN RACE.#DAUNTING I KNOW#BUT I THINK WE ARE UP FOR THE CHALLENGE.,I THINK THE BEST WAY TO DO THAT IS TO...#WELL MORE ON THAT LATER.#IF I TOLD YOU NOW YOUR PEA BRAIN MIGHT EXPLODE,SO LET'S FOCUS BACK TO BASICS.,FIRST YOU'LL PROBABLY WANT TO START A LITTLE WOOD FARM GOING.#BUILD A FEW SAPLINGS BY GATHERING ACORNS FROM OLD TREES#AND BUILDING THEM WITH SEEDS AND WATER.,CHOP CHOP. THE WORLD ISN'T GOING TO SAVE ITSELF.]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_14]"
start_others="[mission_tutorial_14]"
[mission_tutorial_14]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="14. STARTING OUT"
mission_text="GO TALK TO E.D.I.E."
mission_type="TALK"
mission_class="STORY"
mission_trigger="[mission_tutorial_15]"
starting_text="[]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_15]"
start_others="[mission_tutorial_15]"
[mission_tutorial_15]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="15. STARTING OUT"
mission_text="BUILD * MORE TRADE STALLS."
mission_type="BUILD"
mission_class="STORY"
mission_trigger="[obj_sell_booth,obj_buy_booth,2]"
starting_text="[THIS AREA IS A PRETTY GOOD AREA TO#GROW CROPS AND GET WATER.,BUT THERE ISN'T MUCH ELSE TO FIND.#YOU'LL NEED TO DO SOME TRADING.,BUILD A SELL BOOTH TO SELL YOUR GOODS#AND A BUY BOOTH TO PURCHASE ANY GOODS YOU NEED.,AN EASY WAY TO MAKE MONEY IS BY GROWING CROPS OR TREES#AND SELLING OFF WHAT YOU PRODUCE#ALSO MAYBE LOOK INTO RAISING CHICKENS.,BUILD ONE SELL BOOTH AND SET IT UP TO SELL#ALL YOUR EXTRA VEGGIES.,TRADERS WILL VISITS YOUR STALLS TO SELL OR BUY GOODS#A BIGGER TOWN WILL ATTRACT MORE TRADERS.]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_16]"
start_others="[mission_tutorial_16]"
[mission_tutorial_16]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="16. STARTING OUT"
mission_text="GO TALK TO E.D.I.E."
mission_type="TALK"
mission_class="STORY"
mission_trigger="[mission_tutorial_17]"
starting_text="[]"
reward_type="[METAL]"
reward_amount="[20]"
unlock_others="[mission_tutorial_17]"
start_others="[mission_tutorial_17]"
[mission_tutorial_17]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="17. STARTING OUT"
mission_text="BUILD * WEAPON WORKBENCH."
mission_type="HAVE_BUILT"
mission_class="STORY"
mission_trigger="[obj_weapon_workbench,1]"
starting_text="[YEA! HERE IS SOME METAL FOR YOU!#NOW LETS LOOK AT TRYING TO DEFEND YOURSELF.,YOUR PRETTY SAFE RIGHT NOW IN YOUR BASE.#BUT THE BIGGER YOU GET THE MORE LIKELY PEOPLE WILL#NOTICE AND TRY TO TAKE WHAT YOU HAVE.,GO AHEAD AND BUILD A WEAPON WORKBENCH#AND MAKE YOUR SELF SOMETHING TO DEFEND YOUR HARD EARNED LOOT.,MY MANUAL ON HUMANS SAYS YOU CAN RUN#BY HOLDING SHIFT... WHATEVER THAT MEANS.,COME BACK AFTER YOU GET A WEAPON.]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_18]"
start_others="[mission_tutorial_18]"
[mission_tutorial_18]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="18. STARTING OUT"
mission_text="GO TALK TO E.D.I.E."
