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JohnsterSpaceGames

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A member registered Jun 06, 2018 · View creator page →

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Thanks! So, would you like to become an official composer for Baldi's Fun New School Ultimate, like Haroon Plays and some other people are? If so, it would be best if you send soundtracks you compose to my email at johnsterspaceprogram2@gmail.com in .mp3 format preferably.

Yeah, I agree! It would be nice to have another great soundtrack composer for the project.

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Sorry about that since someone else claimed it, here's a working one. Which I see you did claim, so that's good.

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Yeah. I decided to do 50 keys, and since you were interested in becoming a development tester, here's one of those keys for you angry duo. (Key Link Claimed)

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The 16th progress update for Baldi's Fun New School Ultimate has been released! You can read it here and see what work has been done since the last progress update.

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Yes, the versions I release to development testers usually include a mobile version as well in addition to the pc versions. And how to get it will be explained in the 16th progress update in it's respective section, which I'll probably title something like "Development Tester Update!" in the progress update.

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Yes, you can get a signup when the 16th progress update releases in a few days. I'll be including sign-up links in the progress update's post, but keep in mind a lot of other players will likely want to get development tester access as well, so they will be on a first come first serve basis. Especially considering how different and improved Beta 1 will be compared to Alpha 6, which testers will get to experience an earlier, though mostly complete version of in the development tester exclusive Beta 1 Preview version I'll be releasing sometime before the finished and public Beta 1 update.

Yeah, although the Beta 1 preview and final Beta 1 version will not be coming out until early 2025 for sure now, as I want to ensure a quality update that's mostly bug free, aside from any minor glitches that would probably be easily fixed in a future update based on feedback. When the 16th progress update releases in a few days, I plan on including a section about the development testers like I've done in some of the earlier progress updates, as they will be opening up again soon for a limited time.

Also, here's a teaser of the redone Floor Builder mobile UI for the upcoming Beta 1 update.

The only thing that was really reused (though with some changes) from some of my earliest revamped Floor Builder concepts created back in late 2023 was the D-Pad and arrow designs.

I'm sure you'll agree that it's amazing to see how the original idea for the redone Floor Builder went from the basic concept in the first image below to an advanced custom floor creation tool with lots of features the Alpha 6 version (shown in the second image below for reference) didn't, or couldn't have due to limitations and being an early idea of what the Floor Builder could be like prior to the Beta overhaul and rework that I've been working on over the past year during 2024.

The wait is definitely going to be worth it, and I can't wait to see all of the amazing custom floors players will create once Beta 1 has been released, which will likely be sometime early next year in 2025! I'll reveal more in the upcoming 16th progress update.

Yeah, that's probably how the versioning will go to maintain consistency.

Thanks again! Here's a look at the WIP mobile UI, which as you can see compared to the Alpha 6 version, has received some changes, which should make it easier to press certain buttons while playing on a mobile device. Also, certain parts of the UI (like the stamimeter) are planned to be scalable as well, which is another improvement coming to Beta 1.

And I can now confirm  as well that the version number of Beta 1 will be V0.3.0, since Alpha 6 was V0.2.5b, so increasing it from V0.2.5b -> V0.3.0 makes sense.

Also, please note that the level shown in the development screenshots was just to test out the custom textures feature and object scaling, which both work great, and that it likely won't be included as a level (even as a secret or test level that can be discovered) in the final Beta 1 version.




Thanks! Though there are still some minor things that I need to work on and finish for it (such as the rest of the categories, floor settings, etc), and then it will be fully completed. Like I've said before, all of the new additions that will be included in it will really let players get creative with their floors, and with a built-in file browser in the floor builder (shown in the second image), you'll be able to add audio and texture files without having to leave the game!

Yeah. And I sent you an email which I hope you'll respond to soon. Also, here's a small teaser of some work that's been completed recently in the Floor Builder, with more to be revealed in the 16th progress update.



Yeah, that's my plan. It might mean that the full Beta 1 release doesn't end up coming out until early next year, but it all depends on how busy I am with IRL stuff, as that affects how much time I have to work on the game.

The 15th progress update for Baldi's Fun New School Ultimate has been released! You can read it here and see what work has been done since the last progress update.

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It might be a while before I can update the beta progress again due to the Internet Archive (the service I use for updating online information in my applicable projects, mainly BFNS Remastered and Ultimate for now) still not being fully accessible yet, so until I can update it there, this is what the latest progress will look like when it is able to be updated.

Floor Customizer Progress: 94%

Character Progress: 25%

Multiplayer Progress: 0% (Multiplayer will not be available in Beta 1, as it's re-implementation will come in a future Beta update. Although the progress will still be updated to 100% before Beta 1 is released since something relating to this will be included in Beta 1.)

Mod Support Progress: 40%

Other Progress: 60%

Total Progress: ~44% (this means that the Beta 1 preview version for development testers might be released sometime next month depending on how progress goes over the next 30 days or so)

Good job on finding the secret I hid in one of the OST videos!

I'm just going to say that it might have some potential deep lore implications for the story in BFNSU which will become more complete as the beta versions are released.

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Yes. Along with looks at other content being worked on as the Beta 1 update gets closer to being released.

