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SSSExpert2024

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A member registered Oct 22, 2024 · View creator page →

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I get Error: Could not find another room.

Nope.

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So, what you do is you press Z when the Fygars have been fully inflated.  It's actually really smart that you can neutralize Fygars when you know you don't want to eat them by smooching them. Although I'd like a way to finish them instead of the slimes for the final enemy. Although it's pretty hot to imagine that he saved up the ones he kissed then went to the next stage....

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So you apparently have to hold Z, and when they are fattened, press Z again.

I feel you. Need more games with preds.

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Yep, It's Paper's Please. Only one problem; the vore is only for failing. And you don't get punished for just denying all of them. And In-universe, I can see that happening. Because I, the player, not the poor prey protagonist, looked at the blood test thingy and immediately went in my head "da FUCK is dis BOOshit!?!?!?" 

Also, the blacklist's participants are super rare.

This is going to be paper's please, isn't it~

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But where's the page itself? Also, are you going to make a game where we play as the pred in the future?

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Where is this Tummy Jam 2?

In anycase, I'm not a fan of this game. I know this is supposed to be a vore game...but the last one actually had vore as part of the gameplay (getting kobolds to feed themselves to frogs and worms), but in this one, not getting eaten when you only have two controls is just a nuisance.

I'mma just play Cannon Dancer

I could've sword I've been to more totems than just the Overgrowth, but that's the only battle theme present in my Ghostiary. Is something wrong?

I hope they let you carry 3 items, even as a joke award, and balance the sword. Kind of like a Legend Style.

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Thx for getting back to me. But humans? Bleh. Shame.

Better Furries than humans. How do you see this game in the future, when it’s no longer just a proof?

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Yeah, that checks out, especially if they are meant to be a jack of all trades to be a balance of sorts. If they were basically the Avatar, I doubt they’d be packed in a coffin as normal and not in their own special little place. Got any finds on the boss room’s symbols?

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I just got a 1cc of this game, so I figured I'd make a guide detailing how I got it done. Before I go into detail about the different rooms and tech, I'll give some general tips.

  1. If that damn funhouse or Mirrim keeps crashing, just change Kaishi's Json so that he only gives you 100 gold until you get the amount you got before the game crashed, then revert it when you get to the next floor.
  2. Clear the ENTIRE floor. This is the only way to get a Lv3 Wand and upgrades quicker.
  3. Try to go up a floor with a full belly and health bar. Since the broken heart amulet shouldn't be something you pass up on, you need to make sure you are healthy and full. Especially if you are about to walk into the observatory.
  4. Get the Golden Lantern as soon as possible, as it is a game changer.
  5. Don't overrely on the guns; they won't restore health and hunger.

Here is some tech for you.

  • I-Frames: You can't blook in this game, you can't dodge, and your lamp won't always be charged. 9 times out of 10, unless you are on a lower difficulty, in the Halls, you WILL take damage. And when that happens, you will be able to pass through ghosts untouched. As a matter of fact, most attacks will cause a status effect rather than make you invulnerable because it's so powerful. Now, this game is extremely stingy with your invulnerability period, and there's only three ways to trigger I-Frames; 
    • Escaping from a ghost's gut; This is okay in most cases, but you have to know which ghosts to be eaten by in order to minimize damage dealt. You don't want to jump into the gut of a ghost that has you losing like 15 health per gulp. You'll also want to buffer with the mouse to reduce the amount of time and in their gut, and in the case of some ghosts, avoid their adverse effects or getting swallowed to begin with.
    • Getting hit with most attacks that ONLY alters your health; this is the reason Lorenzo's Mask is absolutely terrible; as a general rule, if you can get hit by an attack, unless it's Lorenzo's knife, you'd rather have that attack hit than get gulped up, because the i-frames are the same and the ghosts won't scatter. The Mask prevents attacks from hitting to begin with, removing one of the two ways you have to avoid serious damage; in many cases, the BEST way to avoid damage if you need i-frames.
    • Bumping into them while siphoning them. You can only bump into ghosts you are currently siphoning. If it's a non-corporeal ghost, they'll just swallow you normally. It gets you some health to potentially offset the amount you lose, and despawn them for a while, potentially enabling you to deal with another set of ghosts or avoid them and reposition.  Generally, you either get them up against a wall, or you overlap them. Just be warned that in some cases, you won't get the i-frames if you are next to a decorprealized ghost that collides with you before the invulnerability kicks in. This generally doesn't happen, though.


  • Cover: Ghosts cant leave the mansion, so if you get behind something solid and your flash hits, you can successfully suck ghosts over a table, through walls or even manipulate their pursuit to let a ghost through and eat them, if you can't just reach over and yoink them. This also applies to rooms with walls, where you can slowly lead them to their demise, or slow their pursuit. If you take too long, however, they'll respawn somewhere else, and you still have the time limit to worry about, much like "matadoring" in Spikeout. Of course, you can end up getting trapped between a wall and them, and be forced to trigger I-frames, so be careful.
    • The worst rooms you can get are the ones with no props to run behind and are cramped, like L shaped or hallways. You will likely have to herd the ghosts using i-frames, unfortunately. But the best (and rarest) rooms are ones with plenty of space to circle strafe (unless you are in the Dark Halls with dim ghosts).


