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PROJECT: Moonbound - Devlog

A topic by HAK0TA538 created 23 hours ago Views: 40 Replies: 1
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PROJECT: Moonbound

Description:

You play as a strange cryptid creature, on an aimless journey to discover the secrets of the world they live within, dive into the abyss and find your answers, discover what lies below the soil and above the clouds

About Me + Game History

Hello Godot Community! I am starting to develop my game "Moonbound", A game I have been hung up on for awhile but only recently started making significant progress on, This game will be a, experimental genre if you will, "Puzzle Platformer" is what i'll call it here but I hope to strike something unique in terms of gameplay, in reality I hope for it to be a kind of "Narrative Driven Open World Sandbox-Puzzle Platformer", narrative driven more in the sense of a game like Inside or Little Nightmares more so than large RPGS, with a mild theme of horror : >, this game will act as a sort of Full Game version of my game for the godot wild jam "The Darkness Guides", and will have a similar premise in terms of general gameplay, only without the linear aspect and with significantly more fun and less janky puzzles lol. The sandbox element is in the puzzles of the game, I want to take an approach on the puzzles of this game that caters to the creativity and curiosity of the player, I want almost no puzzle to have one single solution, and I want to give the player access to a variety of tools and devices to mess around with and find creative solutions to problems they come across in their exploration

This game is highly influenced by Rainworld, along with the aforementioned games like Little Nightmares, Inside, and Limbo, funny enough I didn't actually didn't base the artstyle off limbo, I originally came up with this artstyle to focus on gameplay, as I only had 7 days to make the game for the wild jam, so it seemed sensible to use solid colors to speed up the art making process, however I've opted to just steer back towards that "dark to light" limbo pallete for the full, actual game. I hope for this game to develop what I felt like was missed with both of these games that I enjoyed, such as making exploration more interesting and the like.


I also have a soundcloud which currently only houses some of the game's Alpha Soundtrack:

https://soundcloud.com/galeboy/sets/project-moonbound-soundtrack

I have alot of little things for the game already planned out such as many narrative elements, a map of each area and its connections, and many notes on the general gameplay that I want, Currently in the actual game I have a simple player character with a placeholder sprite, some basic platforming mechanics, and a system for a Psuedo-3D Environment that I very much enjoy, hoping to improve upon that

Anyway its time to stop rambling, hope yall can enjoy the art and I will be updating here soon! Do keep in mind that I am a Highschooler making this game as a passion project in my free time so likely updates on here won't be totally consistent. And I can't promise this game will ever be released, however I can promise that I have been and will continue to work on this in the future, likely I'll release playtest builds for, well, playtesting, movement mechanics and puzzles for ya'll. Thanks!

Current State of the Game:

https://streamable.com/q2o0kx

Mildly annoying that this doesen't allow me to just pop a video or music directly in but, eh