Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nixodemus1

64
Posts
12
Topics
9
Followers
43
Following
A member registered Jul 18, 2017 · View creator page →

Creator of

Recent community posts

The page is at https://nixodemus1.itch.io/the-unturned-server-maker if you are interested!

The unturned server maker is a software that helps with making servers for the game unturned! It is supposed to make it super easy to do so! from your side you just have a click a few options and the server maker takes care of the rest! There is a youtube guide on my channel as in a text guid in both this itch and on the wiki of the github!

yoooo im so happy for you! I've been following your game's progress for a while, and its so cool to see others acknowledging your hard work. I hope the NDA doesnt stop you from uploading your devlogs on youtube! Super excited for you and hope to see amazing progress!

So after you download the USM there will be some files. one is the actual Unturned Server Maker.jar and then a USMRunner.bat. If the .jar ever stops working, use the .bat to open the software!

After that you should be in the welcome page


clicking next will take you to setup. PLEASE WAIT TILL "you may now press continue" to show on the console before you click continue.


the console will sometimes freeze, and may even take a while on first startup because its setting up all the files for the server please be patient and wait.

If this is your first time running the USM you will see this screen


just click new and continue and it will create a new default server for you to edit. If its NOT your first time and you already made a server, you might see your server name. click on it and click continue to edit/run your already created server


If you are making a new server, you will have to name it. a few rules here: please have it more than 5 characters long, no punctuation, try to use underscore (this thing -> _ ) instead of spaces. thats just the safest way to create a name for your server.


from there it will run the default server real quick just to create the needed files. let it run and finish in the server then type "shutdown" to close the server afterwords.


note: if you are running/editing an already existing server it will skip this step so dont worry if it doesnt pop up!

now here is where it will be the same if you are creating a new server or editing an existing one! first you will see the name editor. PLEASE DO NOT CHANGE THE NAME! if you change the name here it will have difficulties finding the files!


next is the internet! do you want the server to be on LAN? Then check the box (1) otherwise if you want it to attempt to be available over the internet, leave the box unchecked! you can even put a custom port. (2) Very useful for port forwarding! the default port will be there already but you can change it if you need something new.

note: you may need to port forward manually, This will not be covered in this tutorial and is different for every router/service provider. Please look up how to port forward by yourself.

next is the map. If you aren't going to be playing on a custom workshop map, this is where you chose what map you would like to play on! just click on the map!


now we talk about password protection! If you want to put a password on your server you check the box (1) and type in the password you want to use (2)


Now we talk about gamemodes. There is quite a bit on this one so I will take my time going step by step. First set max players. (1) note: if you have more than 24 players your server will not be searchable on the internet even if you successfully got it online. By default it is set to 25. just pull it down by 1 if you want it to show up for everybody with the max. Next is if PvP is on. PvP stands for player vs player. it gives you the ability to fight other players on your server. checkmark the box (2) if you want to have players able to fight each other. After is the viewport and thats how you want to play the game. you have 4 options. first person, third person, both, and vehicle. both makes it so players are allowed to switch between modes. and vehicle makes it so that its locked in first person till a player enters a vehicle in which case they are allowed to switch to third person. you can set that with the drop down menu (3) the penultimate option is the difficulty of your server. I feel like thats pretty self explanatory and if not, thats what the wiki button is for. another drop down menu you can chose (4) Last but certainly not least is the button for cheats. cheats allow players to type commands into the console to mess with the server. checking the box (5) activates the cheats. unchecking it disables cheats. I believe the server owner can appoint mods who will be able to use cheats at all times so they can moderate the server. So cheats really only effect the normal players.


last in our line up is the welcome message. its the message players usually see upon signing into the server. This is where people put a nice welcome, or link their discord or youtube or whatever. feel free to type whatever you want to be there.


note: for the love of god, do NOT press enter. never press enter. I never figured out why but it screws up the whole thing. just make your welcome one big paragraph, it will scroll dont worry!

At this point you are done setting up your server and can click next. This will take you to the review section.


