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Klaw's Additional Boost Card vs. Grasping Tendrils

A topic by Haze01 created 2 days ago Views: 28 Replies: 1
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Apologies if this has been fixed already; I got this to occur in either v0.5.8.147 or v0.5.8.74... I would have attempted to recreate the issue in the newest v0.5.8.199 but haven't tried that version yet.

Klaw has this ability:
 Forced Interrupt: When Klaw attacks, give him 1 additional boost card for this activation.

Grasping Tendrils reads:
Hero Interrupt (defense): When the villain initiates an attack against you, cancel that attack. If you paid for this card using only  resources, stun the villain.

The timing trigger is shared but Klaw's ability is forced so it resolves first and then the player has the opportunity to play Grasping Tendrils.  This timing worked correctly but Klaw's ability did not.

When I played the game, Klaw's ability dealt to Klaw an additional boost card, but that dealing of a card should not have happened.  It then allowed me to play Grasping Tendrils, and, with the activation canceled by Grasping Tendrils, the boost card stayed on Klaw and was eventually used as an additional boost card for some other activation.

My assertion is that the additional card should not have been dealt.

Rather, I assert that Klaw's ability is a modifier-type alteration effect, that doesn't explicitly or immediately deal a card but instead modifies the number of boost cards Klaw is meant to receive in the upcoming first step of the resolution of the attack activation.

Indeed, giving an "additional boost card" is specifically called out in the rules reference as an example of a modifier.

This rule may apply to more than just Klaw and to more than just Grasping Tendrils.

ALTERATION EFFECT (RRv1.6 p7)
...
This/That Activation/Attack/Thwart — Effects that refer to “this” or “that” activation, attack, or thwart denote a modifier to that activation, attack, or thwart. (Examples: “That attack gains overkill.” “Give the villain an additional boost card for this activation.”)
...
See also: Modifiers

MODIFIERS (RRv1.6 p27)
The game constantly checks and (if necessary) updates the count of any variable quantity that is being modified.
Any time a new modifier is applied or removed, the entire quantity is recalculated from the start, considering the unmodified base value and all active modifiers.
• The calculation of a value treats all modifiers as being applied simultaneously. However, while performing the calculation, all additive and subtractive modifiers are calculated before doubling and/or halving modifiers are calculated.
• If a value is “set” to a specific number, the set modifier overrides all non-set modifiers. If multiple set modifiers are in conflict, the most recently resolved set modifier takes precedence.
• After all active modifiers have been taken into account, if a value is below zero, it is treated as zero: a card cannot have “negative” icons, attributes, traits, cost, or keywords.
• Fractional values are rounded up after all modifiers have been applied.

Developer

Hi @Haze01,

Thank you for taking the time to provide a detailed explanation of the interaction regarding “01113” (Klaw) and “20003” (Grasping Tendrils). Your thorough breakdown, including references to the Rules Reference, is greatly appreciated and helps us understand the issue more clearly.

We acknowledge your strong assertion that Klaw’s ability should be treated as a modifier-type alteration effect, which would prevent the additional boost card from being dealt prematurely. While this interpretation may initially seem counterintuitive, we recognize the validity of your argument based on the provided rules references. Updating our code to reflect this interpretation should be feasible, and we plan to address this in our next version, ensuring a more rules-consistent gameplay experience.

If you or any other community members have further insights or concerns regarding this interpretation or its broader implications, please don’t hesitate to share. Your input is invaluable in refining our game’s balance and adherence to its ruleset.

Once again, thank you for your vigilance in identifying potential discrepancies and for contributing to the game’s improvement. Your efforts, alongside those of our community, are crucial in enhancing the gaming experience for everyone.