  • Herding: Some people will tell you not to do this, but it's a matter of knowing when to take what you can get. Generally, you want to get as many ghosts as you can in one flash by having them follow you, since they ALWAYS move towards you, and start sucking them up, which gives you a ton of health back and lowers the number of ghosts you have to deal with, giving you clearer health bars and making it easier to set them up for eating. 


  • Disengaging: If you notice a ghost behind or in front of you, you will have to let the ones your sucking go, which will cause them to disappear. Disengage when their health is low and there is a low enough amount, or you are in a position to isolate them. If you target the remaining ghosts in that moment, you should make sure that wherever the rest appears, you will either have a full charge or can run until them. Take the moment to use your second charge to either eat some ghosts or suck them up. 

  • Vore mechanics: Flash a ghost, then, with the default control scheme, press V to vore an enemy. And press V, or the mouse clicks to churn them.  Churning gives you health back, but only fully digesting them gives satiation. If their health is too high or a ghost or transformative projectile bumps into you, you will spit out the ghost and be unable to eat again them without insatiable desire. You can use E to transfer health to them, but all you really need to know is to drop a ghost's health low enough, and eat them to digest them in 1-3 churns.  Some ghosts are harder to keep down or digest. Eating ghosts in a crowd can be tricky because you may eat one with too much health for one or two chuns, or another might get too close, spoiling your chance. Try making enough of a separation between them that Japes can grab the ghost at the tip of his range, giving you that ghost and some space to churn them instead of one you don't want. 