mission_type="TALK"
mission_class="STORY"
mission_trigger="[mission_tutorial_19]"
starting_text="[]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_19]"
start_others="[mission_tutorial_19]"
[mission_tutorial_19]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="19. STARTING OUT"
mission_text="VISIT THE MARKED PLACE ON THE EAST OF YOUR TOWN"
mission_type="GOTO"
mission_class="STORY"
mission_trigger="[rm_section_17]"
//player spawn next to the wall torch at the center of map, surrounded by skellies with no way out there, 100% death
starting_text="[WATCH IT HAAS THAT LOOKS DANGEROUS!,YOU MIGHT POKE YOUR EYE OUT.,OK NOW MIGHT BE A GOOD TIME TO EXPLORE.#LEAVE YOUR BASE AND FIND A NICE QUITE PLACE TO LOOK FOR RESOURCES.#YOU MIGHT NOT HAVE A POWERFUL WEAPON YET SO BE CAREFUL OUT THERE.,[LEAVE THE BASE BY WALKING OFF THE SCREEN].]"
//separated from the weapon workbench mission
reward_type="[]"
reward_amount="[]"
unlock_others="[mission_tutorial_20]"
start_others="[mission_tutorial_20]"
[mission_tutorial_20]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="20. STARTING OUT"
mission_text="KILL SKELLIES AND GO TALK TO E.D.I.E. BACK IN THE BASE."
//a fake "kill" mission which lead player to get killed and respawn in base, the purpose was to introduce the world map and the encounter of skellies in early exploration.
mission_type="TALK"
mission_class="STORY"
mission_trigger="[mission_tutorial_21]"
starting_text="[]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_21]"
start_others="[mission_tutorial_21]"
[mission_tutorial_21]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="21. STARTING OUT"
mission_text="GO TALK TO E.D.I.E. FOR YOUR REWARD"
mission_type="REWARD"
mission_class="STORY"
mission_trigger="[WATER,8]"
starting_text="[GOOD TO HAVE YOU BACK. HOW DO YOU FEEL? #IS EVERYTHING OKAY?,@I THOUGHT I WAS DEAD?!,YES YOU ARE..ONCE.#AND I BROUGHT YOU BACK,@HOW?!,WELL THE DRONE CAME BACK ALONE AND SENT ME THE INFO##SO I KNOW WHAT HAPPENED,THEREFOR I CREATED A NEW YOU FROM SCRATCH,IT'S KIND OF COMPLEX TO ##EXPLAIN ALL THESE DETAIL TO YOU AND I WONDERED ##IF YOUR PEA BRAIN CAN ACTUALLY UNDERSTAND THEM,SO YOU MIGHT TAKE THAT AS MAGIC,ANYWAYS,IF YOU FIND YOURSELF DEAD OR DYING ##DON'T WORRY,THE LITTLE DRONE WILL NOTIFY ME ##AND YOUR CLONE WILL BE READY SHORTLY.,ISN'T TECHNOLOGY GREAT?,@HMM....I'M STILL IN A SHOCK,LOOK! WE STILL #HAVE LOTS OF WORK TO DO,LET'S GET SOME LIVESTOCK FARM GOING.##LOOKS LIKE YOU'LL BE ABLE TO #RAISE COWS FOR SOME MILK.,@WHY DO I NEED THAT?,REMEMBER THE PART ##'A BIGGER TOWN WILL ATTRACT MORE TRADERS'?,THIS IS THE PROCESS TO ##MAKE OUR TOWN GETTING BIGGER!...,JUST TRUST ME#HERE IS SOME STUFF I FOUND ON THE GROUND ##WHEN YOU ARE...SOMEWHERE ELSE.,@YOU 'FOUND EM ON THE GROUND?'#THAT'S SUSPICIOUS.,A TRADER WAS PASSING IN A HURRY #AND HE DROPPED SOMETHING ##I PICK IT UP FOR YOU#YOU SHOULD HAVE THANKED ME HUMAN! BE GRATEFUL!!,@ALRIGHT...THANKS MR.CUBE,:\ NOW MAKE A FENCE TO HOLD YOUR COW#AND A WATER TROUGH,@WHY A WATERTROUGH?,SO SHE CAN DRINK... ANIMALS WON'T PRODUCE#FOR YOU WITHOUT WATER.]"
