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Untitled roguelike / interactive-fiction hybrid. With roguelite elements.

A topic by Vedor created 5 hours ago Views: 3
Viewing posts 1 to 1
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This is my first 7DRL since 2021. Time flies, I didn't think it had been that long....

I've always done fairly classic, traditional roguelikes. This time I decided to try something different.

My design is heavily inspired by Kerkerkruip - a hybrid of roguelike and interactive fiction. However, the fact that English is not my native language complicates the interactive fiction part a bit. That's why I decided to make a game that's more UI- and symbol-heavy, and instead of traditional roguelike or if levels, use a roguelite node system, with nodes generated on the fly.

The first three days were quite fruitful, although I was hoping for more, but on Sunday I got blocked on a strange (trivial as it turned out later) bug, today I had a hard day at work. I guess I'm booth pleased and slightly disappointed with the progress.

The project is slowly starting to look like a game. The dice throwing mechanics and the use of these mechanics in combat is fairly complete. Traveling from node to node works, and most of the menus already work, too.

I post updates more regularly on roguelike Discord server (hi, I'm Ved). You can also download an archive that contains both windows and linux version from my GitHub: https://github.com/VedVid/7drl-2025/releases Actually, I would really appreciate some feedback how it works on Linux as currently I don't have access to physical or virtual machine running Linux. It should work fine because I was testing the engine itself on Linux earlier. I hope that instruction on the release page how to run and play the game are sufficient.