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Ghosts & Japes

Fight spirits to survive in a haunted house! ... Or don't. · By CMCDEV

GUIDE: TRIPLE CHALLENGE STATUE/PROVING YOUR WORTH

A topic by SSSExpert2024 created 21 days ago Views: 207
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(7 edits)

I just got a 1cc of this game, so I figured I'd make a guide detailing how I got it done. Before I go into detail about the different rooms and tech, I'll give some general tips.

  1. If that damn funhouse or Mirrim keeps crashing, just change Kaishi's Json so that he only gives you 100 gold until you get the amount you got before the game crashed, then revert it when you get to the next floor.
  2. Clear the ENTIRE floor. This is the only way to get a Lv3 Wand and upgrades quicker.
  3. Try to go up a floor with a full belly and health bar. Since the broken heart amulet shouldn't be something you pass up on, you need to make sure you are healthy and full. Especially if you are about to walk into the observatory.
  4. Get the Golden Lantern as soon as possible, as it is a game changer.
  5. Don't overrely on the guns; they won't restore health and hunger.

Here is some tech for you.

  • I-Frames: You can't blook in this game, you can't dodge, and your lamp won't always be charged. 9 times out of 10, unless you are on a lower difficulty, in the Halls, you WILL take damage. And when that happens, you will be able to pass through ghosts untouched. As a matter of fact, most attacks will cause a status effect rather than make you invulnerable because it's so powerful. Now, this game is extremely stingy with your invulnerability period, and there's only three ways to trigger I-Frames; 
    • Escaping from a ghost's gut; This is okay in most cases, but you have to know which ghosts to be eaten by in order to minimize damage dealt. You don't want to jump into the gut of a ghost that has you losing like 15 health per gulp. You'll also want to buffer with the mouse to reduce the amount of time and in their gut, and in the case of some ghosts, avoid their adverse effects or getting swallowed to begin with.
    • Getting hit with most attacks that ONLY alters your health; this is the reason Lorenzo's Mask is absolutely terrible; as a general rule, if you can get hit by an attack, unless it's Lorenzo's knife, you'd rather have that attack hit than get gulped up, because the i-frames are the same and the ghosts won't scatter. The Mask prevents attacks from hitting to begin with, removing one of the two ways you have to avoid serious damage; in many cases, the BEST way to avoid damage if you need i-frames.
    • Bumping into them while siphoning them. You can only bump into ghosts you are currently siphoning. If it's a non-corporeal ghost, they'll just swallow you normally. It gets you some health to potentially offset the amount you lose, and despawn them for a while, potentially enabling you to deal with another set of ghosts or avoid them and reposition.  Generally, you either get them up against a wall, or you overlap them. Just be warned that in some cases, you won't get the i-frames if you are next to a decorprealized ghost that collides with you before the invulnerability kicks in. This generally doesn't happen, though.


  • Cover: Ghosts cant leave the mansion, so if you get behind something solid and your flash hits, you can successfully suck ghosts over a table, through walls or even manipulate their pursuit to let a ghost through and eat them, if you can't just reach over and yoink them. This also applies to rooms with walls, where you can slowly lead them to their demise, or slow their pursuit. If you take too long, however, they'll respawn somewhere else, and you still have the time limit to worry about, much like "matadoring" in Spikeout. Of course, you can end up getting trapped between a wall and them, and be forced to trigger I-frames, so be careful.
    • The worst rooms you can get are the ones with no props to run behind and are cramped, like L shaped or hallways. You will likely have to herd the ghosts using i-frames, unfortunately. But the best (and rarest) rooms are ones with plenty of space to circle strafe (unless you are in the Dark Halls with dim ghosts).


  • Herding: Some people will tell you not to do this, but it's a matter of knowing when to take what you can get. Generally, you want to get as many ghosts as you can in one flash by having them follow you, since they ALWAYS move towards you, and start sucking them up, which gives you a ton of health back and lowers the number of ghosts you have to deal with, giving you clearer health bars and making it easier to set them up for eating. 


