Too late, you notice the tell-tale glint of a laser designator dancing across your visual sensors as you cross an empty intersection at high speed. A tire-shredding cluster munition is surely inbound. You drift hard to the north and pop smoke. Hopefully you can break their lock with a detour through the crowded night-market ahead and still make it to the exit with your package intact.
RUNTIME is a sequel to last year’s runner. Like the original, RUNTIME is a continuation of my interest in non-combat games. This time instead of having “moves” I wanted to make an expressive-enough input system that had emergent moves in it. More on how that will work on future days.