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Dilemma on whether to continue.

A topic by Aim studios created 17 days ago Views: 135 Replies: 4
Viewing posts 1 to 4

Hi all.

So last week I had this great idea for a new game. It was a tile-based colour-matching game where player has to match tiles of same colour to score points. I got to work and have done about 10 percent into the game's development. But that's when I found this problem. My game was too similar to the popular mobile game Candy Crush. So similar that it had almost the same game-play as the other. The thing is I wasn't aware of this at all. I had heard about the game but did not exactly know what it was or how its game-play was. And I was obviously disappointed when I found out it was almost identical to my project. I currently find it hard to decide whether or not it is morally right for me to continue with the development of this project (I was planning to release it on itch). Now, I have some features that could help make my game feel a little distinct but I feel like comparisons will still be made. And I am unable to implement many changes without veering way off the original concept.

The thing is, I really don't want to make a copycat of a popular game as it is not (morally) right. I am also kind of afraid that comparisons will be made. But at the same time I really want to complete this project and find it hard to ditch it. Please help me. Any advice is welcome.

Moderator moved this topic to Get Feedback
Moderator

(moved to the right category)

Sorry. Thank you.

Candy Crush is a match-3 game. There are thousands if not millions of match-3 games out there. There are also match-2 games. They are all variations of the same theme - and the makers of candy Crush were not the first. I'm not sure where the concept started, but it was around long before mobile games - mobile smart phones - were even a thing.  I think Bejewelled by PopCap was one of the early popular releases in the genre.

If you're making a match-3 game, please go ahead. 

If you're making a candy-themed match 3 game and your graphics look like Candy Crush, then you may need to reconsider and change your graphics to something else. 

The thing with games like Candy Crush on mobile is they capture their audience, and get them to just play their game. They release new levels etc. every few days. They have gimmicks to retain their audience. If you're designing for mobile you may struggle to break into that market.

On the PC casual game side,  where match-3 is very popular, people often release a game say with 60 levels for someone to play (often with a story line). And they will perhaps play the game once or twice and then buy / find the next game. That creates a market for these games. 

Thanks for the reply. Mine is a match-2 game and the graphics are much more simplistic compared to Candy Crush. It also does not follow a level based model. It has a high score based game-play where each level is randomly generated. Hopefully these would help distance it from other games on market : )