  • Disengaging: If you notice a ghost behind or in front of you, you will have to let the ones your sucking go, which will cause them to disappear. Disengage when their health is low and there is a low enough amount, or you are in a position to isolate them. If you target the remaining ghosts in that moment, you should make sure that wherever the rest appears, you will either have a full charge or can run until them. Take the moment to use your second charge to either eat some ghosts or suck them up. 

  • Vore mechanics: Flash a ghost, then, with the default control scheme, press V to vore an enemy. And press V, or the mouse clicks to churn them.  Churning gives you health back, but only fully digesting them gives satiation. If their health is too high or a ghost or transformative projectile bumps into you, you will spit out the ghost and be unable to eat again them without insatiable desire. You can use E to transfer health to them, but all you really need to know is to drop a ghost's health low enough, and eat them to digest them in 1-3 churns.  Some ghosts are harder to keep down or digest. Eating ghosts in a crowd can be tricky because you may eat one with too much health for one or two chuns, or another might get too close, spoiling your chance. Try making enough of a separation between them that Japes can grab the ghost at the tip of his range, giving you that ghost and some space to churn them instead of one you don't want. 


  • Combos: Yes, this "pathetic" Dweller can do combos. There's a stun period when you flash ghosts where non suction damage won't cause them to disappear. The drill can also deal damage, so what you can do is combine anything but suction, even the star shield (probably on honeygast), to whittle down health while dealing with crowds. It takes dexterity and practice, especially in regard to crowds, but here's some examples;
    • Drill + Flash + Vore Churn + Suck or Drill (push/weaken ghosts then eat or kill)
    • Flash + Drill + Vore or Suck (fine tune their health)
    • Flash + Shoot + Vore or Suck (saves time)
    • Flash + Vore + Suck + bump (get some health & reposition)
    • Flash + Vore + Suck or Shoot to kill (spread your resource usage)
  • Now then, here is a rundown of the Biomes through the game, in no particular order;
    •  HALLS: The first place you will encounter. Nothing to see here!
      • Hazards; none.
      • Ghosts to avoid being eaten by: Bunnygeist and Angello. They deal significant amounts of damage compared to Tsughos.
      • Ghosts to get eaten by: Tsughos. She, in Japes' own words, dosn't hurt as much.
      • Ghosts to target: Angello; he is quick to go down, in more ways than one.
      • Nothing else to note aside from the boss room being plain, just clear all the rooms, and get the power to reach the next stage.
    • Dungeon: A dingy place where people were presumably held, maybe even executed or tortured, spooooky.
      • Hazards; spikes; run through fast enough and they won't hurt you, with no i-frames to show for it.
      • Ghosts to avoid being eaten by: Lamply, Spiriserpent And Maw. Large amounts of damage.
      • Ghosts to get eaten by: Tsughos and Modesty. Less damage.
      • Ghosts to target: Magi and Spiriserpent. They have projectiles that can stun, hypnotize, or shrink you. That is to say, they rob you of space.
      • Lots of bars to get behind and safely cut ghosts off from you or one another.
    • Overgrowth: A garden filled with plants. Produce gotta come from somewhere!
      • Hazards; weird plants releasing pink mist when you are close, hypnotizing you. If you run past it in a straight line, you can avoid it.
      • Ghosts to avoid being eaten by: Spookobold and Spiriserpent. Hurts a lot more and harder to escape from.
      • Ghosts to get eaten by: Waboomi and Bloboomi; The former damages you very little, before dropping you in their stomachs proper, and the latter heals you.
