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Make berserk powerup affect the bat damage

A topic by AXOmit created 35 days ago Views: 325 Replies: 6
Viewing posts 1 to 2

As simple as that, you pick up the berserk powerup and the bat deals more damage and it becomes more powerfull in general also would be neat if you could hold right click and electricute the bat which would make every swing stun enemies with the drawback of it deaking less damage

Developer

Hello! i deliberately didnt make it more powerful to make the kick not become stale and forgettable as a melee option, i believe all weapons should serve  a purpose in a way or another.

Also will more of demons from Doom 2 have new attacks? Like how you did with the cacodemon and the cyber demon? Because they are a very cool addition to the mod which makes it feel more fun and unique (Also praying for my man Archvile to be a caked up dude)

Developer (2 edits) (+2)

they will, yes! atleast one or two depending on how easy theyre to kill, and yes the archvile (or necrodeer) is caked up!! ;3

This design looks great! Really wonder how other demons turned out, like the pain elemental and mancubus. Also wanted to say it was a genius idea to make the cacodemon clap his butt when he is attacked or when he attacks, will more demons do that?

Developer

thank you! im very pleased with it aswell :3 took me a couple tries to get  a design i was fully satisfied (and aroused) with

and yes a couple but i wont reveal them just yet huhu

Really glad you also changed Spider Mastermind from hitscan to projectiles, because hitscan just sucks, wish normal hitscan enemies also used projectiles or Daisy had some kind of way to avoid them, maybe a slide or a roll, unless that would stray too far from the direction the mod is going in