  • Combos: Yes, this "pathetic" Dweller can do combos. There's a stun period when you flash ghosts where non suction damage won't cause them to disappear. The drill can also deal damage, so what you can do is combine anything but suction, even the star shield (probably on honeygast), to whittle down health while dealing with crowds. It takes dexterity and practice, especially in regard to crowds, but here's some examples;
    • Drill + Flash + Vore Churn + Suck or Drill (push/weaken ghosts then eat or kill)
    • Flash + Drill + Vore or Suck (fine tune their health)
    • Flash + Shoot + Vore or Suck (saves time)
    • Flash + Vore + Suck + bump (get some health & reposition)
    • Flash + Vore + Suck or Shoot to kill (spread your resource usage)
  • Now then, here is a rundown of the Biomes through the game, in no particular order;
    •  HALLS: The first place you will encounter. Nothing to see here!
      • Hazards; none.
      • Ghosts to avoid being eaten by: Bunnygeist and Angello. They deal significant amounts of damage compared to Tsughos.
      • Ghosts to get eaten by: Tsughos. She, in Japes' own words, dosn't hurt as much.
      • Ghosts to target: Angello; he is quick to go down, in more ways than one.
      • Nothing else to note aside from the boss room being plain, just clear all the rooms, and get the power to reach the next stage.
    • Dungeon: A dingy place where people were presumably held, maybe even executed or tortured, spooooky.
      • Hazards; spikes; run through fast enough and they won't hurt you, with no i-frames to show for it.
      • Ghosts to avoid being eaten by: Lamply, Spiriserpent And Maw. Large amounts of damage.
      • Ghosts to get eaten by: Tsughos and Modesty. Less damage.
      • Ghosts to target: Magi and Spiriserpent. They have projectiles that can stun, hypnotize, or shrink you. That is to say, they rob you of space.
      • Lots of bars to get behind and safely cut ghosts off from you or one another.
    • Overgrowth: A garden filled with plants. Produce gotta come from somewhere!
      • Hazards; weird plants releasing pink mist when you are close, hypnotizing you. If you run past it in a straight line, you can avoid it.
      • Ghosts to avoid being eaten by: Spookobold and Spiriserpent. Hurts a lot more and harder to escape from.
      • Ghosts to get eaten by: Waboomi and Bloboomi; The former damages you very little, before dropping you in their stomachs proper, and the latter heals you.
      • Ghosts to target: Plain and Spiriserpent; less projectiles and large hitspaces after you. 
      • Lots of trees for slowing ghosts, but the plants can secrete honey that immobilizes you until you shake free.
    • Shower: It's nice that whoever owns the house made sure people aren't smelly. Then again... 
      • Hazards: Bubbles that follow you, though a flash can destroy them.
      • Ghosts to avoid being eaten by: Bunnygeist, Fang, and Maw; same standard fare as before, but if you take too long, Fang will turn you into a pool-toy for a short while, leaving you defenseless and likely to be eaten again if you are in a bad spot. I'd think it's random, but I'm not too sure.
      • Ghosts to get eaten by: Naru, Seraph, and Jellotin; They deal very small amounts of damage, and Jellotin can be escaped before he swallows you.
      • Ghosts to target; Fang. She can cause a snowballing effect, so get rid of her as soon as possible.
      • There seems to be a higher chance of getting open clear rooms for circle strafing.
    • Boiler: It's implied that when Japes visits here after the turtorial, he works to keep the lights on...for a while.
      • Hazards: panels on the floor belching out fire in short intervals. Hurts a good bit with no i-frames.
      • Ghosts to avoid being eaten by: Spiriserpent, Spookobold. All as before.
      • Ghosts to get eaten by: Visor and Seraph; Can quickly escape from them.
      • Ghosts to target: Magi and Spiriserpent; can use debuffs.
      • An abundance of vertical hallways, alongside a room with an inner square of panels, and the second most innocuous boss rom.
    • Observatory: Magic seems to be related to stars, but Japes is illiterate, so the knowledge to be gleamed here is of no use. Enter with a full belly.
      • Hazards: Traps that drop a fucking star on Japes head, flashing his body out for half your health or what feels like it. Also, starvation.
      • Ghosts to avoid being eaten by: Xenosheet*, Visor and Mirrim: Crazy damage, and unmodded, Xeno will destroy your items, which ultimately dosn't matter because your gun will respawn.
      • Ghosts to get eaten by: Fwemi (ugh), Ikali, Lullaby, Nova, and Yuko; all of them deal significantly less damage than the others.
      • Ghosts to target: Fewemi. That little sh*t nozzle. This f**k basket will have you running on fumes with his nauseating flames. Kill the a** ****, preferably with a gun or gut to put the bastard in his place.
      • Because of the way the game works on P.Y.W, Xenosheet's item destroying dosn't do shit!
    • Kitchen: The four (?) groups in the game do need to eat, after all~
      • Hazards: Tomato Danmaku pads on the floor that throws tomatoes after you. You know Lorenzo's pissed at the mess these make. I am too, with their lack of I-Frames.
      • Ghosts to avoid being "eaten" by: Dinostuffed and Lorenzo; They deal more damge, though Lorenzo is preferable as he's easier to escape from on account of being a realistic take on DD's Hag's Into The Pot attack.
      • Ghosts to get eaten by: Jellotin, Modesty, and Plain; they deal modest damage.
      • Ghosts to target: Dinostuffed first, then Lorenzo; not so much as to kill him, but to keep despawning him to refresh his projectile, which can either be a couple of appliances, though you'll likely want to avoid the knife as it does high damage, and various fruits, much to Japes joy. They heal you and give you I-frames!
      • As a general rule, you probably won't leave this place hungry. Go figure....
    • Funhouse: Japes likes this biome, but he probably ain't too fond of it after finding out what the other ghosts have to deal with....
      • Hazards: little pits that look like moving ground. I don't know what they do exactly, but I do know that Japes comes out as a plushie and the trap permanently closes. He dosn't know how to move as a plushie so your stuck till he changes back.
      • Ghosts to avoid being "eaten" by: Fang, Mirrim, and Xenosheet; as before, Fang and Xeno deals high damage and messes you up, and Mirrim deals even more damage trying to trap you in her dimension. 
      • Ghosts to be eaten by: Naru, "Friend", and Kamnspi; Naru will deal the least amount of damage, but the later two are, alongside Bloboomi, the only ghosts in the game that will heal instead of damaging you. If you didn't learn how to pick who damages you before, you will now. You still have to kill/consume them to pass, though :-(
      • Ghosts to target: "̸̭̪̗͓̏͆͗̾̕ͅÈ̸͙͈͎̪̫͌̊͂̑͝v̸̮͙̹͚͋̈̈́͋̏͜ï̴̟̖̟̭͊̂̓̍͝ͅl̷̲̖̙̯͙͒͊̇̋͝ ̷̧̖̞̘̦̋̎́͊͛þ̵̢̣̖͚̦́̿̂̑͝l̷̩̣̳̟̝͐̏̓͂̚µ̷̡̭͚̜̘͆̊͗̊̋§̸̯͕͔̱͈̽͊̀̐͝ẖ̷͈͚͊̐̽̎̋͜ͅï̸̟͇̠̰̹̒̋̎̑̇ḙ̷̡͓̬̪̂̿̊̉̓̔"̵̛̻͎̗̗̤̐̓̅͠; does a whopping 8 amount of damage per churn and has above average speed. It dosn't do anything beyond that, though....for now. But it's implied that Japes calls them that. So do not try to befriend it; it has a love value of 66666666. Do not try to eat it past the first time, it will damage you. Take your boomstick, and banish it.
      • At least you'll probably leave with "full" health and a full stomach, and a hint that this isn't just some cutesy vore game.
    • Temple: There's a chance to get great riches, but also lose them. Hope you have enough to buy what you want immediately.
      • Hazards: Quicksand. It won't damage you, but it will immobilize you while trying to get away from the fastest ghosts in the game. It also tends to blend with everything else as well, on top of being a constant threat right next to the splotches of honey.
      • Ghosts to avoid being "eaten" by: Lamply, Sandsnare*, and Zahra*; Lamply deals high damage, and if you reach Sandsnare's stomach, they will remove his max health until you restore it by draining health. Zahra is a unique case in that she will drain Japes shinies.
      • Ghosts to be eaten by: Sandsnare and Zahra; the later has two phases before you reach their belly, where the real damage occurs, and Zahra may not be an issue if you have the upgrades you need.
      • Ghosts to target: Zahra, Lamply and Waboomi; Waboomi will leave honey behind, but Zahra will drop coins that are really hard to see and hypnotizes Japes. Lamply is a really fast ghost trying to trap Japes, and Dwellers eat precious things anyways.
      • Ironic that a treasure eating beast has decent standings with an indiscriminate thief.
  • Dilapidated Halls: This biome is like that moment in Spooky's house where things get disturbing, like Mystery Skulls where shit gets real. One might've gotten clues here or there, but this is where things reveal themselves. I have a feeling Charcuterie is going to be extra sweet after this game's plot gets resolved.
    • Hazards: In uncleared floors, they are dark as if a blackout has occurred! It's scary if fang is nearby because they don't glow in the dark! You will have to feel out the floor at every opportunity to make sure you don't get caught on the scenery and can block off ghosts!
    • Ghosts to avoid being "eaten" by: Every ghost listed above, especially Fang, Magi, Spiriserpent, and Xenosheet*; the same rules apply, and it's even worse since every single ghost in the entire game is gunning after you! 
    • Ghosts to be eaten by: Every ghost listed above.
    • Ghost to target: Every ghost in this category from above, especially "̸̭̪̗͓̏͆͗̾̕ͅÈ̸͙͈͎̪̫͌̊͂̑͝v̸̮͙̹͚͋̈̈́͋̏͜ï̴̟̖̟̭͊̂̓̍͝ͅl̷̲̖̙̯͙͒͊̇̋͝ ̷̧̖̞̘̦̋̎́͊͛þ̵̢̣̖͚̦́̿̂̑͝l̷̩̣̳̟̝͐̏̓͂̚µ̷̡̭͚̜̘͆̊͗̊̋§̸̯͕͔̱͈̽͊̀̐͝ẖ̷͈͚͊̐̽̎̋͜ͅï̸̟͇̠̰̹̒̋̎̑̇ḙ̷̡͓̬̪̂̿̊̉̓̔"̵̛̻͎̗̗̤̐̓̅͠;; again, it makes the other ghosts disappear because they do NOT want to get involved. There's even a different health bar for it.
    • Now that everything is done with, I think it's time to give explain the Proving Your Worth run in detail.