      • Ghosts to target: Plain and Spiriserpent; less projectiles and large hitspaces after you. 
      • Lots of trees for slowing ghosts, but the plants can secrete honey that immobilizes you until you shake free.
    • Shower: It's nice that whoever owns the house made sure people aren't smelly. Then again... 
      • Hazards: Bubbles that follow you, though a flash can destroy them.
      • Ghosts to avoid being eaten by: Bunnygeist, Fang, and Maw; same standard fare as before, but if you take too long, Fang will turn you into a pool-toy for a short while, leaving you defenseless and likely to be eaten again if you are in a bad spot. I'd think it's random, but I'm not too sure.
      • Ghosts to get eaten by: Naru, Seraph, and Jellotin; They deal very small amounts of damage, and Jellotin can be escaped before he swallows you.
      • Ghosts to target; Fang. She can cause a snowballing effect, so get rid of her as soon as possible.
      • There seems to be a higher chance of getting open clear rooms for circle strafing.
    • Boiler: It's implied that when Japes visits here after the turtorial, he works to keep the lights on...for a while.
      • Hazards: panels on the floor belching out fire in short intervals. Hurts a good bit with no i-frames.
      • Ghosts to avoid being eaten by: Spiriserpent, Spookobold. All as before.
      • Ghosts to get eaten by: Visor and Seraph; Can quickly escape from them.
      • Ghosts to target: Magi and Spiriserpent; can use debuffs.
      • An abundance of vertical hallways, alongside a room with an inner square of panels, and the second most innocuous boss rom.
    • Observatory: Magic seems to be related to stars, but Japes is illiterate, so the knowledge to be gleamed here is of no use. Enter with a full belly.
      • Hazards: Traps that drop a fucking star on Japes head, flashing his body out for half your health or what feels like it. Also, starvation.
      • Ghosts to avoid being eaten by: Xenosheet*, Visor and Mirrim: Crazy damage, and unmodded, Xeno will destroy your items, which ultimately dosn't matter because your gun will respawn.
      • Ghosts to get eaten by: Fwemi (ugh), Ikali, Lullaby, Nova, and Yuko; all of them deal significantly less damage than the others.
      • Ghosts to target: Fewemi. That little sh*t nozzle. This f**k basket will have you running on fumes with his nauseating flames. Kill the a** ****, preferably with a gun or gut to put the bastard in his place.
      • Because of the way the game works on P.Y.W, Xenosheet's item destroying dosn't do shit!
    • Kitchen: The four (?) groups in the game do need to eat, after all~
      • Hazards: Tomato Danmaku pads on the floor that throws tomatoes after you. You know Lorenzo's pissed at the mess these make. I am too, with their lack of I-Frames.
      • Ghosts to avoid being "eaten" by: Dinostuffed and Lorenzo; They deal more damge, though Lorenzo is preferable as he's easier to escape from on account of being a realistic take on DD's Hag's Into The Pot attack.
      • Ghosts to get eaten by: Jellotin, Modesty, and Plain; they deal modest damage.
      • Ghosts to target: Dinostuffed first, then Lorenzo; not so much as to kill him, but to keep despawning him to refresh his projectile, which can either be a couple of appliances, though you'll likely want to avoid the knife as it does high damage, and various fruits, much to Japes joy. They heal you and give you I-frames!
      • As a general rule, you probably won't leave this place hungry. Go figure....
    • Funhouse: Japes likes this biome, but he probably ain't too fond of it after finding out what the other ghosts have to deal with....
      • Hazards: little pits that look like moving ground. I don't know what they do exactly, but I do know that Japes comes out as a plushie and the trap permanently closes. He dosn't know how to move as a plushie so your stuck till he changes back.
