Hey everyone,
This year, I’m making one micro-TTRPG a month to push myself, experiment with mechanics, and (hopefully) get better at designing games. February’s game is GOOSE—a Lasers & Feelings hack where you play as elite commando geese on a mission to wreak havoc at the village fête.
I wanted to make something completely different from January’s horror game—something fast, ridiculous, and built for maximum chaos. GOOSE takes the structure of a heist movie, throws in some random tables, and replaces your highly trained professionals with loud, aggressive birds who fear nothing.
Every game is different. Maybe the fête has banned geese outright, maybe a busload of confused tourists arrives mid-mission, or maybe this year’s mascot is a man in a badger suit who refuses to break character. Whatever happens, things will spiral out of control.
This is 2/12 of my challenge, and I’ve already learned a ton from doing this. No idea what March’s game will be yet—maybe something pulpy, maybe something solo, maybe something I come up with in a panic on the 28th.
If you check out GOOSE, I’d love to hear how your team’s mission went—what did you steal, who did you enrage, and how badly did it all fall apart?
Thanks for reading, and remember: no plan survives first contact with a broom.
https://aaronbest.itch.io/goose