If you click "refresh" you can see what the stats are. is there something wrong? did something not save? you can click back to go and change it to your liking and then come back and click refresh till you are satisfied.

btw, that message down there is the results of the software trying to port forward for you. It will usually tell you if it worked or not. it should say something like "port forwarded!" if it worked. however you can get "this port is already in use" in which case you want to try using a different port. or it will get the message above "port forwarding not possible" in that case the software has failed and you need to port forward manually if you want it online. note: the message will apeare even if you are using lan. it can be ignored when your doing lan as obviously the port forwarding will fail cause you're not trying to get onto the internet anyways.

now comes the fun part, modding! the landing page should look like this:


there is the bar where you will paste the url (1) the checkbox where you say if its a map or not (2) and the button to add the mod to the list.

so you can get the URL from the internet or from steam. on steam go to the mod's page and right click then select copy URL. if you are in your browser on the workshop's mod page just copy the url directly


you come back and you past that URL in. if it is a map, checkmark the box that says "map?"


if not leave it uncheckmarked. Then click on "add." that will add the mod to the list of available mods


next tab over are the maps. This is where you will chose what map to play.


If you want to just play the normal map you chose, you dont touch anything and let it go through as normal. however, if you want to play your custom workshop map, you wanna click the map in (2), checkmark "play this map" (1) and then press the "select workshop map" button (3) if you have added maps it should look like this


a tab over and you should have your list of mods you wanna play. the list on the left are all the mods you have available and is saved every time. The list on the right are the mods that the server will load.


you want to select mods on the left and click ADD and that will tell the software you want to play. you have to do this EVERY TIME you start the server. if you want to take a mod OFF the server, either cause its broken or cause its slowing down things for any reason, you click the mod on the right and click remove. If you want to get rid of a mod completely from your list of saved mods, you have to chose the mod you want removed on the left and click delete. This will completely take the mod off the list of saved mods.

now you come to the launch page

this is the last page before you server launches for real this time with all your settings and mods. before you click launch you can click the server commands button and it will bring up a webpage with all the commands you can use. it is useful to have. once you click launch tho the software will freeze as it will concentrate on running the server. the server window will pop up.

when it is done loading you and your friends can play! when you are done playing PLEASE dont click x as your server might not save. Instead type "shutdown" into the console and it will save your server and close it.

after which the server will close and the USM will then put you on the final page, the thank you. where it reminds you that if you had any problems, links are in my readme. and you can click end to close the server maker!


If you used the .bat file cause the .jar stopped working you will see this:

just press any key and hit enter or x out at this point. it doesnt matter and wont hurt anything!

Thank you for using my server maker!

hey man i see you having a good time hopefully someone picks you up for a project!

yo i just found this! i remember making so many old flipnotes on my dsi back in the day. man this brings back memories. im gonna download it and give it a shot!

Ohhh id also like to follow some dev channels. I have one sorta? i say sorta cause while i do use it to live stream me working on assets, or post update videos to it, i also use it to live stream and post games. so if you in it PURELY for dev stuff, you might find my usual content annoying. 

http://youtube.com/nixodemus1

(1 edit)

TWTWE is an RPG based on a kinda bad comic I did forever ago. Its on the active battle timer and uses minigames for player attacks like the Mario and Luigi rpgs. Right now it is in the private demo mode, where I am working on making a pre alpha to test out the systems of the game and make sure everything goes smoothly. Plans were to release a proper public demo later. However, (against my better judgement) I have decided to make the private demo so far open to the public and let all of you guys try it out yourselves! The private demo will be public until may 18th! So feel free to give it a try, and bash me in the comment section!

you can find the demo on my itch page at: https://nixodemus1.itch.io/twtwe-game

and here is a video I made that should explain the game way better than I am right now:

(1 edit)

alright, sorry, its been a bit since I updated yall on here. uhhh, let me get to the update you missed while you were gone.

patchnotes:
-lowered the range of the switches so they dont acidentally change after activation
-changed some dungeon pieces to reduce chances of getting stuck via rng
-think i fixed the character select black screen problem
-fixed the flames and teleporter
-made the void under the IDD black
-put a little bit of time after the final cutscene to remind people there are 2 MORE QUESTS
-thanks to oby1 i have figured out how to at least slow down the black boxes
-added a floor tracker
-fixed a glitch in the menu


btw, from now till may 18th, the private demo is now publicly available to everyone to try out. read in more detail HERE

patchnotes:

-lowered the range of the switches so they dont acidentally change after activation
-changed some dungeon pieces to reduce chances of getting stuck via rng
-think i fixed the character select black screen problem
-fixed the flames and teleporter
-made the void under the IDD black
-put a little bit of time after the final cutscene to remind people there are 2 MORE QUESTS
-thanks to oby1 i have figured out how to at least slow down the black boxes
-added a floor tracker
-fixed a glitch in the menu

to be implimented:
-portraits
-other backgrounds
-boss (the thing under the castle. dont go there. its not in yet)
-paradox effects

still broken:
-i know what the black texture thing does, i just need to fix it now (will get around to if for the public dem, workaround will do for now)
-the timing bars for nathan and geoffrey in battle are off, and i dont know what causes it, because it works just fine in blender. its only after i export as .exe that it bricks.

