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TheFoxyDragon

12
Posts
A member registered Apr 27, 2020

Recent community posts

Just played through the update and all the changes seem good!

I managed to get to the end on my second attempt, first run died to the voyeur after I didn't spot it quickly enough.
It definitely feels better while still being stressful to do deal with.

Outside of that, some things that I came across/ thought about:

- Sometimes, the yellow highlight on interactable items stays and you can see it across the map. It disappears when you interact with it again.
Not sure about the cause, but both times it happened was when I stopped what I was doing and quickly left.

- After 3am, the angel completely disappeared and the cyclops only appeared once. Not sure if I was just lucky or if something wasn't working correctly?

- What do the upgrades do exactly? I got all of them through the run but it still felt pretty rng as to which area would need repair next.
I had an area with an upgrade active that I had to go to multiple times in a row while others were fine.

- The lore mentions things happening the longer the machinery stays off, haven't tested myself but is it a gameplay mechanic or flavour text?
Could be interesting to have some environmental obstacles like that appear around later during the night.

Love the idea and vibe! It was a bit rough at first and I died to almost every enemy before being able to deal with them, but the backstory and how everything looks is great!

I didn't get to the end yet but I think I've seen all the threats and gameplay elements unless there are surprises later on, so here are some thoughts:

- The first time dealing with the voyeur is a bit awkward, I was still looking around and reading notes when it appeared and killed me.
The guides you unlock are nice but having the first enemy needing you to not move and look at it makes for a pretty likely and confusing first death when it appears so early.

- Also with the voyeur, I died multiple times because it spawned right on top me. It wasn't instant but it's like the game didn't register me looking at it from being so close?

- I only played on the "intended" difficulty but the enemy appearances feel a bit too front-loaded. They all become active in pretty quick succession and in less than one in-game hour.
It might be more interesting if it was more progressive throughout the night?

- Control rebinds would be nice. I have an azerty keyboard, I can switch it to a qwerty mode but I have to switch back everytime I get the code writing mini-game as the letters are changed around overwise.

- The more or less mini-game could use a bit more clarification.
It's kinda difficult to see which numbers you have selected, the unselected numbers should have a darker colour and become brighter when you select them. Right now they get slightly darker when you click on them?

- The code writing mini-game doesn't feel worth bothering with compared to the other two.
I don't type too fast but even if you do, I think the other two mini-games would still be much faster to complete, making the typing one not worth doing.

- Unless I've missed something, you can't skip the game over cutscene, which makes restarting another attempt much more annoying since you have to alt f4.

This was pretty fun!
The whole drone 6DOF metroidvania idea is great, it works well and controls are good. Love the prime inspiration for the scanner!

The only two things I had issues with were going up/down in tunnels, it's pretty easy to bump and get stuck on walls as you do.
And needing to go restock flares and rockets at different printers before attempting the boss again everytime you respawn.
But outside of that, hoping to see more of it!

Played through the updated version, didn't encounter the submit form terminal issue at all.

Though I realized that the inconsistencies with the interactions aren't a bug, you have to wait a second when you interact with something before you can exit, hence why it felt like it wasn't registering the F key inputs at times.

I got 7 submissions correct out of 13 this time, though I kinda stopped caring about the ships as getting used to go full speed through the tunnels and finding spooky places I might have missed got more interesting then scanning ships on replays.
I don't think you get another ending for surviving unless you get all ships info correct anyway?

Had a good time with it! Basically a game right along the lines of Iron Lung or Sender.

Took me some time to fully get used to the controls, but using both wasd and arrow keys became more comfortable once I realized there was no need to always look around with the mouse when piloting.

Only real issue I had with the controls was interacting with things was kind of random in how responsive it was, sometimes just tapping F once would work and other times I'd have to spam the key for it to register.
There was also a few times were the game would keep registering my keyboard inputs while off the form submitting terminal so I'd end up with wasd soup letter when coming back to it.

Overall it was pretty enjoyable, good atmosphere and finding ships to get bits of stories kept me interested!
I think I found all ships across multiple run through but only did 4 corrects out of 11 in a single run, it's definitely not that easy to tell how many damaged parts there are at times.

Good stuff!
I remember coming across the game on the Ace Combat subreddit some time ago but couldn't get a feel for the controls .

Still took some time to get use to it since it's pretty different from AC and PW with the whole throttle and double tapping keys to change the plane's speed, but it feels pretty good when you do get used to it.

The core gameplay is pretty solid already! The one thing I thought could be improved would be the missile switching, since you can have several missile types equipped at once it can be a bit tedious to only go through them one by one with one key when you need to switch.
It'd be nice to have the ability to bind equipped missiles to d-pad directions, so tapping one direction instantly switches to a specific missile rather then having to cycle through them.

Alright! I tried it and it's better but it seems some things are still invisible/overlapping other elements.

Yup, it's the latest one.

Hey there, I'm dealing with the same issue and have AMD hardware, rx 6600 xt and ryzen 5 5600X.

Good stuff!
Everything is already pretty solid for something that's not finished.

I like the balance between altitude, attacks and special weapons, it all flows pretty well!
Some Ace Combat inspiration is always nice to see too, and even more so with different gameplay ideas.

Oh god, I'm getting kinda hungry
This difficulty brought back some Fnaf 2 nightmares but it is done