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This game has so much potential!!! :)

A topic by kbswizard created Nov 06, 2016 Views: 500 Replies: 8
Viewing posts 1 to 4
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The game isn't even that hard but it just takes so long to get back to the point where you lost which really sucks, especially when you get some sort of dumb death haha, I guess my point is it would be nice to have a cheat or sandbox gamemode where you can kind of jump to any round your heart desires or even better create your own battlefield and position enemy bots however you would like and give the player however many upgrade points you like and even force them to have certain skills. Then you could publish this map for other players to try and beat, kind of like Super Mario Maker or Happy Wheels! Just to keep things interesting so the game isn't so much of a grind fest, I know it's still in Alpha but personally that seems like a really fun idea, you could even hold off on being able to publish the maps, just so players can mess around or even practice certain battle scenarios. It's really an amazing game, and it was well worth the ten dollars, I'm excited to see what new gamemodes, enemies, and upgrades you add to it and to see what you really make of this game! Anyways I hope you consider my ideas for future builds once the game gets it's ball rolling. (I know JackSepticEye recently played it so hopefully Markiplier and other rather big youtubers follow soon, that should really get the game buzzing!) Best of luck to you!

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Thanks! Sandbox Mode comes up a lot. I'm gonna think about making something like that. :)

Thanks so much! And thanks even more for just responding :) Most game developers don't make the time to do that with their players

would the sandbox include level design?

and then a way to send them to you?

it might be kewl if there were random events that happened. say a few extra robots or something with the enviroment.

mabye you could get bonus upgrade points for them

From what I've seen, the number of robots in each level fluctuates somewhat.

You should start off with an extra life or 1 upgrade to use before you start endless mode, I'm tired of having to buy clones 5 rounds in a row because some swordsman bot behind me deflects an arrow back at me that missed or I get knocked down by Spidertron for what feels like 10 seconds and then shot by an arrow or hit by a saw blade, or god forbid a second Spidertron shoots another grenade in your direction.

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A few pieces of advice:

1. Never move in a straight line: If you're never moving in a straight line, arrows can't hit you.

2. Never stop moving: enemies don't predict your trajectory or even account for your movement, so if you're constantly moving away from where you just were, that Spider-tron bomb can't hit you.

3. Invest in the "Kick" and "Get Up!" skills: the former is useless, except for acquiring the latter, which itself reduces your "stunned" time to what feels like 1/4, an awesome perk to have.

4. Practice your aiming, and get a bow: If you have decent energy capacity and a bow, you can down (or at least damage) a Spider-tron 6000 within the first couple seconds of a round. This is enormously helpful.

Endless Mode was meant to be difficult. Doborog's working on making it more fair, but the difficulty is something you'll just have to get used to for the most-part. Hope this helps, and good luck!

Cool thanks! And I try avoid not moving and all it's just sometimes I accidentally move back into the line of the arrow or otherwise, it's deflected in my general direction by a bot which can be a pain. My highest round is something like 15 but I can barely seem to get past 11 or so now haha