So, there are two secret achievements in the game; one, which is to encounter the "̸̭̪̗͓̏͆͗̾̕ͅÈ̸͙͈͎̪̫͌̊͂̑͝v̸̮͙̹͚͋̈̈́͋̏͜ï̴̟̖̟̭͊̂̓̍͝ͅl̷̲̖̙̯͙͒͊̇̋͝ ̷̧̖̞̘̦̋̎́͊͛þ̵̢̣̖͚̦́̿̂̑͝l̷̩̣̳̟̝͐̏̓͂̚µ̷̡̭͚̜̘͆̊͗̊̋§̸̯͕͔̱͈̽͊̀̐͝ẖ̷͈͚͊̐̽̎̋͜ͅï̸̟͇̠̰̹̒̋̎̑̇ḙ̷̡͓̬̪̂̿̊̉̓̔"̵̛̻͎̗̗̤̐̓̅͠;; Dying to this beast gives you a major lore dump, and getting to sixty percent health gives a chance at hearing Japes "let's get dangerous" moment. Right up there with Caleb's "SHOW YOURSELF", and Ryu's "BATAAAAI!" in my opinion.

The other achievement is to do a Triple Statue run with Save Deletion activated. To reiterate, that means all 3 right side statues at the beginning of the game activated and none of the Cheat Statues. I think there was some confusion after this guide. You have to get to floor 10 (and if you do, I recommend making a backup for your save,) and drill north, going north as far as you can, especially after getting a key or compass. If your drill gets destroyed, exit to desktop, and try again.

