Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

YOU REVOLUTIONIZED XDEATH FOR ME! And other praises...

A topic by Calcium Boxer created 9 days ago Views: 114
Viewing posts 1 to 1

     Okay, so I played this because it kept getting recommended to me like over 100 times on Youtube. And I will be honest, at first I thought this was a coomer game, because the Video that was recommending me the game had a very inappropriate thumbnail. But, I was like, "Well, I like DOOM anyway, if it is a coomer game, then at least it will be a good laugh, like with that HDoom game..."

    I made a Itch.io account just to say what I am about to say now...

    I was not ready for how AWESOME this was going to be! This is such a wholesome way to play DOOM! Screw that stupid Isabelle companion mod, THIS IS WHERE IT IS AT! Playing DOOM without having to kill a single soul.  I noticed that Cybie smiles in his "death" animation. :] I like the beeps and boops that the enemies make. It reminds me of old Commodore 64 games where they had limited Sound Fidelity. So nostalgic.. but not really for me, because I was born in the early 2000s. Lel. (I really do like the beeps/boops. That HDoom mod was so annoying with its Voice Lines.)

     Anyways, you must be wondering, "Why is this post called POST TITLE?". Well, it is because you somehow made shooting a juicy rocket down towards a group of (cat) imps even better than it was in the vanilla game! I already loved blowing up enemies into sweet giblets, but I never once considered how amazing it would be if instead of gibbing, all your enemies were blown sky high! It is so fun to get high damage roll berserk punches and seeing them fly from that as well! Your implementation of XDeath is the MAGNUM OPUS of XDeath! You deserve a freaking Nobel Peace Prize for this!

    And of course, I would slap myself in the face if I forgot to mention one of my other favorite things about this PK3. The Ketchup Barrels! Oh my gods. Whoever it was whose idea it was to give it only 5 HP is a GENIUS! That change alone is really good game design, but that's not all you and your friends did! You made the best Ketchup stain graphics known to man, and also made it cover your screen. I love what you did with the Explosive Barrels! You turned a worthless thing that I never really paid attention to in the base game into something to rival the ecstasy from eating a Popeye's Chicken Sandwich! Compliments to the Chef for that one, because you all are COOKING!

    What were the other praises I was going to give? I like the attention to detail in the enemies sprites. Like with HypnoDog, while she is focusing on Aiming, you can see her tongue is sticking out. I like that! It gives her some character! The same thing with HypnoFox, how he closes his eye while aiming. Really good stuff. I will be honest though, I thought HypnoFox was a woman the whole time I was playing, because they have a rather large behind, especially when he goes down. (It almost feels like his butt gets larger when he "dies") And also I only caught the different eye colours of the male and female cat imps. I thought that was the only variance between them, not their entire gender! I guess it is hard to see the fine details while you are DOOMing it up.

    Also, those maps you made. Chef's kiss those are. They are really fun to DM in. (I did it with bots. :[) The design reminds me sort of the lobby from RAMP. I can't remember which one I am thinking of at the top of my head. And the Test Map was really cool too! I had lots of fun spawning in tons of SpiderMommas and seeing her fight herself. She reminds me of the Highlander Aludran Reptiloid from Serious Sam with how her arms raise up when she attacks! Imagine if her projectiles had soft homing! She would be so strong. But that would probably be broken as hell. I saw someone saying that her sight lines are not as scary as the vanilla SpiderMomma, but I was playing Ancient Aliens Map15 and I had to duck for cover or else I would have freaking died! She is my favorite by the way. She is so freaking cute! I always loved foxes. And spiders too. I guess that means the Shotgunner with the dumpy is my second favorite. And my third would probably be your Revenant concept I saw on Twitter. She looks cute, as well! Or wait, I guess whatever your Arachnotron replacement is would be my second favorite...

    Also, one last thing, I am sorry if this was a giant wall of text (it is), but I just had so much praise to give! Okay, last thing is that I really, REALLY like those decoration replacements. The beating heart of lust is my personal favorite replacement, but the crow skull plant is a close second! Your sprite work is LEGENDARY! Every single sprite is a master work, in my eyes! The code for the bound animals is super complex. I will send my thanks to Rage Spark for cleaning up that code. Thanks, Rage Spark!

    I wish you luck in the further development of your PK3. It looks absolutely incredible right now. Once you have the DOOM 1 enemies fleshed out, and DOOM 2 enemies as well, I could see myself playing this in Megawads all the time! Thank you for making this free by the way! I don't have an income, and that means I would never have been able to play otherwise. If I ever get a job, I will consider donating to you! Good luck, and stay safe!

    Also, before I forget! Is there going to be a Megawad made with these enemies in mind? I would like to see what kind of Mapsets could be made with the changes this PK3 does to the enemy roster! Okay, thanks for reading! Bye!

     P.s., next update, can you please with a cherry on top replace the "F1" graphics so that it shows who helped you make this PK3? I want to really know who I should be idolizing for what they did for the PK3. Thanks in advance.

( This post is actually 3 days old, but the OG one got stuck in Limbo, lol. )