ver. 4.0 of TWTWE

controlls
WASD - move
right click, drag - turn camera

walk up to character and click on character to talk
walk up to save or switch and click to activate

-dialogue
while in dialogue press x to exit dialogue
press z to skip ahead

-in dungeon
space rerolls the dungeon. use it if you get stuck with bad rng
you start on the bottom left of the dugneon the exit is in the top right

]-known bugs
-some pc's have been having a weird bug where some of the textures dont load and show up as black boxes. It has become more frequent and I still have no
idea what causes this, but i am working to find out. If you try the game and textures arent loading, just save/exit and start the game again. it sometimes
fixes the issue. Sorry for any inconveniance caused by this.

to send in a ticket for bugs found use the link:
https://goo.gl/forms/Xnutz1lom3rUN27q2

or go to my itch page and turn it in there:
https://nixodemus1.itch.io/twtwe-game/community

Enjoy and have fun! ^^

patchnotes:
-all quests now work
-battle system fully and successfully integrated
-fixed the problem with the leaderboards
-game runs smoothly again
-implimented voices into the fights
-implimented changing music between overworld and battle sections

to be implimented:
-portraits
-other backgrounds
-music
-boss (the thing under the castle. dont go there. its not in yet)
-paradox effects

still broken:
-still unable to figure out the black textbox thing
-enemies still lose all health for no reason sometimes
-characters will sometimes stop working during fights. (will be fixed next patch)

I think it looks great. but like h1G said, animating it would look pretty cool.

Now everyone animates differently, also I am self taught, so this is by no means the academic end all be all on how to do it, but if i can give you some good ideas about how to go about tackling animating your characters, then its worth it. i hope this little tutorial helps out people who just do not know where to begin!

first i go ahead and bang out a design for the character. i show a sketch of what i want the character to look like what the colors im using are, how tall the character is compared to everyone else, so on, so forth.


Once thats done using this as a base on another layer,  i do a really rough animation just to make sure i got how the movement is supposed to feel down. if i dont like it it can be easily changed since this is so rough.


I then start touching up the rough animation going back over it and cleaning it up. making it look nice. I pay more attention to detail here and i try to smooth out the animation. this is probably the hardest part for me personally.


right after that is the flat colors. this is the most boring part of the whole process, but it does get the colors in place for the more fun parts.



next i start adding shading to give the character that pop they need to look good. this part is a bit easier for me, and gives me chances to get creative and have fun.


last but certainly not least, adding highlights onto the character to give it a light source. as well as any additional clean up needed.


Thats my step by step process of creating a character for my game. i hope this was helpful for you! maye this will give you an idea of how to get started.

these are actually really cool!

Thanks! ^^

I will most definetly take a look at it. I think ill stick with unity as my next engine (if only because i got a bunch of books as gifts on how to use blender and unity together from friends and family) but godot seems pretty cool and I think id love to learn it on the side. 

Blender's built in game engine actually! Its been my engine of choice since I first learned how to code. However, I decided its about time I graduated to a REAL game engine. And I chose unity as my next choice since a lot of the stuff I learned in blender could easily be carried over. 

Hello and welcome to the community! really happy to have someone with your experience here! dang 12 years! im actually switching over to unity soon enough, so maybe a little bit of that expertise can rub off on me. XD

(1 edit)

So i actually forgot that the community has a bug fix tab since no one (including me) uses the community. I figured since i JUST got a lot done today, i would post some patch notes here on all the bugs i have just managed to fix

patchnotes:
-SAVE/LOAD system now works! managed to fix it!
-new way of turning the camera! better, more intuitive!
-talking to people is now done by clicking on them
-fixed dungeon models to be a bit more intuitive
-randomized dungeon is functional
-dialogue works
-text wrap has been refined so words dont leave the textbox
-added a skip dialogue function (press z)
-dialgoue/music stops when you skip
-camera has been moved out for better viewablility
-when you reset the dungeon with space, it restarts you at the entrance. so no more getting stuck in walls!
-enabled mipmaps for clearer textures
-no more gui on cutscenes
-made roofs/rooms transperent to make viewability better
-fixed the repeat sound when hovering over buttons
-fixed pause menu bricking your game
-fixed sounds continuing to run after dialogue is over/ when paused

hello and welcome to itch! sounds like we like many similar things! sounds like the type of novel that i would read XD but honestly, your work seems impressive and i cant wait to check it out. hope you enjoy your stay at itch! 

ey man, pixel art is tough, so i definitely respect you putting in the work to improve. anyways welcome to itch! 

chinwag thats the first time i've heard that term. XD but welcome to the site! i'm actually really into narrative games as well, problem being, i suck at making stories. but im looking forward to seeing the projects you put out!

