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FriendShapes

Jumpscareless abstract horror existential crisis lite-RPG featuring a unique nonviolent interaction system with entities · By RainingLampost

Very Nice!

A topic by TheFoxyDragon created 12 days ago Views: 57 Replies: 7
Viewing posts 1 to 2

Finished the game just yesterday, I think I had come across it before while looking through random itch.io games but only got to playing it after checking out the recent Flipside Frights demo disc.
Really strong atmosphere, I loved the varied colour palettes and the unique music for all encounters, adds a lot of charm!
Overall reminded me of Undertale's pacifist gameplay pushed further into a full puzzle gameplay and with a vibe kinda similar to "No Delivery".

The Backwoods took a few attempts to get a better grasp of the encounter systems before I was able to fully make it through, but it was relatively smooth sailing after that.
I've recently replayed through the Super Mario 64 hack "B3313" so this ended up feeling like a pretty appropriate follow up with all the liminal areas making up the digressions on top of the glitchy nature of the later parts.

The different environments, events and all the encounters kept each digression fresh and different from the others. It did get a bit easy as it went on with the abundance of items making any obstacles not much of a problem, though personally difficulty was far from a primary appeal for a game like this so it wasn't much of an issue.

Really my only issue with the game was the 5th digression. There was some cool visuals and interesting parts like the sudden quiz and the figuring the sentences section, though out of about 3 hours it took me to go through, it started overstaying its welcome halfway.
The nonsense fights where spamming attack for 5 minutes seemed  like the way to end it, the sections where you have to fight the camera to figure out where you're going and how long this part of the game was, it got old fast unfortunately.
It was exhausting but didn't ruin the game or anything, still loved it overall!

 Also, came across a small error in an Axenic conceptual parasite encounter, seems it was trying to load "Vemödalen" rather than "Vemodalen". It kept spamming the error message so I had to fix it myself.

Developer

Oh wow thanks! This is my first comment on a game page since the first demo came out years ago!

Thank you very much for playing through the entire thing, No Delivery was one of my main inspirations and I'm a great fan of B3313 as well, very unique type of horror you can only get from twisting something familiar in ingrained in childhood 👏💭

I understand what you mean with the final Digression, it was a bit of a worry, I'll add a few save points in there, thank you for your feedback!

Also ack, I thought I caught all those - what happened was I learnt from players that have a different language on their PC would have crashes due to accented letters being different, so I went back to change them, but due to it being RPG Maker MV, I had to change them in every instance manually so I must of missed that, will fix that too!

Thanks again for taking the time to play and complete FriendShapes and taking the time to review 🙌💜

Ah I see! Yeah, games like No Delivery, Sorry We're Open and BB3313 really have a specific vibe to them, kind of a ever present dread that still can manage to be almost meditative at times? FriendShapes very much managed to hit that similar vibe!

I went back into the last digression while looking for the last encounters I've missed, had a better time with it now knowing things to expect. Save points will definitely help with the feeling of "I gotta keep going, surely the end must be pretty close by now" since the rest of the game doesn't make you rely on autosaves at any point.

After that second go around I can more precisely put my finger on the issues I had with that digression.
Those being the glitched encounters that feel more like you just have to wait and sit through them than anything, some can be avoided so I guess I unfortunately ran head first in all of them which made going through them get old very quickly.
The section between M p'u ゥ and ABRIDGE dragging on for a bit and not feeling like you're making any progress compared to the rest?
And the Fritztial part that get a bit much in its second part with the exaggerated camera movement and kinda confusing navigation.

Also the main itch page mentions there being close to 40 shapes, was just curious about the specific number?
I came across 34 right now including Malkin so I should have 4-5 left max?

Developer

That makes sense, guess I hoped the atmos would carry it through.

I can barely remember much of what happens as I've been almost entirely hands-off for a year now and distanced myself emotionally from it due to the lack of interest on the 2 demos and full release, so probly not much I can do for the other things.

And you're right with between 4-5 left! Also if you've not played them yet I very much recommend Look Outside and Jimmy and the Pulsating Mass for some great indie stuff 👍✨

That's understandable!

And I've come across Look Outside a few weeks ago, I should definitely check it out then since it's a free demo. Haven't heard of Jimmy and the Pulsating Mass before though.

I'm going to try wrapping up my search for the last few shapes, once I've seen them all I might end up drawing one if I can decide which one!

Developer

Wow I'd love to see if you get around to doing that, thank you very much 🙌!

I checked out Look Outside, good recommendation! Great vibe and seems to take some inspiration from Fear & Hunger without going as hard into difficulty and rng.

And sure! Though fair warning, I mostly make adult art so is that something you'd be alright with?

Developer

Not a problem with me 👍