Hello everyone,
I am working on a survival multiplayer .io game and would love to get some feedback. The game is still in a very early stage, and there are many things to improve, but I want to focus on the most important ones.
The art style is pixel art—there’s definitely room for improvement, but for now, I’ve been focusing on the core mechanics.
https://noindyfikator.itch.io/the-caveman (playable in the browser, with three clicks)
About the game
Survive the Stone Age in The Caveman! A challenging pixel-art survival game with side-view graphics!
Goal: Kill a mammoth in Standard Mode before the server shuts down!
The leaderboard works only for standard/competitive games and logged in users. A player receives points when they kill an animal.
If you're playing for the first time, I highly recommend reading the "Combat Moves" and "How to Play" section. Start with the LEARNING server to get familiar with the game.
The server is located in New York. I chose this location as the best option for North America, South America, and Europe. To be honest ping doesn't matter the gameplay that much (in my opinion - to be confirmed)
I’d love to hear your thoughts on the game
- What did you find annoying?
- How does the pixel art look? Does it seem low quality or inconsistent?
- Did you experience any lag while playing?
- How does the game feel in terms of balance?
- Is the difficulty fair, too easy, or too hard?
- Does the game have potential?
It's supposed to be long project and in few months I plan to open long-living world when more content is available.