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SSSExpert2024

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A member registered 75 days ago · View creator page →

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Oh. I hate games like that. I have a whole collection of vore protagonist games. Shame. Or not, really. Gives people Ideas that might boost them along.

The game or your joystick?

But what about the monsters you summon?

What the hell is this? This supposedly free game is the DEMO, not the full game. Even if it was, who is going to want to sit through 8 levels of holding the attack button and doing nothing but that? I've heard of button mashing, but holding is a whole 'nother level. Reduce the health of the snails, make the attacks make sense, and if you are going to use tank controls, make a lock on and allow the protagonist to backflip and circle around the enemy for an evade, and make her move faster.


Also, the main protagonist is an 8 year old with the flu. How the fuck does an 8 year old with the flu do spiderman kicks and shit? Also, your site has lost it's domain.

cAn YoU aDd JugGlInG tO tHe GaMe uWU?

Okay, I'd like to play.

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I don't like humans, and I don't like stealth games.... but this is going in my "Vore games that are actually good" Collection anyways, because the gameplay is not you getting your ass kicked to get it on, then play normally. If there was an option to play as an Anthro or feral, or even a combat focus campaign, I would love that.

All the better to hear those gurgles~ <3

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So many preds... almost like the dev is a horny fuck!!

In all seriousness, It's not my cup of tea, but it's a hell of a lot better than other games. Especially the part where you feed the kobolds to the frogs. Though I would've liked to see the Kobolds fed without you as well. All in all, the vore is an actual part of gameplay, and is rudimentary, but on the right track.

Also, I liked the Kobold swallow animation.

So the protagonist isn't a pred?

I thought I played both versions, but I was playing the legacy or whichever version is comparatively outdated.

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Somehow, I didn't have the preview version. Then what does the paid version provide? I'm curious.

How?

Well maybe you should add that you're broke? Because otherwise, it sounds like you're like that one freak in the eyephone commercial.

Why in the absolute unadulterated fuck would you want a mobile version?

I recall Churn Vector, and this game could be a more advanced version of that, but the game only really becomes fun and fast paced with all the upgrades, so I think the upgrades should be new moves and alterations to how they function rather than increasing the range of your swallow.

A lot of games can work with vore/weight gain. The strategy can revolve around being small and easily sent flying, but ultimately nimble and able to inflate or drain gains, or big and able to knock people around easily, but slow. How about an eating contest?

I like this game. These people really be hitting it out the park with these games weaving kinks with game design. Just so that everyone knows, there are 5 sets of endings to attain.

Normal Endings: Get a game over with 0 to 998 points.

Micro Endings: Get a game over after you have shrunk past a certain point with the veggies.

Macro Endings: Get a game over after you have grown past a certain point with the mushrooms (very funny).

Blueberry Ending: Activate Blueberry Mode, and let Mr. Gain & Weigh, or just Gain & Weigh (or sometimes Kojima) in Japan, get a game over from growing too much, best achieved by level 0 in all the drops.

999 ending: Get 999 points. Best achieved by raising all the sliders aside from veggies to max.

In the free versions?

Well, I don't like it when games threaten me with a good time for one, and for two, I'm sure I could just look up the animations, so fucking up is just tedious. I suppose I could just activate all the options to make Fen brutalize you, but I'd rather play as Fen, instead of trying to avoid the thing the game is made for.

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Yes, and the closest thing to an ending is Proving Your Worth and starting a new run. I'd imagine they will eventually release a story mode. For now, I think they should have the current non Save Deletion mode be called exploration mode, and if you turn on Save Deletion, have the normal Hardcore text instead say "Prove Your Worth by challenging the statues and discovering what's beyond the tenth floor's walls.", alongside an item next to the statues to immediately activate everything you need to do said run instead of walking up to each one and going through boxes. They should probably have a drill appear on 10F as soon as you get the compass and a message from Japes reiterating that you should use it north. The way it is now, if you don't prime yourself to get a Drill on 9F and no amount of reloading makes it appear on 10F, you're screwed.

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I think the soundtrack should be rock and metal, since the game has you beating up an army of stuff. As a matter of fact, ditch the game, learn 3D, and make a Musou game. Playing Dynasty Warriors music over this game is a whole new experience.

In all seriousness though, I think there's more that can be done to this game. Musou, maybe, or rts. Maybe a hard mode where you have health? It's fine, tho. (I still want a rock soundtrack, tho.)

Also, I like activating gas, shoving cake in her mouth, then pressing her stomach. There should be some kinda bonus for that. Like a green blush or a longer burp. Not that I enjoy burps, but it's nice torturing dragons.