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Ì̶̤͕̌n̶̖̚ ̴̛̯̮t̸͇̓h̷̡̿̈́i̷̙̩̾̕s̴͕̈͠ ̶͙̄͂r̶̊ͅö̸͕͒ͅo̸̦̪̎m̵͎̀,̵͉͒͠ ̸̲̉w̷̢̮̓e̸̫̹͛ ̷͕̂s̶̛̗̾ẹ̷̣̇e̴͉̽ ̴̡̠͛͂f̶̺̲͆ị̷̛̣́v̴̢̞̿͌ë̷̫̻́ ̷̡̼̓͋c̷̭͗õ̶̢̮͊f̶̺̖́̆f̷̪̃̚i̷̟͗̆n̷̻͋͘ś̴͎͙.̵͍̪͒ ̷̹̑Ĭ̷͎͑ ̴̜̾̂i̷͕͂ḿ̶͉̄ͅa̷̧͇͑̑g̵̡̳̓i̴̯̍n̴̟͂͋e̶̝͕͒̌ ̴̬̐̾t̷̲̒h̴͇̠̊͝ȇ̵̮͠ ̷͙͗S̷̹͂̿ͅė̶̜ē̸͕͌r̶͔͎̚͝s̷̘̎̿ ̴̗̚w̷̼̳͊͋a̸̧̛̬̽n̴͖͓̆ẗ̸͓́̒ ̶͔͊͑t̴̘̟̑͝o̶͎̿̐ ̸̗͓̕u̵̮͋s̵̩̮̕ĕ̴̞̲͊ ̷̱̥̓̅p̷̙̠̅ȩ̵͖̄̓ǒ̷̡̨͝p̴̙̥͆͝l̸̨̦̀è̷̜ ̴̣͖̈́̂w̸̥̓́i̵̻͗t̴̺̗͌̉h̷̛̥̩ ̶̙̝̽m̴͎̀͝ã̵̱̦͘ğ̵̫̑͜i̵̩̤͗͝c̷̺͉̓̓ ̷̛̹̐ͅo̵̜͌͜r̷͚̆̂ ̶̤̰̎͠ą̴͎̎̎ť̷͖͠ ̷̲͛́l̵̨͐é̴̞̂a̸̤͚͊s̸͉̄̉t̸̗̑̒ ̶̻͑ṫ̶̨̎a̸͙͎̋l̸̮̖̂e̵̛͉n̵̳̑̋t̴͇͊ ̶̲̊m̶͇̉̃ō̶̘r̷̢͍̆͆é̸̟̕ ̵̨͋͜ã̴̼̦ţ̶̯̉t̸̝̃u̷̟̱͌͂n̵̝͙̾͝è̷̳̪̈́d̴̼͆͛ ̴̗̥̓̈t̷̘̗̎͋o̴̘̐ ̷̮̄c̵̥͓̊̿ë̶̝́͝ͅr̵͔̥̆͘t̷̯̟͌͝a̵̟̎i̵̎̆͜ṉ̶̟̃̚ ̴̡̜͝e̷̼̙̐̕l̶̹̓ẽ̷̺͖m̷̨̲̍ě̸̥̔n̷̲͒͝t̶̙́s̴͍̋̓ ̶͓͓̐͌t̵̹́͑o̸̝̺̍̋ ̶͈̚̚g̴̰̲̿a̵͇̾͜í̶̙ṇ̸̢̏́ ̴̹͑́ͅp̸̮̯̈́ǒ̷̙̩ẅ̸̫e̵̟̊r̵̛̬̩͊.̴̱͈͠ ̴͚́͝T̴̝̍͘h̴̤̠͒̀ȩ̸̓̏ř̴̪e̷͇̪͑'̷̣̃͊ś̷̤͜ ̶̲̦͗á̸̯̩ ̷̧̭͊̐c̶͔̾ǫ̵͉̃f̸̹͔̂̄f̵͔̊͠ḯ̷̺n̵͇̑ ̸͕͓̀f̸̠͊̐ó̶͙̩r̸̤̀ ̵̧̹̒C̷͚̟͆̓á̸̤͐ͅm̶̙̀́m̴̬̟̈̾y̷̠͇̋ ̵̙̞̒͛(̶̣̉ì̷̩̭c̵̭̉e̶̘̓̾)̴̮̬̈̽,̸̻̖̈́͛ ̵̺̻̈́á̸̢̩n̶̝̼͑̔o̸͎̽t̴͖͊̿ḣ̷̂͜e̴̻͊̿r̴͕͂ ̵̯́ŕ̶͎ǎ̷̳ḇ̶͙̓b̵̳̳̈́i̶̮̋ṱ̶̾͆(̷͙͂p̶̰͆̍h̷̯̥̐y̷̳̰̿́ŝ̷̬͝ȋ̵̦c̵̨̘̏̏a̸̛̘̮l̴̗̅̕)̴͔̀,̷̱̐͋ ̷̡͋͆t̴̰͌̅h̴̦̓r̵͉̺̀ę̸͑é̷̬͒ ̷͔͉̾Ď̵̥̃͜ẃ̴̳̼ē̷̻̭l̸̝̍͋ḻ̴̤̈́e̸̤̎r̵͕̆͝s̷̨͍͑,̴̡͑ ̷͈͠o̵̹͒̿ń̸͎e̸̼͐ ̶̙̦́w̴̱̃ͅî̸̭̻̊t̸̜͆ḩ̶̘̎ ̵̺̗̃̽s̴̢̙̒̾h̸̬̭͆́a̵̳͚͗̑ď̵̤͔̏ô̴̱̄w̵͕͙̄̔ ̷̢̳͑m̴̘̃ạ̶͓͆g̴͎̈̒i̵̢̊̆c̶̖̳̎̓,̵̬̄ ̷̪̏͌a̸͚͌͒ṉ̴̾o̵̼̟͆̑t̵̩͓̓ĥ̷̰͑͜e̶̦̍̕r̵̼̈́͋ ̵̮̕w̴̪͛̓i̷̟̰͌t̵̪̦͒h̶̙̏ ̸̪̤̇ạ̸͖̈̾l̴̪͇̑͠ļ̷̼͒̕ ̶̨͙̏̅ḁ̶̎r̴͎̃́o̶̯̽̈́u̵̹̬̚ņ̵̆̐d̶̩͋ ̷̛͖͛(̶̜̣̐͗s̶̥̕ẗ̸͉̣́ȃ̴̟r̷̼͓͋)̴͍̝̊ ̴̤͈̑m̷̮̈́͝ȁ̵̦͌g̸͕̔̑í̵̧̛c̴̹͔͆,̸̡̠̐ ̷͙͌͒a̵̜̔͘ͅn̴̯̄̏d̷̘̤̎͋ ̶̠́f̴͓̾ï̷̤n̴̘͚̾̅a̵͓͊l̶̳̭̏̍l̷̹͛͝y̶͉͊.̸͎̊̕.̴̨͎̄.̷͓̬̈́̈.̶̨͌́͜J̷͍́a̵͖̿ṗ̵͙͎ę̸̎̇s̷̡͇̑̈́.̶̲͕̈́̈ ̶̯͘Ó̸̯ǹ̸̞c̴͔͛͋e̸̮͌ ̶̠̌̒t̵̡̊h̴̜͍͌e̶͔̾ ̴͕̫͘e̴͍͇͝͠n̶̙͍̚s̵̡̩̄u̴̜̐í̴̦͎n̴̝̯̈́g̶̥̞̀ ̵͓̐"̸͖̟̐̇c̴̘̥̈u̴̙͆t̷͕̓͠š̵̬̙̾c̸̦͑̍e̴̹̋ń̴̳͒ẻ̴̩"̴̝͐ ̷͓̎ė̶̪n̶̡̲͌ḍ̵̮͋̇s̶͚̏,̷̻͘ ̷̰̚y̵̬̽ȯ̸͙̽ͅu̴͍̮͌̿ ̵͖͝g̸̫̺͗̀ā̴̩̼i̸̜̹̅ṉ̷̯͑ ̵̧̒p̴̝̃͐ǫ̸̠́w̶̭̖̓̐e̶͎̐̌ṙ̸͔̦̈́ ̵̗́̿h̸̲̟̓̾e̵̫̩̽ä̷̛̘́v̴͇͐̋î̴̥̻̀l̵̜̂ÿ̶̮͕́͂ ̷̧͖̽̀i̶͙̥͒̈́m̴͍̫͆͝ṕ̴̱̊l̶̺̾͜ī̸͚̪̂ḛ̵̠͝d̷̫̈́ ̵̮̋̍t̸̤̞̋o̵͖͠͝ ̴̨̈͘b̵̯̑̏e̶͓̎̀ ̸͔̎̕t̵͙͉͐̔ḥ̶̬̄i̵̧̽s̴̢̞͑͝ ̶͍̍s̸͕̃t̵̛͎a̴͇̞̾̏ŗ̸͍̈́ ̶̝̂̌m̸̡͈̆͋ȃ̶͇͇g̵̯͆i̸̫̤̓c̴͕̿́ ̴̟̰̐ç̸̊ö̵̩͉n̵̩͛n̶̰̈̈́è̴̳ċ̵͎̥ț̵͐͆ë̷̝́̊d̷͎̐ ̵̭͉̈́t̷̗̼̄̉o̴̺̠̊ ̷͕̘̐t̸̩͝h̵̪͝e̴̟̎͠ ̴̮̆̒S̴͎̲̆́e̶͖̔͌e̵͚̊͒r̷͚͊͝š̶͈.̷͇͕̾

