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update 4.6 complete patchnotes Sticky

A topic by Nixodemus1 created Apr 23, 2019 Views: 176
Viewing posts 1 to 1

patchnotes:

-lowered the range of the switches so they dont acidentally change after activation
-changed some dungeon pieces to reduce chances of getting stuck via rng
-think i fixed the character select black screen problem
-fixed the flames and teleporter
-made the void under the IDD black
-put a little bit of time after the final cutscene to remind people there are 2 MORE QUESTS
-thanks to oby1 i have figured out how to at least slow down the black boxes
-added a floor tracker
-fixed a glitch in the menu

to be implimented:
-portraits
-other backgrounds
-boss (the thing under the castle. dont go there. its not in yet)
-paradox effects

still broken:
-i know what the black texture thing does, i just need to fix it now (will get around to if for the public dem, workaround will do for now)
-the timing bars for nathan and geoffrey in battle are off, and i dont know what causes it, because it works just fine in blender. its only after i export as .exe that it bricks.