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SSSExpert2024

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A member registered 37 days ago

Recent community posts

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Alright, I don't know what you did, but I do know that the Dark Halls is where I got the Sword. I don't know if the drill will appear in the hall, but I DO know that you need to go upwards as much as you can using it and hope you don't hit any dead ends. I'm not going to say what is, but with the achievement being shown, I have a feeling that what Japes saw in there awakened the powers he has in the next game. He IS a magical beast after all, and that sword definitely gives him magical strength. I'll explain later. I gotta make a review now.


......and the completionist and milestone achievements are still terrible.

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Well, when I did the same thing on the halls, I got those weird hands coming and taking me to the next floor or whatever. Can you just give me your save file or achivements? I tried for 2 hours to get this to work, and and even redid the Dark Halls. Nobody can give a concrete awnser and for some reason, the Devs aren't explaining it in detail either. Like, guys, we already know it's there; somebody on youtube put a video, though I turned it off because I didn't want to be spoiled.  One of the videos had theme doing it from the Dark Halls, another had then doing it from the Normal Halls; You're saying to do it in the treasure room, the other video had them doing it from a very specific hall. What's worse is reloading in the hopes of getting the Drill AND being able to afford it AND getting the Seer to appear AND not dying AND apparently doing it at the right room.This cryptic crap is pissing me off. The rest of the game is excellent, but damn, some of these achievements are like, not good. At all.

You're the one that said chill out. Actually, it's more like Nier Automata.

Well, it's not. And frankly, people need to stop labeling everything as DMC or Bayonetta every time there's any combos.

This is NOT Bayonetta.

If this is really a student game, then I guess it's better than a good bit of other games. But the Enemies are awful. You are sprinting around at insane speeds, and they are seriously trying to hit you when you hitstun them? And the bullets are way too slow to stop you from just blasting around, but way too fast to stop you from just dashing around. And I quit at the final boss, not because I couldn't figure out his attacks, seeing as how I was literally dashing circles around him lich Ichigo, but because I couldn't figure out his stupid shield.

Do the different attack strings do anything other than launch? If not, they're kinda pointless.

Nice demo. Would've preferred more combat, tho.

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How about a meter for Lorenzo's mask? Also, Very Funny.

Get the star item; the one that causes you to explode when a ghost tries to eat you. Then ask Kaishi or Tsughos to eat you.

I don't think having a vore only challenge that "cucks" the wand damage is a good idea because of the way the vore mechanics are implented. I don't know if Japes & co is gonna be eating people in the main game after this one or if CMCdev is gonna go 5%, but in a 2D platformer, a vore only challenge is totally doable, but here, due to the way everything works, you absolutely want to soften ghosts up before eating them, which generally requires the wand. Maybe start with IH, make Japes starve faster and make any enemy that dies damage you,  but don't make the wand useless.

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The saferoom ghosts and two others implied that the spirits were all eaten since they tell japes they'll end up like them, and a couple of the game over screens showed Japes as a ghost; made me think all the ghosts were eaten. Can't imagine someone else wouldn't get that idea. Might want to establish that not all of the ghosts were eaten. Reminds me of a certain 1cc'r that made a witch but specifically didn't want her submissive. 

What I mean by omitting items is giving the player an alternate option to destroy them or do something to prevent them from showing up on future floors for the save file.

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Yeah, that's what I figured concerning being immobile.

Kinda missed the point of my question. I was wondering what the point is to making bosses inedible for the specific reason of "some artists don't want their characters eaten" when it's implied every ghost in the mansion were living beings that were consumed by ghosts to begin with. 

But thank you for not adding two more useless items considering how strapped we are to begin with. I mean, there's already beginner traps and crutches like "run faster through cleared halls", "detailed time limit", "break out of status effects fired by ghosts centimeters away faster" and possibly the pred items. As a matter of fact, since you all got suddenly technical for a vore game, how about a way to omit items with each thing you do to make the game harder from the menu, with P.Y.W making the omitting free? It'd be a nice bonus for people playing on the hardest difficulty.

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What do you mean by break things? Are you talking about code, or balance? I can totally understand the latter, because I can't picture voring that isn't either too slow to be useful, or too fast to retain spacing.