I, too, have beaten the game, and made a guide so people stop making posts bitching about the game being too hard, and I think I'm done until version 3.0. Back to Bayonetta, Ninja Gaiden II, God Hand, and ULTRAKILL!

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DISCLAIMER: 

This game is getting a new update and I can't imagine they won't rebalance a bunch of stuff. So, some of this stuff may not apply after rebalancing. Especially the guns, for a reason I'll explain in my next guide. When they do, I'll revise it.

This guide is assuming that you are trying to do a Triple Statue or Proving Your Worth run. This is my guide on which items to avoid getting and which items you should buy, assuming you are trying to use all of Japes move set and not do a Vore Only Challenge.

BEGINNER TRAPS: Don't use these items, as they are either Beginners Traps, or there are better things to buy with your Shinies and you should save your money for those; 

  • Endosomatic Heart, a bleeding heart (why this is in the game when Japes and some of the ghosts are blatant voraphiles is beyond me.)  it causes you to "feed" ghosts when you don't struggle, preventing you from losing health, getting some goodies when you escape, usually some dialogue, and the ghost leaves. Basically a OHKO Extra Joy applied to one enemy, but forget about it, The health you need to trigger it is too expensive! You can take your left/right hand off the keyboard in the gallery, which in this game, is NOT the main content.


  • LIGHT PENDANT, a blue amulet with a gold necklace; It makes you go faster in cleared rooms. It's okay, but it's not worth the other upgrades you can get, and if you suffer a blackout, you are either have a key, in which case you can just enter and reenter doors to despawn ghosts for a brief moment and get the fuck outta dodge, and if you don't have the key by the time a black out occurs, you probably shouldn't be playing on this mode in the first place. And frankly, this should just be a normal trait in the first place.


  • POWER GAUGE, a little electricity bar, showing you a precise time limit until a blackout. Again, if you end up getting a blackout, you are taking too long or you got unlucky with the randomized rooms or trick doors, and you already get a bar showing you intervals, so a percise timer isn't worth it and is probably going to make you rush.


