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Starfox 64 inspired game

A topic by isak5386 created 33 days ago Views: 147 Replies: 5
Viewing posts 1 to 4
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I have been intending to try to learn how to use the Godot engine and have decided to do so by creating a game. The goal is to make a Starfox 64 inspired linear spaceship shooter, but with more focus on steering the ship to avoid obstacles etc, as those were my favorite parts of the original game.

What we have so far is not much. Just a shape that flies in a straight line endlessly through empty 3d space. Until February I want to add directional controls, brake, boost and a way to tilt the ship to either side (to fit through gaps etc). 

I wont be posting any screenshots any time soon as they will all just be of a rectangle in an empty void, but I'll update in text with whatever small or big milestones have been reached!

If anyone has any ideas or suggestions, I would be happy to hear! 

So far it feels like the main obstacle is deciding what to work on and how! The number of things needed are a bit overwhelming but I'll try to keep it simple and focus on a few things at a time. 

A friend of mine wants to create music and sound effects! I'll post some of it when he starts sending me the samples!

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Made it possible to in a smooth motion tilt the ship 90 degrees to either side using L and R. 

A camera now follows the ship from a slight distance.

Still just flying in a straight line through empty space.

Had some troubles implementing the tilt. At first the camera node was attached to the character node which caused the entire thing to rotate, including the camera. Added a small script to the camera to set it to not rotate but instead the began rotating strangely, following the trajectory of a circle. Turned out it was because when i wanted to rotate the ship, instead the entire node including the camera and the space between the ship and the camera rotated. Now, with the camera following as a separate node, the ship tilts as intended!

Will there be a story? It doesn't have to be big or anything, was just wondering. 

Also will there be boss battles or no?

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There will be a story but I'm still not sure exactly what it will be about. I just have these vague concept ideas and a few scenarios and locations in mind so far. Its in the back of my mind though and I will let things develop on their own for some months while i try to get some of the practical things sorted.

There will be boss battles but only on linear stages. In starfox 64, some boss fights happened in more open stages that felt like arenas, where the ship and camera acted and were controlled differently. I want to avoid adding endless things to the list of things that needs to be done. 

No tank or submarine stages either but possibly more than 1 ships (with different speed, weapons, hp etc) and maybe (but probably not) gun turret stages where the stages scrolls and the player only needs to aim and shoot!

Brake is now added and the camera zooms in slightly while braking. 

Will add boost and slight zoom out while boosting tomorrow!

Made it possible to turn in either direction. Ship tilts slightly up, down, left, right when moving in any of the directions.

Made it possible to brake and boost. The camera will zoom in while braking and zoom out while boosting. 

Its possible to shoot, but only in a straight line along the z and y-axises so far. Very difficult to get the bullets to go in the direction the ship is facing.

A friend of mine sent over a 3d-model for a space ship. 

(1 edit) (+1)

Bullets work now and there are simple obstacles that get destroyed when hit twice.

Will try to add an enemy during this week!