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Super 10 Pin

Strike your way through a wild world of bowling! · By Modus Interactive

Bug explosive ball not appearing and softlocking game

A topic by AK-ME created 13 days ago Views: 38 Replies: 3
Viewing posts 1 to 2

Hello.

I was playing the second map first lane and after i got the explosive ball and exploded slighty before hitting the pines, and when it reset the default ball didnt load and i couldnt play anymore. I alt-f4 and went to the logs (i believe these are the logs, im probably wrong too.), ill leave them here. Thanks and i hope this helps. 



Fade IN Black

Fade OUT Black

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 0.295300 ms

CRT: True

Unloading 658 unused Assets to reduce memory usage. Loaded Objects now: 16737.

Total: 15.147700 ms (FindLiveObjects: 0.525700 ms CreateObjectMapping: 0.206500 ms MarkObjects: 14.089000 ms  DeleteObjects: 0.326200 ms)

Achievement Unlocked: Unlock Viridis

Start CamTimer

Setting Camera to: 0

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ► 

  at (wrapper managed-to-native) UnityEngine.Transform.set_localScale_Injected(UnityEngine.Transform,UnityEngine.Vector3&)

  at UnityEngine.Transform.set_localScale (UnityEngine.Vector3 value) [0x00000] in <25a85da7c6f04932b86e339dfd12957d>:0 

  at DG.Tweening.ShortcutExtensions+<>c__DisplayClass45_0.<DOScale>b__1 (UnityEngine.Vector3 x) [0x00000] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0 

  at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0 

  at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00043] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ► 

  at (wrapper managed-to-native) UnityEngine.Transform.set_localScale_Injected(UnityEngine.Transform,UnityEngine.Vector3&)

  at UnityEngine.Transform.set_localScale (UnityEngine.Vector3 value) [0x00000] in <25a85da7c6f04932b86e339dfd12957d>:0 

  at DG.Tweening.ShortcutExtensions+<>c__DisplayClass45_0.<DOScale>b__1 (UnityEngine.Vector3 x) [0x00000] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0 

  at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0 

  at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00043] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>Target or field is missing/null () ► 

  at (wrapper managed-to-native) UnityEngine.Transform.set_localScale_Injected(UnityEngine.Transform,UnityEngine.Vector3&)

  at UnityEngine.Transform.set_localScale (UnityEngine.Vector3 value) [0x00000] in <25a85da7c6f04932b86e339dfd12957d>:0 

  at DG.Tweening.ShortcutExtensions+<>c__DisplayClass45_0.<DOScale>b__1 (UnityEngine.Vector3 x) [0x00000] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0 

  at DG.Tweening.Plugins.Vector3Plugin.EvaluateAndApply (DG.Tweening.Plugins.Options.VectorOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, UnityEngine.Vector3 startValue, UnityEngine.Vector3 changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x0022b] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0 

  at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00043] in <de1f8ef4975b4eacbeb0accc1b22c9b0>:0 

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - ): the tween will now be killed ► 

VolumeSet: -1,9382

PreGame

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Set Texture: Ball_TitleBall

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pins Knocked: 8

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Set Texture: Ball_TitleBall

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Kinematic body only supports Speculative Continuous collision detection

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pins Knocked: 0

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Set Texture: Ball_TitleBall

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pin 1 present, no Split

Pins Knocked: 0

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Set Texture: Ball_TitleBall

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pins Knocked: 0

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Set Texture: Ball_TitleBall

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pin 1 present, no Split

Pins Knocked: 0

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Kinematic body only supports Speculative Continuous collision detection

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pins Knocked: 0

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Set Texture: Ball_TitleBall

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pin 1 present, no Split

Pins Knocked: 0

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Set Texture: Ball_TitleBall

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Kinematic body only supports Speculative Continuous collision detection

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pins Knocked: 0

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Set Texture: Ball_TitleBall

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pin 1 present, no Split

Pins Knocked: 0

Frame Throw Count: 0

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Kinematic body only supports Speculative Continuous collision detection

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Pins Knocked: 0

The game is done

The final frame is complete: 8

Frame Throw Count: 1

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

<color=#0099bc><b>DOTWEEN ► </b></color>Tween startup failed (NULL target/property - UnityEngine.Vector3 <DOLocalMove>b__0()): the tween will now be killed ► Object reference not set to an instance of an object

Setting up 10 worker threads for Enlighten.

  Thread -> id: 4584 -> priority: 1 

  Thread -> id: 3a50 -> priority: 1 

  Thread -> id: 26f0 -> priority: 1 

  Thread -> id: 2808 -> priority: 1 

  Thread -> id: 1e88 -> priority: 1 

  Thread -> id: 738 -> priority: 1 

  Thread -> id: 3a84 -> priority: 1 

  Thread -> id: 2d18 -> priority: 1 

  Thread -> id: 3274 -> priority: 1 

  Thread -> id: 22ec -> priority: 1 

<color=#ff7337><color=#0099bc><b>DOTWEEN ► </b></color> SAFE MODE ►</color> DOTween's safe mode captured 570 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side).

- 21 missing target or field errors

- 549 startup errors

Developer

Interesting, I'll take a look at this. Thank you!

I also notice that often when i grab the star medal and get a cam to the pins, sometimes it stays there even in the menu and doesnt go away. One time it went away when i grabbed another star medal but ost of the time stays there all the time.


Also, i suggest that you should add a button to reset the whole course from zero. It would be more comfortable that have to go to the main menu and go all the way to the level i was playing.

I just finished the demo too and i also want to say that im very excited about the whole game, u never miss. Congrats.

Developer

Thank you for the bug reports, I'll look into what could be causing those. The latest update added a reset lane option to the pause menu, so you don't need to back all the way out!