Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

JohnsterSpaceGames

1,252
Posts
66
Topics
2,251
Followers
27
Following
A member registered Jun 06, 2018 · View creator page →

Creator of

Recent community posts

Thanks, and the wait should be worth it! Also, I recently came up with an idea for BFNS Ultimate that would redo Baldi's hearing/sound detection system entirely called the Sound Awareness System (SAS), which wouldn't have been ready in time for a March update as work on it only started recently, but it should be complete enough by this time next month when the progress update is hopefully finally ready! 

All I'm going to say about the potential new SAS system (which would debut in Beta 1) is that it would change a core gameplay mechanic, make Baldi a bit more unpredictable, and hopefully make players be a bit more strategic about how and where they make noise. And the BFNSR2 development has already resulted in some improvements I'm planning on backporting to BFNS Ultimate as well, such as better player movement.

Yes, I do plan on releasing an Android version of BFNS Remastered 2 as well, like it's predecessor.

(2 edits)

Yeah, I have a lot more planned for the series! And 1.4.8 is planned to be the final update to the original BFNS Remastered, although after the release of BFNS Remastered 2 V1.0, I may go back and redo the first BFNS Remastered in Unity 6 (which is the Unity version that BFNS Remastered 2 is being developed in) for a major 2.0 update to the first BFNS Remastered, which would bring the mod to a more modern Unity version (Unity 2021 -> 6, 6.1, or 6.2), along with making some improvements to it since it's almost 4 years old now, although I'd still keep the experience in it similar to what it was like in 1.4.8 of BFNS Remastered, so it wouldn't feel too different.

Yeah, I have at least one more planned (1.4.8) before the release of BFNS Remastered 2.

(5 edits)

Hello, Baldi's Fun New School Remastered and series players! Since it was announced at the end of 2024, work has begun on the development of a sequel to this mod, which is planned to be called BFNS Remastered 2.

So, what I've decided to do is to post updates on the development of the sequel here so everyone can easily see what the latest progress is on BFNSR 2, which I'll update whenever I have something new to show regarding the project's development.

Development Start: ~February 4th, 2025.

Development Milestones: Alpha (TBD) -> Beta (TBD) -> Pre-Release (TBD) -> V1.0 Preview (TBD) [NOTE: All versions of BFNS Remastered 2 prior to the final, public 1.0 release (which would be released sometime after the V1.0 Preview versions) are planned to be BFNS Development Tester exclusive versions so testers in that program can help with testing and feedback throughout development]

Development End: TBD, But Likely Sometime In Late 2025 Or Early 2026

NOTE: The logo shown above for BFNSR 2 is a placeholder and will be changed to a finalized one at some point.

=== DEVELOPMENT PROGRESS/UPDATES ===

#1 - 02/06/2025 (3D Walls) - In the first development update for BFNS Remastered 2, I would like to share one of the first things that I've been working on for the project, 3D walls! Unlike in the original Baldi's Fun New School Remastered, where walls are flat surfaces with no depth to them, in BFNS Remastered 2, walls will have depth, meaning they'll be somewhat bumpy and when looking at them from the side, you'll be able to see parts of the wall that are sticking out more than other parts of the wall.

Currently, I've created 2 types of 3D walls (a horizontal variant, and a vertical variant), with the potential for more to be added at a later point in development. Also, for players who prefer walls in a flat style like how they were in BFNS Remastered, there will be an option in the settings menu for turning the 3D walls on and off, and for players on lower end devices, turning the 3D walls off could help improve performance while playing as well. Here's some development images of the 3D wall variants in a test room, and see you in the next development update!




#2 - 02/09/2025 (2 Player Co-op Mode) - In the second development update for Baldi's Fun New School Remastered 2, I'm glad to share an exciting new game-mode that might be added, which may end up being called CO-OP Mode! In this mode, you would be able to, for the first time in a Baldi's Fun New School series entry, play with someone else on the same device as you explore the schoolhouse while collecting notebooks and avoiding Baldi!

In this potential "Co-op Mode", the way it might work is the first player would control their student with a keyboard and mouse on their computer, while the second player would control the other student with a connected controller to the first player's PC. While playing together, each player would have a separate stamina meter and probably a shared inventory, and the screen would change to a split-screen view with the first player's view on the left, and the second player's view on the right of the screen.

