Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Phenomenal game with a multitude of game-breaking bugs

A topic by Naivor created 5 days ago Views: 332 Replies: 1
Viewing posts 1 to 2
(1 edit)

Honestly just an amazing game if you don't manage to misclick once and literally destroy the game so you have to shoot it down via task manager and apparently destroy your 8 hour save

The sprite-like images, 80's Miami vibe really works. It's a beautiful game with solid mechanics. Every single minigame lacks a tutorial, so you're totally failing your first 3 or so weeks in the game in regards to each and every single one of them, but the minigames works when you suss out what the underlying mechanics actually are.

Be careful what you click in this game. There's a lot of transition screens which can be clicked away, but if you click, say during a transition away from a vacation event or just accidentally double click the last message of a vacation event, you're going to be clicking your bed. This creates a loop of "hey, what do you wanna do on this day" and double music and overlapping overlays that cannot be gotten rid of sometimes.

If, after this problem, you shoot he game down via Task Manager, there is a chance to lose all your saved data. It's just finicky this way. For instance, I personally just lost an 8 hours long playthrough.

There's also a multitude of QoL things that could be done, such as standardizing in which situations you back out of conversation screens and in which you don't, since this is decided by the devs apparently by throwing a dead swordfish at a wall and seeing which one sticks to a sticky note with the words "Fuck The System" in it. Or just plain giving the player a phone to use so the player could check their daily calendar to-do's when they're out of the house instead of having to go through a multitude of screens to get back to your own room and click an actual calendar on the wall. Window. Whatever it's stuck to. Beautiful room, though.
Or put in a button that takes us straight to the players room. Yeah, that would work as a workaround.

Despite all this vitriol I've vomited here like a southern giant petrel, this game is honestly just gorgeous and no amount of bugs, terrible quality of life in gameplay or losing save files is going to keep me from becoming the mother fucker and brothers girlfriend tag-teamer I am destined to become in this game. 10/10.

Edit: Almost forgot to say. MANUALLY SAVE FREQUENTLY. The autosave function works 50/50. I've started again from a part where people go on a hike for about 4 times because the game hasn't autosaved during the 2 weeks after that.

And this comment goes straight for the devs: Make The Bed Smaller. Every single misclick in that room is a potential to waste a whole day of a week. Just make the clickable part be the pillow or something or at the very minimum add a prompt of "Are you sure you want to end the day?" to clicking the bed.