  • COMFY BLANKET, a, blue blanket, causing you to get more health when hiding in a box. Again, the only reason to hide in a box is to lure ghosts closer or wait for them all to spawn, or Kamnspi, Friend or Bloombi is closest, and the health restoration is very limited. Not worth it.


  • Lorenzo's Mask*, a mask that causes most projectiles to bounce off, including Fewmi's disgusting flames. What the bastard doesn't tell you (and what you should expect going in; some of the people working on this is from Japan), is that it breaks after a few hits, and no, I'm not trying to figure out the limit. It's good if you are going into the observatory, ironically bad if you are going into the Kitchen, because of Lorenzo's attack and the tomato trap (no, I wasn't trying to rhyme). Oh, and by the way, I haven't even gotten into detail about using I-frames. Bottom line, it's not worth it. It's the epitome of a beginner's trap since it basically strips you of one of your defensive options.


  • ENCHANTED FLAME: Makes your flash larger and destroys projectiles; you shouldn't be using the flash to neutralize projectiles, and if you are playing properly, you won't need this, especially with the Gold Lantern. If it had some curse and lasted past a floor, "good", but it's not worth it in it's current form, and don't even think of using it in the Observatory, because that's just wasting money when you can accomplish the same thing with some enemy management,.


  • PARTY HAT: This makes all enemies permitted to appear on the floor. Okay. I guess we are getting new modifiers in the future, because I can't imagine this is staying in the game in it's current form. It's useless, especially since you can accomplish the same thing by manipulating the enemy jsons. I can see if it made the ghosts that heal you appear more often with some sort of trade off, but without that, it's not worth it, especially on the Dilapidated Halls.


  • NULL AMULET: Makes status effects wear off twice as fast, but makes struggling harder. It's nice for Fewmi's flames, which are sure to starve you to death or lead you to making brash decisions if your resource management isn't on point,  but again, there's more important things to buy, and it's already hard to struggle against ghosts to begin with, not to mention the fact that if you get hit with a status effect, you are probably 1 second away from being eaten anyways.

  • SPIRIT HORN: A horn that that stops blackouts from appearing on the floor. Great for dodging the ensuing infinite onslaught of ghosts that hear its blearing! I shouldn't have to explain why this isn't worth it, unless you REALLY want to powerup your wand and you are sure you won't starve or want to make things even harder.


  • INSATIABLE DESIRE*: A smiley face that gives Japes the ability to eat ghosts after he swallowed them (he probably isn't fond of stomach acids) and makes his digestion more powerful, meaning you can eat ghosts at higher health thresholds, and gain more health. But it removes your ability to siphon health with your wand. This basically weakens one of your core options since getting a wave clear provides ample health. Not worth it unless you adjust your playstyle in a way I can't help you with.


  • RICH SIPHON: See, this isn't really that big of a deal if you are trying to get more upgrades, but it provides a chance of not getting you another "kill" in exchange for usually a couple of gold coins. In other words, once you get all the items you need, there's a chance that your kill will be meaningless. The only way to remove this curse is by getting "lucky" and looking at one of those evil statues. But that halves your health. On a challenge run where you are locked at 50 health. Yea, don't buy this sh*t.


  • CRAMPED BELLY*: A belly. That makes ghosts hurt when they struggle to escape, in exchange for seemingly raising the number of churns you can do before they end up escaping and allowing Japes to keep them at lower health thresholds. (Why they don't just teleport becomes apparent later on.) Okay, lets go over one of the two scenarios; you are either all alone with a ghost, or there are ghosts in the room. If you are alone, you don't need cramped belly because you should already be weakening the ghosts. If there are ghosts in the room, you should be spacing out and whittling away their health until you can do them in with two churns, and in that case, you don't need cramped belly because you'll get eaten otherwise and lose the ability to eat that ghost. If you are low on health and trying to get it back by eating a ghost, you are taking a huge risk if you don't manage their health properly. Ultimately, due to the way you want to play the game, you don't need cramped belly.

  • STAR SHIELD; It's not bad per se, but damn is it costly. Basically, a free Extra Joy every two minutes. In a game where you have like, what, 10 minutes before a blackout? Not to mention starvation? It's okay, but you definitely should wait until, like, floor 13 to get it. Of course, by the time you do get it, you are probably near the "end", and it's probably not going to be there when you'd most need it.

MUST HAVES Prioritize these Items, preferably in order from least to most important, if you can.

  • DELICIOUS PERFUME: Doubles enemy kills and makes them move faster for the floor. If you are trying to get your wand upgraded to the third level, the highest I got to by the time I reached 10F, this might help, but only if you know what you're doing. and definitely not on Temple/Dark Halls. 


  • REVENGE BRACELET: Since you may want to bump into siphoning ghosts or get eaten in order to herd them, this can certainly contribute. It's not much, but every bit matters.


  • GREED CHARM: Doubles the payout of all Shinnies (that's apparently what Dwellers call money), but causes you to lose money, like 3 gold per hit. The loss isn't as much as Zahra, but it can still add up if you screw around. It's better than the Rich Siphon, because once you get everything you really need, you losing money won't matter all that much (It probably matters to Japes, but that's besides the point.)


