i have no deadline, maybe by the end of the year? or the start of the new? im not even finished with the doom1 stuff features yet (though reusing sprites to make new ones will save me time so, who knows :P)
Korp
Creator of
Recent community posts
Hello! thanks for the feedback!
even though ive been getting a lot of people complaining about the rapid firing attack the pistol doggies do, it will most likely not be removed. i dont find its difficult enough that it becomes a nuisance, as i personally find that enemy very boring to deal with otherwise. i think its a good challenge and a great reminder to prioritize hitscanners :3
ill have a look at the squlks, i dont remember changing their width ever during development. perhaps its faulty mapping from the mapset you played?
the turret is still heavily work in progress, i left it in because it felt like a cute enough thing to showcase. im not sure when will i ever finalize them but its planned to be a helpful lil goober :3
heh, the cacobirds butt slam attack is also one of my favourites ;3
the spidermomma is also a wip enemy! check out hexabun's twitter page to see updates for her or even better, join the cyberspace cafe's discord server (must be +18 to join!!) where i host this project and update about this mod every so often. in it you'll also see all the designs for the enemies :3
many thanks for the criticism and glad you enjoyed this little mod ^^
because i dont think the mod would benefit from adding porn to it, as it would add absolutely nothing of value to the gameplay but slow it down and dragging things down just to bust (and subsequently stop playing the mod after you're finished). I feel very strongly towards nsfw games and i refuse to make this mod that, i want to make an actual game :3
Hello, the version of the Spidermomma on the beta is not finalized (neither is Cybie for that matter, i would want to add a couple more attacks for him aswell). I was not gonna get her done in time given that Cybie himself so far took me 4 weeks to finish and December was right around the corner, but i can guarantee she will be even harder than how she is now, if not atleast more fun to fight :3
it does not, its a mod for the Zandronum port!
you need to install it here: https://zandronum.com/download
and then put the wad files for doom inside the directory where you store the port contents in.
and once youve done that, you can just drag the pk3 to the zandronum.exe file and play!
1. they were included previously, but were removed because the code for it was a bit all over the place, i might revise it eventually and include it back!
2. ive been getting lots of requests for that, personally it seems kind of pointless beyond having a really nice view, maybe if this gets enough interest i could try and make it work, but as of now its not in my todo list.
3. yeah alternate deaths for enemies are planned, but i dont know when ill get to it, maybe once im done with the entire set of enemies i can get to adding those!
and as always thanks for the kind words, i hope when its finished it can be a really awesome thing to replay :3
Hello! thank you for playing, i will address some of the bugs that i likely wont fix
The facesitting state being interrupted is somewhat intentional, though ideally i think he should start firing after getting hit mid air, i will get to coding that later on, id figure it would make for an interesting mechanic.
The spidermomma is still a WIP, those sprites are not final and neither are her attacks, I've recently just finished the modelling process for her, hopefully have her done soon!
And about the suggestions, there are plans to include three other buns to play as! I'm not sure when ill finish them but i do have fun ideas for them :3
The Berserk is likely not gonna stay as such, it should be a boot upgrade that gives the player a bunch of extra features (double jump being one of them)
The bit bleeps aren't gonna stay, i plan on having the rest of the characters voice acted.