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Butler not setting executable flags correctly on macOS

A topic by Sword & Quill created 14 days ago Views: 43
Viewing posts 1 to 1
(1 edit)

Hi,

I've been exporting my game for macOS from Godot which used to work fine but now since I'm using the GodotSteam extension the build does not launch anymore without applying "xattr -dr com.apple.quarantine [application]"

I've been uploading via Butler and as far as I read it'll take care of executable permission and flags? I don't have an Apple Developer account yet so I cannot properly notarize the app so maybe that's the issue but I wanted to make sure I'm not exporting incorrectly on my end. I tried exporting as DMG, Zip, and app and they all throw the error "app is damaged, move to bin" but in launches fine once I remove the quarantine flag.

Thanks in advance


EDIT: I should add that the game starts fine when uploaded to Steam, even when build on a Windows.