  • The Three Pred Items: If you can adjust your playstyle, I suppose they be good, since they make you a ravenous beast that devours everything. But this does require some intense micromanagement, seeing as how your wand won't siphon health, so you really have to have on point crowd control. At that point, you might consider Cramped Belly, but only to capitalize off of the health you get from churning, which is your only source of recovery.

  • GUNS*: I shit you not. These cutesy characters be packin chrome. Lasts for quite a bit of time and kills ghosts within like 1-3 seconds, but you need to stun ghosts first, and it dosn't hit all of them, not to mention, you get no healing or satiation. The Shotgun's more of a panic gun, but the machine gun and pistol can set you up for combos, so the latter two are ironically preferable. The reason this isn't higher is because you get gun refills for the horde mode challenge statue, and I imagine that will be rebalanced in 3.0. When and if that happens, it'll definitely be higher on the priority list, as a Spikeout-esque Super Attack.
  • FAMINE'S BLESSING: An empty plate. If I could only spend half as long without a meal and I was in a haunted house, I'd haul ass too. It says that it speeds you up slightly, but it's noticeable.
  • ESCAPIST'S WILL: Make's you move way faster while you have I-frames. You have no Idea how powerful repositioning is when trying to herd ghosts.
  • GOLDEN LANTERN: Gives you two flashes before a cooldown, no strings attached. This is a game changer, and it's hard to pick between this and the next. But you can only cooldown when both flashes have been used. If you have time alone but one more flash left, get rid of it and refill, maybe by doing a little combo.

  • BROKEN HEART NECKLACE: Now, this might sound counter intuitive, but it's more of a Difficult, But Awesome situation. It removes the full health restores, which you shouldn't need because you can get health by eating or siphoning ghosts, and instead gives you either gold or a bunch of ghost kills, which improves the higher up you go. This means you will likely upgrade your wand and get a few of the upgrades on the list. Suspiciously Generous, considering the other items, but a pick is a pick. Get this as soon as you can, over everything else. Except for....


  • DRILL*: Now, this item is a melee weapon and lets you pierce the heavens drill holes into the walls to reach secret areas and push ghosts back and do combos, due to it's magical properties, not to mention create a way of "resetting" an encounter in some rooms. Guess it's why ghosts don't teleport outta Japes. HOWEVER, there is possibly something that you aren't supposed to see in the Dilapidated Halls....and I'll elaborate on the actual guide.
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Well, I made two guides. One for the items you should be getting, and one for P.Y.W.

I usually don't bother with Horror/Puzzle/Story-focused games (as you might be able to tell from my name). So this is pretty intresting.

What does recent Nightmares do? Is it like a spooky mode, or what?

What's a resource leak?

Eating people is somehow more fun than I thought it would be. What do you see the pred side of things in 1.0?

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it's a joke about how i always hear the same crap: blah blah blah "can we get an android release"?, blah blah blah "can we get some fuckin?". It's really silly. Like, if your asking if the player can be a pred, fine, that's good. But everything else is just silly. 

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I know that, I just wanted to know why a Mini, then full instead of just a full game.

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I was interested in whether or not the heroes themselves could eat, more specifically for CharcuterieMINI or the full. By the way, what's the point of MINI, then another version? Is it like, a test run or concept proof?

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Yeah, this is definitly useless. Excpet for the HELP ME.  That, and there's ghost dialogue teasing possibly the plot for ver 3.0(?). 

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As I've already said, and many of you likely know, unless one is genuinely trying to take a break, or aren't interested in the vore being in nothing more than a gallery, having vore be the failstate is kinda lame unless there's a gallery, and even then, it isn't very titillating. This game used to just have voraphillia with no incentive if you wanted to play well, until an update came along with some changes that not only introduced a pred mechanic, but also gave you a good reason to let yourself get digested (at least outside of P.Y.W Runs). So I'd like to know if Charcuterie is going to have a similar mechanic to Japes eating enemies?

Oh. I hate games like that. I have a whole collection of vore protagonist games. Shame. Or not, really. Gives people Ideas that might boost them along.

The game or your joystick?

But what about the monsters you summon?

cAn YoU aDd JugGlInG tO tHe GaMe uWU?

Okay, I'd like to play.

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I don't like humans, and I don't like stealth games.... but this is going in my "Vore games that are actually good" Collection anyways, because the gameplay is not you getting your ass kicked to get it on, then play normally. If there was an option to play as an Anthro or feral, or even a combat focus campaign, I would love that.

All the better to hear those gurgles~ <3

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So many preds... almost like the dev is a horny fuck!!

In all seriousness, It's not my cup of tea, but it's a hell of a lot better than other games. Especially the part where you feed the kobolds to the frogs. Though I would've liked to see the Kobolds fed without you as well. All in all, the vore is an actual part of gameplay, and is rudimentary, but on the right track.

Also, I liked the Kobold swallow animation a lot.

So the protagonist isn't a pred?

I thought I played both versions, but I was playing the legacy or whichever version is comparatively outdated.

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Somehow, I didn't have the preview version. Then what does the paid version provide? I'm curious.

How?

Well maybe you should add that you're broke? Because otherwise, it sounds like you're like that one freak in the eyephone commercial.