      • Ghosts to avoid being "eaten" by: Fang, Mirrim, and Xenosheet; as before, Fang and Xeno deals high damage and messes you up, and Mirrim deals even more damage trying to trap you in her dimension. 
      • Ghosts to be eaten by: Naru, "Friend", and Kamnspi; Naru will deal the least amount of damage, but the later two are, alongside Bloboomi, the only ghosts in the game that will heal instead of damaging you. If you didn't learn how to pick who damages you before, you will now. You still have to kill/consume them to pass, though :-(
      • Ghosts to target: "̸̭̪̗͓̏͆͗̾̕ͅÈ̸͙͈͎̪̫͌̊͂̑͝v̸̮͙̹͚͋̈̈́͋̏͜ï̴̟̖̟̭͊̂̓̍͝ͅl̷̲̖̙̯͙͒͊̇̋͝ ̷̧̖̞̘̦̋̎́͊͛þ̵̢̣̖͚̦́̿̂̑͝l̷̩̣̳̟̝͐̏̓͂̚µ̷̡̭͚̜̘͆̊͗̊̋§̸̯͕͔̱͈̽͊̀̐͝ẖ̷͈͚͊̐̽̎̋͜ͅï̸̟͇̠̰̹̒̋̎̑̇ḙ̷̡͓̬̪̂̿̊̉̓̔"̵̛̻͎̗̗̤̐̓̅͠; does a whopping 8 amount of damage per churn and has above average speed. It dosn't do anything beyond that, though....for now. But it's implied that Japes calls them that. So do not try to befriend it; it has a love value of 66666666. Do not try to eat it past the first time, it will damage you. Take your boomstick, and banish it.
      • At least you'll probably leave with "full" health and a full stomach, and a hint that this isn't just some cutesy vore game.
    • Temple: There's a chance to get great riches, but also lose them. Hope you have enough to buy what you want immediately.
      • Hazards: Quicksand. It won't damage you, but it will immobilize you while trying to get away from the fastest ghosts in the game. It also tends to blend with everything else as well, on top of being a constant threat right next to the splotches of honey.
      • Ghosts to avoid being "eaten" by: Lamply, Sandsnare*, and Zahra*; Lamply deals high damage, and if you reach Sandsnare's stomach, they will remove his max health until you restore it by draining health. Zahra is a unique case in that she will drain Japes shinies.
      • Ghosts to be eaten by: Sandsnare and Zahra; the later has two phases before you reach their belly, where the real damage occurs, and Zahra may not be an issue if you have the upgrades you need.
      • Ghosts to target: Zahra, Lamply and Waboomi; Waboomi will leave honey behind, but Zahra will drop coins that are really hard to see and hypnotizes Japes. Lamply is a really fast ghost trying to trap Japes, and Dwellers eat precious things anyways.
      • Ironic that a treasure eating beast has decent standings with an indiscriminate thief.
  • Dilapidated Halls: This biome is like that moment in Spooky's house where things get disturbing, like Mystery Skulls where shit gets real. One might've gotten clues here or there, but this is where things reveal themselves. I have a feeling Charcuterie is going to be extra sweet after this game's plot gets resolved.
    • Hazards: In uncleared floors, they are dark as if a blackout has occurred! It's scary if fang is nearby because they don't glow in the dark! You will have to feel out the floor at every opportunity to make sure you don't get caught on the scenery and can block off ghosts!
    • Ghosts to avoid being "eaten" by: Every ghost listed above, especially Fang, Magi, Spiriserpent, and Xenosheet*; the same rules apply, and it's even worse since every single ghost in the entire game is gunning after you! 
    • Ghosts to be eaten by: Every ghost listed above.
    • Ghost to target: Every ghost in this category from above, especially "̸̭̪̗͓̏͆͗̾̕ͅÈ̸͙͈͎̪̫͌̊͂̑͝v̸̮͙̹͚͋̈̈́͋̏͜ï̴̟̖̟̭͊̂̓̍͝ͅl̷̲̖̙̯͙͒͊̇̋͝ ̷̧̖̞̘̦̋̎́͊͛þ̵̢̣̖͚̦́̿̂̑͝l̷̩̣̳̟̝͐̏̓͂̚µ̷̡̭͚̜̘͆̊͗̊̋§̸̯͕͔̱͈̽͊̀̐͝ẖ̷͈͚͊̐̽̎̋͜ͅï̸̟͇̠̰̹̒̋̎̑̇ḙ̷̡͓̬̪̂̿̊̉̓̔"̵̛̻͎̗̗̤̐̓̅͠;; again, it makes the other ghosts disappear because they do NOT want to get involved. There's even a different health bar for it.
    • Now that everything is done with, I think it's time to give explain the Proving Your Worth run in detail.

