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Burgertale

Your life will be turned upside down! · By Yal

Game Engine and Game Size

A topic by PurpleGamesStudio created 6 days ago Views: 13 Replies: 1
Viewing posts 1 to 2

Hello Yal,
As you know, we are longtime fans of yours. Honestly can't wait to see your stuff on steam someday. Maybe sooner ^.^.

Are you currently using GMS2 or GMS 1.4 for this particular project? If you're using GMS 1.4, why so? If anything, I'm trying to see a perspective of its current use cases since I often bounce between the two. For instance, the Sprite Editor has options that GMS2s Sprite Editor doesn't have.

Since you've been updating this demo from time to time, can we expect the game to be BIG? For instance, if the demo is like... 1/4 of the game itself, then we should expect the game to 3/4 more when released? Or something like that. I guess Im asking is compared to the demo.. how much of the game is left?

-Smirnovff50

Developer

I'm using GMS2. GMS1 had issues running on this computer so I ended up uninstalling it, and especially array literals and function variables (added in GMS 2.3) are both so insanely useful features it's impossible to go back to GMS1.4 GML now!

And yeah, I'm insane so I decided that my goal with the game is to make "the largest metroidvania ever". Originally my goal was 50 Crystal Burgers but with the current progress it looks like I'll surpass it and hit 100 or 120 by the time I finish every area + the gimmick levels I've got ideas for.

Currently 2 areas are complete out of a planned 7, so something like 65-72% of the game remains (more than half of Castle Town is in place and I'm currently working on Lake Slushi). Also depends on the number of secrets and sidequests I go for, I've gone back and added new optional areas to both Chessmaster's Tomb and Ancient Labyrinth for instance.