Something else I've already implemented in an early test version of the potential co-op mode is a check that makes sure that if the second player using a controller were to somehow get disconnected during a co-op session, the screen would go back to a full view and the first player would still be able to play, and once the second player reconnects the controller, the screen would split again and they can continue playing with the other player.

I've also released a development footage video showing testing of the potential 2 player co-op mode, which gives you a better idea of how it might end up working since it includes some gameplay showing what I've talked about in this second development update. Anyways, I hope you enjoyed it, and see you in the next development update!



#3 - TBD

#4 - TBD

#5 - TBD

(1 edit)

Yeah heh, I totally forgot. It's been changed now, though. The reason I changed it to the end of February is because my break from working on Baldi's Fun New School Ultimate was during the month of January so I wouldn't get burned out from continuous work on BFNSU (it also let me start working on an upcoming BFNS series entry that's planned to be a bit different than previous entries in the series codenamed BFNS DH (Development Holder), which will likely be mentioned in Progress Update 17, and I've also created a channel on the JSG Discord Server that you can join here for announcements relating to that project named #bfns-codename-dh).

Now that development will be resuming in a few days on Monday, that will give me a month to get more work done on BFNS Ultimate, and get it closer to the release of the Beta 1 preview version for development testers, which is still planned to be released sometime in the next few months.

Thanks! So, would you like to become an official composer for Baldi's Fun New School Ultimate, like Haroon Plays and some other people are? If so, it would be best if you send soundtracks you compose to my email at johnsterspaceprogram2@gmail.com in .mp3 format preferably.

Yeah, I agree! It would be nice to have another great soundtrack composer for the project.

(1 edit)

Sorry about that since someone else claimed it, here's a working one. Which I see you did claim, so that's good.

(2 edits)

Yeah. I decided to do 50 keys, and since you were interested in becoming a development tester, here's one of those keys for you angry duo. (Key Link Claimed)

(1 edit)

The 16th progress update for Baldi's Fun New School Ultimate has been released! You can read it here and see what work has been done since the last progress update.

(2 edits)

Yes, the versions I release to development testers usually include a mobile version as well in addition to the pc versions. And how to get it will be explained in the 16th progress update in it's respective section, which I'll probably title something like "Development Tester Update!" in the progress update.

(4 edits)

Yes, you can get a signup when the 16th progress update releases in a few days. I'll be including sign-up links in the progress update's post, but keep in mind a lot of other players will likely want to get development tester access as well, so they will be on a first come first serve basis. Especially considering how different and improved Beta 1 will be compared to Alpha 6, which testers will get to experience an earlier, though mostly complete version of in the development tester exclusive Beta 1 Preview version I'll be releasing sometime before the finished and public Beta 1 update.

Yeah, although the Beta 1 preview and final Beta 1 version will not be coming out until early 2025 for sure now, as I want to ensure a quality update that's mostly bug free, aside from any minor glitches that would probably be easily fixed in a future update based on feedback. When the 16th progress update releases in a few days, I plan on including a section about the development testers like I've done in some of the earlier progress updates, as they will be opening up again soon for a limited time.

Also, here's a teaser of the redone Floor Builder mobile UI for the upcoming Beta 1 update.

The only thing that was really reused (though with some changes) from some of my earliest revamped Floor Builder concepts created back in late 2023 was the D-Pad and arrow designs.

I'm sure you'll agree that it's amazing to see how the original idea for the redone Floor Builder went from the basic concept in the first image below to an advanced custom floor creation tool with lots of features the Alpha 6 version (shown in the second image below for reference) didn't, or couldn't have due to limitations and being an early idea of what the Floor Builder could be like prior to the Beta overhaul and rework that I've been working on over the past year during 2024.

The wait is definitely going to be worth it, and I can't wait to see all of the amazing custom floors players will create once Beta 1 has been released, which will likely be sometime early next year in 2025! I'll reveal more in the upcoming 16th progress update.

Yeah, that's probably how the versioning will go to maintain consistency.