Thanks for sharing this here! I really like how the soundtrack turned out, and here's a teaser for the updated version of Rave Lighting ("V2") that is planned to be introduced in Beta 1! And unlike the previous version, I plan on making it useable in custom floors as well!

Depending on how far the update has progressed by then, it's possible. And if I do announce a planned release date for the Beta 1 preview version in that update, I'll also reopen the development tester signup forms to give players another chance to get access to the future preview versions of updates, since I do reopen it from time to time, and since Beta 1's release will mark a major development step towards the game's completion, it makes sense to do that given the update's significance.

Thanks! And I look forward to sharing even more progress in the 15th progress update releasing late next month! Something not mentioned, as it happened after this update's release, was the creation of an updated "funseum ticket" graphic by one of the BFNSU development team members for an updated Funseum location in Beta 1. So here's a look at that.

The 14th progress update has been released! You can read it here, and see what's been done since the previous update.


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Yeah. Although what SWA is working on for the project will make for nice improvements and even some new additions (such as something I can't wait to share in the upcoming 14th progress update that is being worked on by SWA relating to bossfights).

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Like I said a few weeks ago, a new development footage video was going to be released on the BFNS Series Central YT channel, and now it's here!

I hope everyone enjoys watching it and seeing all of the improvements that have been made since the last development footage video, which is a lot thanks to the recently added development team members (GrandGames and SeenWonderAlex) who have been helping me work on the project as part of their contributions to the development of BFNSU.

By the time of the next progress update releasing in late September, I should be able to show off something that SWA has been working on for the project, which, not to spoil too much, might help make those bossfight recreations even more accurate.

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Well, that's good to hear, because you've made some really great soundtracks for the project so far. I've just finished adding it to the original soundtracks playlist, and I'll also add it to the Google Drive OST folder soon!

Thanks! I hope to do a lot of fun things during the vacation.

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Even though I'm leaving for a week long family vacation today, I'm bringing along a smaller travel laptop so I can still get some work done on the project, unlike last year. 


So, I might still end up releasing a development footage video on the BFNS Series Central YT channel next week, but if not, it will be uploaded the week after I return. I might also post some IRL videos on my YT channel showing some moments from the trip, so if that interests you, make sure to check my channel's shorts section for those next week!


Now, I'm off to Maine for a hopefully relaxing and enjoyable vacation! :)

Surprise! Since I finished it faster than I was expecting, the 13th progress update is now out! You can read it here, and hopefully it provides answers to some questions that you've had about the project's status and plans!


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Yeah, I agree! I also hope that for any behind-the-scenes content Basically Games decides to release, he will make it available to Kickstarter backers of the full game as well. Because that would be interesting to see. Also, you can join his Baldi's Test Subjects tier on Patreon here.

Yes, I hope so.

And SeenWonderAlex will be making some contributions to the project as well!

Yes, you can do that once Beta 1 has been released.

Thanks for the question. I have to update the beta checker manually every time, and haven't done that yet for Progress Update #12, which is why the progress hasn't changed. So no, it's not a bug.

The 12th progress update of Baldi's Fun New School Ultimate has been released! You can read it here.

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Progress Update 12 releasing tommorow at approximately 8 PM EST! Here's a teaser of something that will be talked about in the progress update, the variant selector! And also this.

Hey there, Baldi's Fun New School players! I'm glad to announce that the 12th progress update for Baldi's Fun New School Ultimate will be released on July 26th at approximately 8 PM EST.

Since the last one, some more progress has been made, and I can't wait to share what I've gotten done in the meantime!

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As I don't have a Mac to test this myself, I'm not sure why that's happening. However, if you follow the steps I'm posting below, this might help you with trying to run BFNS Remastered on MacOS.

(Credit to MichaelDoesGaming for the unmodified version of this tutorial)

1. First, right click on the BFNS Remastered application, then click “Show Package Contents”, and then click “MacOS”.

2. Once you have done that, open up another finder window (just right click on Finder and press “New Finder Window”) and then click Applications, and scroll down until you see “Utilities”. Then scroll down until you find “Terminal”.

3. Then open Terminal and type in: chmod (then press space) +x (then press space again) and then drag in the BFNS Remastered application. If you did it right, it should look something like this in the terminal:

chmod +x BFNS Remastered.app

Next, press the enter button on terminal. Now, go to your downloads and open up the BFNS Remastered application. Now open the application normally.

4.  You will see an error screen saying that “filename” can’t be opened because it’s an unidentified developer. Just click the ok button and go to your system preferences, then go to security and privacy, Then you should see “filename” can’t be opened because it’s an unidentified developer. You will see a button saying “Open Anyway”, so just click it.

5. Then you will see an error sign. Just click Open. And there you have it, the mod should now be playable on your MacOS device. If this doesn't work, there might be another problem.

If doing the steps doesn't work, you'll have to wait until I get a Mac so I can test the mod on that platform myself and try to fix the issue. It could also be due to the MacOS version you are trying to play it on, but if the steps don't work, just tell me your MacOS version you are using because that could be affecting it.

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Let me clarify this. Beta 3 will not be the final version before 1.0 of BFNSU is released (some more Beta and pre-1.0 versions are planned afterwards, but they won't come out until sometime after the FNABR V1.1 update has been released), and Beta 1 is currently under development and has not been released yet.

Hopefully this updated version of my previously published release plans image makes this clear for anyone wondering about it.