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PolyTrack

A high speed low-poly racing game. · By Kodub

PolyTrack 0.5.0 BETA Sticky

A topic by Kodub created 2 days ago Views: 529 Replies: 52
Viewing posts 1 to 21
Developer (1 edit) (+4)

Hello everyone!

The beta for PolyTrack 0.5.0 is now out and you can help test it out here ahead of the full release:
https://beta-polytrack.kodub.com/

Feedback can be given in this thread or in the relevant channels on the game's Discord server.

(+1)

I like the additions to the editor; there is a lot of new potential for maps.  The time notices when u pass checkpoints is good, but I would also like a speed notice included when u pass a checkpoint.

then goes and gets WR on desert 4

and on winter four

Are you planning on making this one downloadable? or will it be downloadable when its out of beta?

I bet it will be downloadable when it is out of bet

Developer

Only when it's out of beta

(+1)

Please Me in this Update

  1. Add a Waypoint Sloped and Tilted Blocks
  2. Add a Boosters and Effects
  3. Add a Stunt Mode
  4. Add a Multilap Blocks
Developer

Maybe in future updates!

(2 edits) (+1)

Before you release the full game. Please Consider adding these feature's.

1. Add Trees For Summer And Winter Maps, Add Cactus For Desert Maps
2.Add Boosters And Engine Turn Off Blocks
3.Add A Way To Add Text To Your Car.
4. Add Dark Time For Maps and Add Some Sort Of Lighting

Developer(+1)

These are not coming this update, but might come in future updates

is my tracks going to save across the versions

Developer(+1)

Yes!

THIS IS INCREDIBLE.

respawns, time-notices, all those things in editor, airbrakes... it's just incredible.

I love this game

Because of the respawns we can make trialmaps :D

I'll do it a platform map

one of the best games ever!

I dont think he added airbrakes

Developer

I did!

I dont see the airbrakes either

they just even out your car when in the air

how do you do an airbrake? I keep rotating after pressing brake in the air

it stops the car spining nose first or back ont circular  

Just a quick question: are the TOTW-tracks gonna be in community-tracks?

Developer

Old TOTW-tracks might be, but there won't be any live updating TOTW for now

hey kodub on the app store there is a person that stole polytrack

and is making money off it i think

I already told kodub that

oh

Developer

It's been taken down! Unless there is a new one?

nah its down

Love it. Especially the ability to rotate blocks on different axis. I still think making the different material types have different physics is a good idea (maybe a setting you can enable in your level). Maybe you could add an option for advanced editing where you can change the physics for different materials (i.e. acceleration, drift angle, those kinds of things).

Developer

I think having different physics for different environments is something that is less fun than it sounds.

It could also be confusing if you don't know that this is the case

Is there any way you could upload the betas to github? I want to play the game more but my school system blocks your website. If I can get a github file with all the game data (which already exists, but just for older versions), I could be able to play this more. I hope you can, but it's fine if you don't. Really good game, by the way.

Developer

Sorry the beta will only be on my website for now

I noticed that when you hit walls now the physics gets a little weird. Also, the winter maps burn my eyes out. I really love the two new maps though, and am looking forward to making maps with the new tiles

Developer

The collision physics will be changed in beta 2!

In the beta version of v0.5.0, sometimes you can get random collision bugs. I got a bug in my PB run on 'Summer 5', around 21.5 seconds, if you need a reference.

It could be due to a small gap in collisions, which might be there from the changes with how the block positions work.

Developer

Yes, I'm looking into this!

Could it be possible to make blocks specific to the theme of the track? For example, if it is an ice track, could there be an option to make the blocks slippery or in desert tracks make blocks have sand that might slow the car down or something?

Developer

Maybe there could be specific slippery blocks in the future, but it's not planned anytime soon

the black skid marks on ice feel off

(2 edits)

Kodub, I got a quick question. When building a map for the map building contest, does the map need to be in the summer biome?

Developer

Any biome is fine!

Hey, I had a nice track in the past version, and I really wanted to see the top records race eachother at the same time. I love that the new version does this, but when I put the track code into the game, the track came up as normal, but without the records. Could you somehow add a way to view records from past versions?

he resets the leaderboards every update

yeah the physics changes every time so we can't have the same records

Developer

No, sorry. It won't be possible to view records from old versions for now, but maybe that will be possible in the future

I'm not able to import my profile over....anyone else getting the "This user profile does not exist on the server" error?

Developer

The beta server is completely separate from the normal version, so you can't import your profile

alright

same i had to make a new acc on it

(1 edit)

Are pending runs now not visible on the leaderboard for others?