Welcome to the site! the game looks fun! cant wait to check it out later! hope you have a good time here!

wow a game jam winner! I haven't joined a game jam yet, despite working on games for a while, thats pretty cool. welcome to itch! hope you continue to enjoy the community!

maybe not the fps, but the rest of those are pretty tough to do. it'll be a while till you can do them at a level your satisfied with, you hey, having high goals isnt a bad thing. and i like your determination! welcome to itch! cant wait to see what you manage to pull off. 

wow! all the way from turky? well welcome to itch. im sure you'll find lots of people willing to help teach you! hope you have a good time at the site!

hello and welcome XD looking forward to the games about cute fairies 

Hey there! I'm nixodemus1 and I've been working on this passion project called TWTWE: paradox wars. I am doing this game mostly by myself save a couple of voice actors and composers. Everything else is being done by me. My crew recently told me i need to stop overworking myself and should probably start brining more crew in to take some pressure off, and I'm starting to think they have a point. This has been a volunteer based passion project and as much as i wish i could pay everybody millions of dollars for their amazing work, i am dead broke.

If i havent somehow scared you away from the project yet, here is a video explaining everything you will need to know about the game.

im looking for animators, background artists, and concept artists to help me out with the project. Id really appreciate any time you can spare to help me out. let me know if you are interested either here in the comments or at my email at twtwethegame@gmail.com


finally got a bit of work done while making concept work for the characters in my game. also managed to make an update video.


TWTWE: ver. 3.0

Bug fixes:
- fixed healing
-animations are somewhat fixed, still go a little bit off rhythem
-optimization and slowdown issues somewhat fixed and taken care of
-menu not working has been fixed
-NATHANS ATTACK IS NOW FIXED IT IS SYNCED UP!

to be fixed:

-rebecca's mini game still needs to be fixed for 1 click instead of multiple
-enemy in the back sometimes loses all health for no reason
-background problems

plans for the future:
-release demo soon enough once i finish work on mini demo
-once demo is released I'm going to start working on phase 2

contests!: 
-voice actors
Jaise Gilbert - Nathan Sherman - https://www.youtube.com/c/TIGTVProductions?
Jessica - Rebecca Sherman - 
Anthony LoGatto - Geoffrey Murdock - http://www.madmusic.com/
faketsuki - Misty - 
alexa - Althea Pearson - 

-composers
Anthony Breslin -https://merucomposer.com/- old head composer, leaving after demo is released
Edwin Garcia -https://egarcia88.com/works-list/- new head composer

-artists
none. at all. 

Extra points:
-any donations will go towards paying these people, and towards working on content for the game. i will not be keeping any of the money earned.
-jin released his game, go check it out and support a friend! - https://play.google.com/store/apps/details?id=com.rustedtongue.outblocks

I'll try to post something here when i actually have some art to post. tho my arts not to good, so dont expect much. ^^"

i would love to share! i dont really create much art these days since i hit the programming stage of my game and its been walls of text and not much doodling these days. XD hopefully i can get back into making more art again! i kinda miss it! 

ive been working on making the overworld for my rpg. its been a long, but fun process. I finished the main overworld for now, and im not working on making the dungeons.



oh my god the art is adorbale. and you are REALLY talented at this, huh? and a fellow aseprite user! im so happy to see someone else that also uses aseprite!

man everyone here is really talented artists. makes me think that i should start stepping my game up. your work is really good!

was working on blocking out the main overworld map in a mini demo. i think i did pretty good, if i do say so myself.


i can already say that anatomy is not my strongest point either, but these are amazing! waaay better than anything i could churn out. keep up the good work! cant wait to see more!

oh my god i love this. its so cute. XD

oh my god, your work is so unbelievably impressive! I cant help but feel a little awe inspired at the level of work you manage to bring to your music. Makes me wish I actually had money to pay for good pieces. XD

man, your music is SO GOOD. wish i had the money to actually pay people. keep up the good work! hope you find a great project to work on

Hope you have wonderful holidays!

https://i.imgur.com/YdedCff.gif