Can't you just add a flag for modded enemies? Also, what do you mean "some modded enemies are pred-only type characters?" if modded boss enemies are in the mansion, then that probably means they got eaten or killed to begin with. It'd be like making a game where everyone is stuck inside something's stomach, having a switch protagonist, then a modder having a hang up about your protagonist eating them. Like, uh, that ship already sailed a long time ago.

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I'm trying to prove my worth by doing the hardest mode in the game, and I'd like to have some tips. Any Upgrades I should get? Should I be using wand and gut, or just gut? (insatiable desire) Also, can anyone (preferably CMCDEV) definitively state the requirements for proving one's worth? I don't wanna reload over and over again to get the "hooded figure" if all I have to do is get to 11F Halls and do the drill thing.

I'd be surprised if they had all that crap in the Dilapidated Halls and didn't make a conceive story mode and make this mode endless mode. Would be a nice hook into Charcuterie, seeing as how Japes seems to be way stronger in that game. And frankly, I can't do 100 floors and then try and max out my cash, health and wand. I'm sorry. I'll just prove my worth and dip out on 10F.

So when you did a run that didn't have a Seer, you couldn't do Prove Your Worth?

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Is the Seer really that hooded figure? The music for 100% Achivements says the Seers smile upon you. Unless the cheat statues are good seers and the challenge statues are evil seers. More importantly, I saw this playthrough where it seems like the Seer dosn't show up at all, in order to get that run.

So...are you sure that you need the Seer, or did it just happen to show up on your playthrough? 

What do you mean by "hooded figure"? Is it a jump scare or what? I don't want to do a Hardcore run, and get screwed over because I can't figure out the exact details of what I'm supposed to see. Is it when that weird thing descends on you and you get transported? Is it Evil Plushie? Is it that thing I think I saw? What Am I looking for?

The game was way more fun a melee game than Action Doom 2 was, much in part to it's seeming hit boxes. Though the game is a bit easy and the bosses are awful. Typical circle strafing garbage. I think it would be better if there was more platforming and the such. Rain is pretty hot tho.

To feed the ghosts, you need the endosomatic heart (because letting yourself be digested to death when you're looking for someone is stupid).

It's the red melting heart you might find in stores at the beginning of each floor. (you can try reloading to get the item you want)

Once you do, you can allow yourself to be digested by most spirits until the struggle gauge turns into a pink melting heart.

The ghost will allow you to struggle free and drop items, along with some dialogue and a ghotiary entry. Kamnspi might befriend you without the heart, I'm not sure.

There are some exceptions to the rule;

Nahara and possibly Boobloomi (because of a glitch to where befriending her will get you an instant game over)

Mitsuro and Honeyghast (because they are bosses, and they can't even be eaten)

Jellotin (I mean, it works, but the ghostiary implies that Jellotin will transport you somewhere else in the future.)

SPOILERS

....something. (because it's possibly the main antagonist and is pure evil. Japes hates it and wants to kill it.)

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Oh, and by the way, stay away from Zahara, she will instantly game over you if you get endosomatic with her. Not even sure how her friendship is supposed to go since you need double pink hearts and from what I've seen, they are to leave you alone, but I do know that japes agrees to stay in her treasury.

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Honestly, for a "pathetic" protagonist, you did a good job making him competent. What's pathetic is how a fetish game has deeper mechanics than slop like Stellar Blade. And now that players are less rewarded for failing and more rewarded for being competent (including only letting Japes get eaten when he has a in universe safety net for it), you have successfully pulled the other 50% of the game out of being a glorified gallery. I wouldn't be surprised if someone on the team 1cc'd an arcade game at this point. Even so, may I suggest a meter for the ghosts? Not that it matters, but it would be nice to know exactly how much health I can eat a ghost with.

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Aaand there's a credit card explaining everything, including the point of healing them, since holding both buttons at the same time would be uncomfortable, (which is absolutely on purpose) ^.^ Thx. I think your health plays a role, though.  Also, how do I feed the ghosts? Is there a hint for that too?

Sometimes they get spat out on their own. Happens less often when they are at low health.