//changed the wooly to cow, to reinforce the idea of trading mechanics
reward_type="[SCRAP,VEGGIE]"
reward_amount="[500,100]"
unlock_others="[mission_tutorial_22]"
start_others="[mission_tutorial_22]"
[mission_tutorial_24]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="24. STARTING OUT"
mission_text="HAVE BUILT * BABY COW"
mission_type="HAVE_BUILT"
mission_class="STORY"
mission_trigger="[obj_baby_cow,1]"
starting_text="[NEXT BUILD A COW IN THE PEN YOU MADE,MAKE SURE YOU'VE FILLED UP THE#WATER TROUGH AND SHE CAN REACH IT#WHEN SHE IS PARCHED.,@YOU CAN JUST BUILD AN ANIMAL?.,TECHNICALLY##IT'S NOT YOU BUT YOUR LITTLE DRONE ACCOMPANY.#AND AS YOU EXPLORING THE WORLD, YOU MIGHT COME ACROSS SOME EVENTS #OR MYSTERIOUS LOCATIONS,YOU MIGHT BE ABLE TO OBTAIN #SOMETHING I DON'T HAVE,THEN I CAN INPUT THOSE DATA ##TO MY SYSTEM SO THAT YOU ##CAN HAVE MORE THINGS TO USE, OR EVEN BRING BACK SOME TECHNOLOGY #ONCE THOUGHT LOST.]"
//the idea of 'do things to unlock more stuff' like buildings/items, and by accomplishing npc quest/side quest/locations on map, to obtain some mission-only items as reward. gaining motivation for player to explore the world more.
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_25]"
start_others="[mission_tutorial_25]"
[mission_tutorial_29]
NPC="obj_edie"
unlocked="0.000000"
started="0.000000"
completed="0.000000"
turned_in="0.000000"
mission_name="29. STARTING OUT"
mission_text="BUILD * WEAPON CABINET."
mission_type="HAVE_BUILT"
mission_class="STORY"
mission_trigger="[obj_weapon_cabinet,1]"
starting_text="[GREAT! IT WON'T BE LONG UNTIL SOMEONE COMES#AND MAKES OUR HOME THEIR HOME..,TRY EXPLORING SOME AND COME BACK. OUR NEW#MINION WILL BE READY FOR ME TO EXPLOIT!,@YOU HAD A LITTLE BIT OF A SLIP THERE HUH?,IT'S TRUE I AM NOT AT FULL FUNCTIONAL CAPACITY#JUST REMEMBER I DON'T HAVE ANY HANDS#SO ANYTHING WE DO BAD IS ALL ON YOU BUDDY.,@I GUESS YOU RIGHT BUT...,THE NEXT THING YOU'LL WANT TO DO IS TO EQUIP#MY... OUR, MINION WITH A WEAPON.,TO DO SO. CRAFT A WEAPON CABINET. THEN A WEAPON#AND FINALLY PLACE THE WEAPON IN THE CABINET.,THE MINION WILL RANDOMLY SELECT A WEAPON FROM ANY CABINET.#YOU WILL HAVE TO LEAVE THE AREA AND#COME BACK TO HAVE THEM EQUIP IT.,@THAT SEEMS LIKE A VERY ODD REQUIREMENT.,WHAT CAN I SAY, MY PROGRAMMER ISN'T THAT GOOD.]"
reward_type="[]"
reward_amount="[0]"
unlock_others="[mission_tutorial_30,mission_visit_steven_farm]"
start_others="[mission_tutorial_30]"