Hello, Baldi's Fun New School Remastered and series players! Since it was announced at the end of 2024, work has begun on the development of a sequel to this mod, which is planned to be called BFNS Remastered 2.
So, what I've decided to do is to post updates on the development of the sequel here so everyone can easily see what the latest progress is on BFNSR 2, which I'll update whenever I have something new to show regarding the project's development.
Development Start: ~February 4th, 2025.
Development Milestones: Alpha (TBD) -> Beta (TBD) -> Pre-Release (TBD) -> V1.0 Preview (TBD) [NOTE: All versions of BFNS Remastered 2 prior to the final, public 1.0 release (which would be released sometime after the V1.0 Preview versions) are planned to be BFNS Development Tester exclusive versions so testers in that program can help with testing and feedback throughout development]
Development End: TBD, But Likely Sometime In Late 2025 Or Early 2026
NOTE: The logo shown above for BFNSR 2 is a placeholder and will be changed to a finalized one at some point.
=== DEVELOPMENT PROGRESS/UPDATES ===
#1 - 02/06/2025 (3D Walls) - In the first development update for BFNS Remastered 2, I would like to share one of the first things that I've been working on for the project, 3D walls! Unlike in the original Baldi's Fun New School Remastered, where walls are flat surfaces with no depth to them, in BFNS Remastered 2, walls will have depth, meaning they'll be somewhat bumpy and when looking at them from the side, you'll be able to see parts of the wall that are sticking out more than other parts of the wall.
Currently, I've created 2 types of 3D walls (a horizontal variant, and a vertical variant), with the potential for more to be added at a later point in development. Also, for players who prefer walls in a flat style like how they were in BFNS Remastered, there will be an option in the settings menu for turning the 3D walls on and off, and for players on lower end devices, turning the 3D walls off could help improve performance while playing as well. Here's some development images of the 3D wall variants in a test room, and see you in the next development update!
#2 - 02/09/2025 (2 Player Co-op Mode) - In the second development update for Baldi's Fun New School Remastered 2, I'm glad to share an exciting new game-mode that might be added, which may end up being called CO-OP Mode! In this mode, you would be able to, for the first time in a Baldi's Fun New School series entry, play with someone else on the same device as you explore the schoolhouse while collecting notebooks and avoiding Baldi!
In this potential "Co-op Mode", the way it might work is the first player would control their student with a keyboard and mouse on their computer, while the second player would control the other student with a connected controller to the first player's PC. While playing together, each player would have a separate stamina meter and probably a shared inventory, and the screen would change to a split-screen view with the first player's view on the left, and the second player's view on the right of the screen.
Something else I've already implemented in an early test version of the potential co-op mode is a check that makes sure that if the second player using a controller were to somehow get disconnected during a co-op session, the screen would go back to a full view and the first player would still be able to play, and once the second player reconnects the controller, the screen would split again and they can continue playing with the other player.
I've also released a development footage video showing testing of the potential 2 player co-op mode, which gives you a better idea of how it might end up working since it includes some gameplay showing what I've talked about in this second development update. Anyways, I hope you enjoyed it, and see you in the next development update!
#3 - TBD
#4 - TBD
#5 - TBD