So, there are two secret achievements in the game; one, which is to encounter the "̸̭̪̗͓̏͆͗̾̕ͅÈ̸͙͈͎̪̫͌̊͂̑͝v̸̮͙̹͚͋̈̈́͋̏͜ï̴̟̖̟̭͊̂̓̍͝ͅl̷̲̖̙̯͙͒͊̇̋͝ ̷̧̖̞̘̦̋̎́͊͛þ̵̢̣̖͚̦́̿̂̑͝l̷̩̣̳̟̝͐̏̓͂̚µ̷̡̭͚̜̘͆̊͗̊̋§̸̯͕͔̱͈̽͊̀̐͝ẖ̷͈͚͊̐̽̎̋͜ͅï̸̟͇̠̰̹̒̋̎̑̇ḙ̷̡͓̬̪̂̿̊̉̓̔"̵̛̻͎̗̗̤̐̓̅͠;; Dying to this beast gives you a major lore dump, and getting to sixty percent health gives a chance at hearing Japes "let's get dangerous" moment. Right up there with Caleb's "SHOW YOURSELF", and Ryu's "BATAAAAI!" in my opinion.

The other achievement is to do a Triple Statue run with Save Deletion activated. To reiterate, that means all 3 right side statues at the beginning of the game activated and none of the Cheat Statues. I think there was some confusion after this guide. You have to get to floor 10 (and if you do, I recommend making a backup for your save,) and drill north, going north as far as you can, especially after getting a key or compass. If your drill gets destroyed, exit to desktop, and try again.

