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noindyfikator

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A member registered 28 days ago · View creator page →

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(1 edit)

https://noindyfikator.itch.io/the-caveman

Thanks for the feedback :)

Hey, I've tried:    https://rainbow-bytes.itch.io/wordle-unbound
Here is topic to my game:    https://itch.io/t/4550475/the-caveman-browser-multiplayer-survival-io-game-with-...

Feedback:

  • Rate this game doesn't work (404 not found)   -    https://rainbow-bytes.itch.io/wordl-unbound/rate?source=game
  • Clicking Toggle    Y/Z  Keys doesn't change anything. I didn't know if  it did change anything or not
  • When I was in settings and trying to figure out what toggle y/z does, it was adding letters to the real game
  • Overall I guessed the world during first game  and enjoyed it, just a few small bugs

I got some feedback on reddit:   https://www.reddit.com/r/playmygame/comments/1ikvfhp/comment/mbtgefm/?context=3

Updated  UI, How To Play and   Added few QoL changes

(2 edits)

I  got some feedback via discord.  Added description to items, updated image resolution from 32 pixels to 64 - sprites should look a bit better now. 

(4 edits)

Hello everyone,

I am working on a survival multiplayer .io game and would love to get some feedback. The game is still in a very early stage, and there are many things to improve, but I want to focus on the most important ones.

The art style is pixel art—there’s definitely room for improvement, but for now, I’ve been focusing on the core mechanics.

https://noindyfikator.itch.io/the-caveman  (playable in the browser, with three clicks)


About the game

Survive the Stone Age in The Caveman! A challenging pixel-art survival game with side-view graphics!

Goal: Kill a mammoth in Standard Mode before the server shuts down!

The leaderboard works only for standard/competitive games and logged in users. A player receives points when they kill an animal.

If you're playing for the first time, I highly recommend reading the "Combat Moves" and "How to Play" section. Start with the LEARNING server to get familiar with the game.

The server is located in New York. I chose this location as the best option for North America, South America, and Europe. To be honest ping doesn't matter the gameplay that much (in my opinion - to be confirmed)

I’d love to hear your thoughts on the game

  • What did you find annoying?
  • How does the pixel art look? Does it seem low quality or inconsistent?
  • Did you experience any lag while playing?
  • How does the game feel in terms of balance?
  • Is the difficulty fair, too easy, or too hard?
  • Does the game have potential?

It's supposed to be long project and in few months I  plan to open long-living world when more content is available.