Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Map size

A topic by EldanR created 18 days ago Views: 35 Replies: 2
Viewing posts 1 to 2

Hello again, it's me again ))

We are having some kind of impersonal conversation, it's somehow awkward... Dear developer, your name is John, isn't it? And my name is Daniel. You can just call me Dan for short :) That's my real name. My full name is Eldan.

I'm interested in this question... Perhaps you've already tested it in action. The question is: what is the size (weight) limit of a location map? It's clear that if the location is too big, the program will either work for a long time and with difficulty (it will load excessively), or it may even end in a crash.

Sometimes you just want to create something like a small village (urban-type settlement) to fly there. And sometimes you want a forest... )) In general, everything is like in life :) Not everyone is interested in sports racing ;) Many (including me) just want to fly, for the soul, to relieve stress after a long day at work.

Sorry if I'm distracting you with questions... The question is not urgent, and you can answer it at any time convenient for you. Especially since I still need to learn how to use the editor )) I've already taken the first steps in mastering it. Yesterday, for example, on your advice, I moved, turned, deleted, and even added something! )) And again, on your advice, I saved it under my name so as not to spoil the original. Timid steps of an inexperienced child... )) Over time, of course, I'll learn. But that will be later, later. In the meantime - little by little, little by little...

Yours respectfully, Dan.

Developer

Hi Dan, yes my name is John :) There isn't any set limit really. It's got more to do with the performance of the device you're running it on - it depends on the amount of RAM, the performance of your CPU and GPU etc.  Larger and more detailed maps will use more resources in terms of memory and processing power. So you will need to find out what your particular computer can handle.

Also, detailed objects such as trees will be more demanding than simple objects.

Generally speaking, when flying FPV you want a high and stable framerate, especially when flying at high speed. Therefore, when designing a map you will want to keep the framerate smooth. When it starts to run choppy it's a sign that you might have put too much stuff in there.

Yeah, everything is clear, we’ll do experiments on ourselves and on the computer...)) Thank you! :)