Fair, I plan on completely updating the platformer controllers if I turn this into a full game. I also plan on adding other platformer mechanics like ledge grabbing
HAK0TA538
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Thank you, I plan to turn this into a full game at some point so ill make sure to polish those platformer controls a bit lol. I think the gravity just picked up too quickly which I should be able to fix, problem was I only really got feedback from my brother about the gravity after most of the level design was done already
LOL. The funny thing is I actually just chose this grayscale artstyle because it was easier to make assets and I could focus on core mechanics rather than art. My brother commented it looked similar to limbo and after looking up some playthroughs of it, I designed the game with some inspiration from it.