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Nice game, but what happens if I want her to have big boobs? Or a bloated belly? But one of the animations is literally a smaller version of the other. Couldn't you make some other part bigger or something? That actually would've been a nice third ending. And for once, fucking up feels like a coffee break, a testament to being in control, which is what fail-states in fetish games SHOULD be. Kinda reminds me of how I am so fast and perceptive in Papers, Please that I can buy the best apartment and my son some crayons, and still turn down bribes. Speaking of Papers, Please, if making a full game, I would recommend giving The Alchemist some precognitive abilities that only go off when she's anxious about a decision she's made or something. It would be a nice way of knowing immediately whether or not you gave the right potion. Also, uh, can we get a male version?

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Okay, so stuffing these monsters full of food is hotter than I thought it would be (What?), but in some of the stages, the stomach gets way too big. I mean, I like it, and I'm sure they do, and I'm sure it won't have any adverse effects in the future...but I can't see the ingredients. So maybe remix the layer? So I can see what I'm doing? Also, maybe a gallery? OwO?

I'm making a review that will provide some tips. Just know that spacing, managing your health, and I frames will be very important. Sounds like you aren't using the flash or suck-bump to move past them and herd them, or picking them off as you can. Also, a certain Hardcore feature will also make managing health easier.

If this is about Japes going Wakka Wakka, the cat's outta the bag. I don't understand why such a feature is not put on front page for that matter. I mean, like I said, tons of vore games is just making the fail state titillating instead of doing something with the concept, so may as well tell everyone, "Hey! our game is actually designed to be a game and not just fap material!"


I know it's the furry fandom, but you really can't afford to be afraid in calling people out for being lacking, man.

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If I were you,  I'd use in places with Fewmi, and avoid in places with the power ranger wannabe or (ironically) Lorenzo. If in a place with both,  take into consideration your hunger, curses, health, and spacing skills. If you are healthy and don't want to waste time with fires, take the mask. If you think you have to use Mask or Lorenzo's attacks to I-Frame through ghosts, don't use the mask.

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Alright, I don't know what you did, but I do know that the Dark Halls is where I got the Sword. I don't know if the drill will appear in the hall, but I DO know that you need to go upwards as much as you can using it and hope you don't hit any dead ends. I'm not going to say what is, but with the achievement being shown, I have a feeling that what Japes saw in there awakened the powers he has in the next game. He IS a magical beast after all, and that sword definitely gives him magical strength. I'll explain later. I gotta make a review now.


......and the completionist and milestone achievements are still terrible.

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Well, when I did the same thing on the halls, I got those weird hands coming and taking me to the next floor or whatever. Can you just give me your save file or achivements? I tried for 2 hours to get this to work, and and even redid the Dark Halls. Nobody can give a concrete awnser and for some reason, the Devs aren't explaining it in detail either. Like, guys, we already know it's there; somebody on youtube put a video, though I turned it off because I didn't want to be spoiled.  One of the videos had theme doing it from the Dark Halls, another had then doing it from the Normal Halls; You're saying to do it in the treasure room, the other video had them doing it from a very specific hall. What's worse is reloading in the hopes of getting the Drill AND being able to afford it AND getting the Seer to appear AND not dying AND apparently doing it at the right room.This cryptic crap is pissing me off. The rest of the game is excellent, but damn, some of these achievements are like, not good. At all.

You're the one that said chill out. Actually, it's more like Nier Automata.

Well, it's not. And frankly, people need to stop labeling everything as DMC or Bayonetta every time there's any combos.

This is NOT Bayonetta.

If this is really a student game, then I guess it's better than a good bit of other games. But the Enemies are awful. You are sprinting around at insane speeds, and they are seriously trying to hit you when you hitstun them? And the bullets are way too slow to stop you from just blasting around, but way too fast to stop you from just dashing around. And I quit at the final boss, not because I couldn't figure out his attacks, seeing as how I was literally dashing circles around him lich Ichigo, but because I couldn't figure out his stupid shield.

Do the different attack strings do anything other than launch? If not, they're kinda pointless.

Nice demo. Would've preferred more combat, tho.

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How about a meter for Lorenzo's mask? Also, Very Funny.

Get the star item; the one that causes you to explode when a ghost tries to eat you. Then ask Kaishi or Tsughos to eat you.

I don't think having a vore only challenge that "cucks" the wand damage is a good idea because of the way the vore mechanics are implented. I don't know if Japes & co is gonna be eating people in the main game after this one or if CMCdev is gonna go 5%, but in a 2D platformer, a vore only challenge is totally doable, but here, due to the way everything works, you absolutely want to soften ghosts up before eating them, which generally requires the wand. Maybe start with IH, make Japes starve faster and make any enemy that dies damage you,  but don't make the wand useless.

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The saferoom ghosts and two others implied that the spirits were all eaten since they tell japes they'll end up like them, and a couple of the game over screens showed Japes as a ghost; made me think all the ghosts were eaten. Can't imagine someone else wouldn't get that idea. Might want to establish that not all of the ghosts were eaten. Reminds me of a certain 1cc'r that made a witch but specifically didn't want her submissive. 

What I mean by omitting items is giving the player an alternate option to destroy them or do something to prevent them from showing up on future floors for the save file.