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PrisonBreak - Top-down 2d Boss arena

A topic by Max Wilson created May 23, 2019 Views: 313
Viewing posts 1 to 1
(2 edits)

Hi everybody and thanks for coming to my devlog! 


PrisonBreak is a game set in a world where human's have evolved antisocially, and so to control the chaos the PrisonBreak AI has commandeered all infrastructure to order and engineer society. You are a scout for PrisonBreak. Having just discovered an independent human hideout, you must use your technology-enhanced body to overcome their defense turret.

The game's mechanics consist of running and jumping to avoid the turret's circular and beam attacks. You can choose to use either a lethal or nonlethal weapon to disable the defenses. If the player dies, the turret's engineer will take a moment to repair some damage, but another scout will very quickly jump in for the player to take over. PrisonBreak, after all, has an almost infinite workforce.

Currently the game is in development, I have made animations for scout movement and attacks, and for the turret's attacks (see the screenshots and clips). The next steps in the development process are coding the turret's AI, implementing health and damage systems, and finally game logic and fail/success states.


Let me know what you think of this game so far and any feedback you have on the mechanics!