Thanks again! Here's a look at the WIP mobile UI, which as you can see compared to the Alpha 6 version, has received some changes, which should make it easier to press certain buttons while playing on a mobile device. Also, certain parts of the UI (like the stamimeter) are planned to be scalable as well, which is another improvement coming to Beta 1.

And I can now confirm  as well that the version number of Beta 1 will be V0.3.0, since Alpha 6 was V0.2.5b, so increasing it from V0.2.5b -> V0.3.0 makes sense.

Also, please note that the level shown in the development screenshots was just to test out the custom textures feature and object scaling, which both work great, and that it likely won't be included as a level (even as a secret or test level that can be discovered) in the final Beta 1 version.




Thanks! Though there are still some minor things that I need to work on and finish for it (such as the rest of the categories, floor settings, etc), and then it will be fully completed. Like I've said before, all of the new additions that will be included in it will really let players get creative with their floors, and with a built-in file browser in the floor builder (shown in the second image), you'll be able to add audio and texture files without having to leave the game!

Yeah. And I sent you an email which I hope you'll respond to soon. Also, here's a small teaser of some work that's been completed recently in the Floor Builder, with more to be revealed in the 16th progress update.



Yeah, that's my plan. It might mean that the full Beta 1 release doesn't end up coming out until early next year, but it all depends on how busy I am with IRL stuff, as that affects how much time I have to work on the game.

The 15th progress update for Baldi's Fun New School Ultimate has been released! You can read it here and see what work has been done since the last progress update.

(1 edit)

It might be a while before I can update the beta progress again due to the Internet Archive (the service I use for updating online information in my applicable projects, mainly BFNS Remastered and Ultimate for now) still not being fully accessible yet, so until I can update it there, this is what the latest progress will look like when it is able to be updated.

Floor Customizer Progress: 94%

Character Progress: 25%

Multiplayer Progress: 0% (Multiplayer will not be available in Beta 1, as it's re-implementation will come in a future Beta update. Although the progress will still be updated to 100% before Beta 1 is released since something relating to this will be included in Beta 1.)

Mod Support Progress: 40%

Other Progress: 60%

Total Progress: ~44% (this means that the Beta 1 preview version for development testers might be released sometime next month depending on how progress goes over the next 30 days or so)

Good job on finding the secret I hid in one of the OST videos!

I'm just going to say that it might have some potential deep lore implications for the story in BFNSU which will become more complete as the beta versions are released.

(1 edit)

Yes. Along with looks at other content being worked on as the Beta 1 update gets closer to being released.

Thanks for sharing this here! I really like how the soundtrack turned out, and here's a teaser for the updated version of Rave Lighting ("V2") that is planned to be introduced in Beta 1! And unlike the previous version, I plan on making it useable in custom floors as well!

Depending on how far the update has progressed by then, it's possible. And if I do announce a planned release date for the Beta 1 preview version in that update, I'll also reopen the development tester signup forms to give players another chance to get access to the future preview versions of updates, since I do reopen it from time to time, and since Beta 1's release will mark a major development step towards the game's completion, it makes sense to do that given the update's significance.

Thanks! And I look forward to sharing even more progress in the 15th progress update releasing late next month! Something not mentioned, as it happened after this update's release, was the creation of an updated "funseum ticket" graphic by one of the BFNSU development team members for an updated Funseum location in Beta 1. So here's a look at that.

The 14th progress update has been released! You can read it here, and see what's been done since the previous update.


(1 edit)

Yeah. Although what SWA is working on for the project will make for nice improvements and even some new additions (such as something I can't wait to share in the upcoming 14th progress update that is being worked on by SWA relating to bossfights).

(3 edits)

Like I said a few weeks ago, a new development footage video was going to be released on the BFNS Series Central YT channel, and now it's here!

I hope everyone enjoys watching it and seeing all of the improvements that have been made since the last development footage video, which is a lot thanks to the recently added development team members (GrandGames and SeenWonderAlex) who have been helping me work on the project as part of their contributions to the development of BFNSU.

By the time of the next progress update releasing in late September, I should be able to show off something that SWA has been working on for the project, which, not to spoil too much, might help make those bossfight recreations even more accurate.