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Ì̶̤͕̌n̶̖̚ ̴̛̯̮t̸͇̓h̷̡̿̈́i̷̙̩̾̕s̴͕̈͠ ̶͙̄͂r̶̊ͅö̸͕͒ͅo̸̦̪̎m̵͎̀,̵͉͒͠ ̸̲̉w̷̢̮̓e̸̫̹͛ ̷͕̂s̶̛̗̾ẹ̷̣̇e̴͉̽ ̴̡̠͛͂f̶̺̲͆ị̷̛̣́v̴̢̞̿͌ë̷̫̻́ ̷̡̼̓͋c̷̭͗õ̶̢̮͊f̶̺̖́̆f̷̪̃̚i̷̟͗̆n̷̻͋͘ś̴͎͙.̵͍̪͒ ̷̹̑Ĭ̷͎͑ ̴̜̾̂i̷͕͂ḿ̶͉̄ͅa̷̧͇͑̑g̵̡̳̓i̴̯̍n̴̟͂͋e̶̝͕͒̌ ̴̬̐̾t̷̲̒h̴͇̠̊͝ȇ̵̮͠ ̷͙͗S̷̹͂̿ͅė̶̜ē̸͕͌r̶͔͎̚͝s̷̘̎̿ ̴̗̚w̷̼̳͊͋a̸̧̛̬̽n̴͖͓̆ẗ̸͓́̒ ̶͔͊͑t̴̘̟̑͝o̶͎̿̐ ̸̗͓̕u̵̮͋s̵̩̮̕ĕ̴̞̲͊ ̷̱̥̓̅p̷̙̠̅ȩ̵͖̄̓ǒ̷̡̨͝p̴̙̥͆͝l̸̨̦̀è̷̜ ̴̣͖̈́̂w̸̥̓́i̵̻͗t̴̺̗͌̉h̷̛̥̩ ̶̙̝̽m̴͎̀͝ã̵̱̦͘ğ̵̫̑͜i̵̩̤͗͝c̷̺͉̓̓ ̷̛̹̐ͅo̵̜͌͜r̷͚̆̂ ̶̤̰̎͠ą̴͎̎̎ť̷͖͠ ̷̲͛́l̵̨͐é̴̞̂a̸̤͚͊s̸͉̄̉t̸̗̑̒ ̶̻͑ṫ̶̨̎a̸͙͎̋l̸̮̖̂e̵̛͉n̵̳̑̋t̴͇͊ ̶̲̊m̶͇̉̃ō̶̘r̷̢͍̆͆é̸̟̕ ̵̨͋͜ã̴̼̦ţ̶̯̉t̸̝̃u̷̟̱͌͂n̵̝͙̾͝è̷̳̪̈́d̴̼͆͛ ̴̗̥̓̈t̷̘̗̎͋o̴̘̐ ̷̮̄c̵̥͓̊̿ë̶̝́͝ͅr̵͔̥̆͘t̷̯̟͌͝a̵̟̎i̵̎̆͜ṉ̶̟̃̚ ̴̡̜͝e̷̼̙̐̕l̶̹̓ẽ̷̺͖m̷̨̲̍ě̸̥̔n̷̲͒͝t̶̙́s̴͍̋̓ ̶͓͓̐͌t̵̹́͑o̸̝̺̍̋ ̶͈̚̚g̴̰̲̿a̵͇̾͜í̶̙ṇ̸̢̏́ ̴̹͑́ͅp̸̮̯̈́ǒ̷̙̩ẅ̸̫e̵̟̊r̵̛̬̩͊.̴̱͈͠ ̴͚́͝T̴̝̍͘h̴̤̠͒̀ȩ̸̓̏ř̴̪e̷͇̪͑'̷̣̃͊ś̷̤͜ ̶̲̦͗á̸̯̩ ̷̧̭͊̐c̶͔̾ǫ̵͉̃f̸̹͔̂̄f̵͔̊͠ḯ̷̺n̵͇̑ ̸͕͓̀f̸̠͊̐ó̶͙̩r̸̤̀ ̵̧̹̒C̷͚̟͆̓á̸̤͐ͅm̶̙̀́m̴̬̟̈̾y̷̠͇̋ ̵̙̞̒͛(̶̣̉ì̷̩̭c̵̭̉e̶̘̓̾)̴̮̬̈̽,̸̻̖̈́͛ ̵̺̻̈́á̸̢̩n̶̝̼͑̔o̸͎̽t̴͖͊̿ḣ̷̂͜e̴̻͊̿r̴͕͂ ̵̯́ŕ̶͎ǎ̷̳ḇ̶͙̓b̵̳̳̈́i̶̮̋ṱ̶̾͆(̷͙͂p̶̰͆̍h̷̯̥̐y̷̳̰̿́ŝ̷̬͝ȋ̵̦c̵̨̘̏̏a̸̛̘̮l̴̗̅̕)̴͔̀,̷̱̐͋ ̷̡͋͆t̴̰͌̅h̴̦̓r̵͉̺̀ę̸͑é̷̬͒ ̷͔͉̾Ď̵̥̃͜ẃ̴̳̼ē̷̻̭l̸̝̍͋ḻ̴̤̈́e̸̤̎r̵͕̆͝s̷̨͍͑,̴̡͑ ̷͈͠o̵̹͒̿ń̸͎e̸̼͐ ̶̙̦́w̴̱̃ͅî̸̭̻̊t̸̜͆ḩ̶̘̎ ̵̺̗̃̽s̴̢̙̒̾h̸̬̭͆́a̵̳͚͗̑ď̵̤͔̏ô̴̱̄w̵͕͙̄̔ ̷̢̳͑m̴̘̃ạ̶͓͆g̴͎̈̒i̵̢̊̆c̶̖̳̎̓,̵̬̄ ̷̪̏͌a̸͚͌͒ṉ̴̾o̵̼̟͆̑t̵̩͓̓ĥ̷̰͑͜e̶̦̍̕r̵̼̈́͋ ̵̮̕w̴̪͛̓i̷̟̰͌t̵̪̦͒h̶̙̏ ̸̪̤̇ạ̸͖̈̾l̴̪͇̑͠ļ̷̼͒̕ ̶̨͙̏̅ḁ̶̎r̴͎̃́o̶̯̽̈́u̵̹̬̚ņ̵̆̐d̶̩͋ ̷̛͖͛(̶̜̣̐͗s̶̥̕ẗ̸͉̣́ȃ̴̟r̷̼͓͋)̴͍̝̊ ̴̤͈̑m̷̮̈́͝ȁ̵̦͌g̸͕̔̑í̵̧̛c̴̹͔͆,̸̡̠̐ ̷͙͌͒a̵̜̔͘ͅn̴̯̄̏d̷̘̤̎͋ ̶̠́f̴͓̾ï̷̤n̴̘͚̾̅a̵͓͊l̶̳̭̏̍l̷̹͛͝y̶͉͊.̸͎̊̕.̴̨͎̄.̷͓̬̈́̈.̶̨͌́͜J̷͍́a̵͖̿ṗ̵͙͎ę̸̎̇s̷̡͇̑̈́.̶̲͕̈́̈ ̶̯͘Ó̸̯ǹ̸̞c̴͔͛͋e̸̮͌ ̶̠̌̒t̵̡̊h̴̜͍͌e̶͔̾ ̴͕̫͘e̴͍͇͝͠n̶̙͍̚s̵̡̩̄u̴̜̐í̴̦͎n̴̝̯̈́g̶̥̞̀ ̵͓̐"̸͖̟̐̇c̴̘̥̈u̴̙͆t̷͕̓͠š̵̬̙̾c̸̦͑̍e̴̹̋ń̴̳͒ẻ̴̩"̴̝͐ ̷͓̎ė̶̪n̶̡̲͌ḍ̵̮͋̇s̶͚̏,̷̻͘ ̷̰̚y̵̬̽ȯ̸͙̽ͅu̴͍̮͌̿ ̵͖͝g̸̫̺͗̀ā̴̩̼i̸̜̹̅ṉ̷̯͑ ̵̧̒p̴̝̃͐ǫ̸̠́w̶̭̖̓̐e̶͎̐̌ṙ̸͔̦̈́ ̵̗́̿h̸̲̟̓̾e̵̫̩̽ä̷̛̘́v̴͇͐̋î̴̥̻̀l̵̜̂ÿ̶̮͕́͂ ̷̧͖̽̀i̶͙̥͒̈́m̴͍̫͆͝ṕ̴̱̊l̶̺̾͜ī̸͚̪̂ḛ̵̠͝d̷̫̈́ ̵̮̋̍t̸̤̞̋o̵͖͠͝ ̴̨̈͘b̵̯̑̏e̶͓̎̀ ̸͔̎̕t̵͙͉͐̔ḥ̶̬̄i̵̧̽s̴̢̞͑͝ ̶͍̍s̸͕̃t̵̛͎a̴͇̞̾̏ŗ̸͍̈́ ̶̝̂̌m̸̡͈̆͋ȃ̶͇͇g̵̯͆i̸̫̤̓c̴͕̿́ ̴̟̰̐ç̸̊ö̵̩͉n̵̩͛n̶̰̈̈́è̴̳ċ̵͎̥ț̵͐͆ë̷̝́̊d̷͎̐ ̵̭͉̈́t̷̗̼̄̉o̴̺̠̊ ̷͕̘̐t̸̩͝h̵̪͝e̴̟̎͠ ̴̮̆̒S̴͎̲̆́e̶͖̔͌e̵͚̊͒r̷͚͊͝š̶͈.̷͇͕̾

I, too, have beaten the game, and made a guide so people stop making posts bitching about the game being too hard, and I think I'm done until version 3.0. Back to Bayonetta, Ninja Gaiden II, God Hand, and ULTRAKILL!