I uploaded my game to Itch.io, and everything works fine on PC. But on mobile, animated sprites with large sprite sheets just appear as black squares (as shown in the screenshot). I exported it to HTML. How can I fix this issue? (Made in Godot)
Hi there, I'd recommend posting this in "General Development" under the "Game Development" section of the forums. The official Godot forum also seems to have a "help" section which seems to be a bit more active right now, so I'd probably post there too.
I don't use Godot, but I'd assume it has something to do with limitations of the Android Browser compared to Desktop browsers, like the size of the OpenGL ES texture cache, but I'm just guessing.
I guess I'd ask others if they have the same issues when running the game on their phone (I also saw the black rectangles), and if anyone else using Godot has noticed this and whether there is a work around, or if it's a limitation of the engine.
Sorry that I couldn't be more helpful, but best of luck.